My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Baby Dragon Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Ice Golem Baby Dragon Hunter Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Ice Golem Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Balloon Inferno Dragon
Giant Snowball
Royal Recruits Baby Dragon Balloon Inferno Dragon
Zap
Balloon Inferno Dragon
Barbarian Barrel
Royal Recruits Hunter
The Log
Royal Recruits Hunter
Earthquake
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Baby Dragon Hunter Balloon Inferno Dragon
Fireball
Baby Dragon Hunter Balloon Inferno Dragon
Poison
Royal Recruits Hunter Balloon
Lightning
Ice Golem Baby Dragon Hunter Balloon Inferno Dragon
Rocket
Hunter Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Baby Dragon Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket Baby Dragon Poison Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Ice Golem Rocket Baby Dragon Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Baby Dragon Poison Hunter Inferno Dragon Balloon Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Ice Golem Baby Dragon Poison Hunter

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Ice Golem
Ice Golem
Balloon Royal Recruits Baby Dragon Hunter
Rocket
Baby Dragon
Ice Golem Poison Balloon Inferno Dragon
Poison
Baby Dragon Balloon
Hunter
Ice Golem Balloon
Balloon
Ice Golem Baby Dragon Poison Hunter
Inferno Dragon
Baby Dragon

Defense Synergies 0 5

Royal Recruits
Ice Golem
Baby Dragon Poison Hunter Inferno Dragon
Rocket
Baby Dragon
Ice Golem Inferno Dragon
Poison
Ice Golem
Hunter
Ice Golem
Balloon
Inferno Dragon
Ice Golem Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Ice Golem Baby Dragon
Hunter Inferno Dragon Royal Recruits
Rocket Hunter Royal Recruits Inferno Dragon
Royal Recruits Hunter Inferno Dragon
Royal Recruits Rocket Poison
Baby Dragon Hunter
Rocket Hunter Inferno Dragon Baby Dragon Poison
Rocket Royal Recruits Ice Golem Baby Dragon Poison
Hunter Inferno Dragon Royal Recruits
Royal Recruits Ice Golem Hunter
Poison Royal Recruits Ice Golem Baby Dragon Hunter
Hunter Inferno Dragon Baby Dragon Poison
Royal Recruits Hunter Rocket
Rocket Royal Recruits Baby Dragon Poison Hunter
Royal Recruits Inferno Dragon Hunter
Rocket Royal Recruits Hunter Inferno Dragon
Royal Recruits Poison Hunter
Royal Recruits Baby Dragon Hunter
Baby Dragon Poison Hunter Royal Recruits Ice Golem Inferno Dragon
Royal Recruits Hunter Inferno Dragon
Royal Recruits Baby Dragon Poison Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Ice Golem
Poison Ice Golem Rocket Baby Dragon Hunter Inferno Dragon
Royal Recruits Ice Golem Rocket Hunter
Royal Recruits Rocket Hunter Ice Golem
Royal Recruits Hunter Inferno Dragon
Rocket Poison Ice Golem Baby Dragon Hunter
Royal Recruits Rocket Ice Golem Hunter
Royal Recruits Hunter Inferno Dragon
Royal Recruits Rocket Ice Golem Baby Dragon Poison Inferno Dragon
Royal Recruits Inferno Dragon
Inferno Dragon Royal Recruits Hunter
Royal Recruits Rocket Poison
Royal Recruits Rocket Ice Golem Hunter
Royal Recruits Baby Dragon
Royal Recruits Ice Golem Rocket Baby Dragon Poison Hunter Inferno Dragon
Poison Royal Recruits Ice Golem Baby Dragon Hunter Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits Ice Golem Rocket Baby Dragon
Poison Baby Dragon
Rocket Baby Dragon Poison
Royal Recruits Ice Golem Rocket Poison
Rocket Poison Baby Dragon
Poison Ice Golem Rocket Baby Dragon Hunter
Baby Dragon Poison
Poison Ice Golem Baby Dragon Hunter
Poison
Rocket Poison
Rocket Poison Royal Recruits
Poison Rocket Baby Dragon
Rocket Poison Ice Golem Baby Dragon Hunter
Rocket Baby Dragon Poison
Ice Golem Baby Dragon Poison
Rocket Baby Dragon Poison Hunter
Royal Recruits Rocket Baby Dragon Poison
Rocket Poison
Rocket
Rocket Baby Dragon Poison Hunter
Rocket Baby Dragon Poison
Rocket Baby Dragon Poison
Rocket Poison
Rocket
Rocket Royal Recruits Baby Dragon Poison
Ice Golem Poison Baby Dragon Hunter
Inferno Dragon
Poison Baby Dragon Hunter
Baby Dragon Poison
Rocket Poison Baby Dragon
Poison Ice Golem Baby Dragon Hunter
Rocket Poison
Poison Rocket Hunter
Rocket Poison
Rocket Poison
Royal Recruits Rocket
Rocket Poison Baby Dragon Hunter
Poison Rocket Baby Dragon Hunter
Ice Golem Baby Dragon Poison
Rocket Poison
Royal Recruits
Royal Recruits Rocket Baby Dragon Poison
Rocket Poison
Poison Royal Recruits Rocket Baby Dragon

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