My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Ice Golem Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Zappies Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Minion Horde Ice Golem Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde
Giant Snowball
Archers Minion Horde Zappies
Zap
Archers Mortar Minion Horde Zappies
Barbarian Barrel
Archers Mortar Zappies Magic Archer
The Log
Archers Zappies
Earthquake
Archers Mortar Zappies
Arrows
Archers Minion Horde Zappies
Royal Delivery
Archers Minion Horde Zappies Magic Archer
Fireball
Archers Mortar Minion Horde Zappies Magic Archer
Poison
Archers Mortar Minion Horde Zappies Magic Archer
Lightning
Mortar Ice Golem Magic Archer
Rocket
Mortar Minion Horde Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Ice Golem Rocket Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Archers Mortar Zappies Magic Archer Minion Horde Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Archers Mortar Zappies

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Mortar Mega Knight
Mortar
Archers Ice Golem Zappies Rocket
Minion Horde
Mega Knight Ice Golem
Ice Golem
Archers Mortar Minion Horde Zappies Magic Archer
Zappies
Mortar Ice Golem Mega Knight
Rocket
Mortar
Magic Archer
Ice Golem Mega Knight
Mega Knight
Minion Horde Archers Zappies Magic Archer

Defense Synergies 1 10

Archers
Ice Golem Mortar Mega Knight
Mortar
Archers Ice Golem Zappies
Minion Horde
Ice Golem
Ice Golem
Archers Mortar Minion Horde Zappies Magic Archer Mega Knight
Zappies
Mortar Ice Golem Mega Knight
Rocket
Magic Archer
Ice Golem Mega Knight
Mega Knight
Archers Ice Golem Zappies Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Minion Horde Ice Golem Zappies Magic Archer
Minion Horde Mortar Zappies Mega Knight
Mortar Minion Horde Rocket Mega Knight Archers Zappies
Minion Horde Mortar Zappies Mega Knight
Rocket Mega Knight
Archers Zappies Magic Archer Mega Knight
Minion Horde Rocket Archers Mortar Zappies Magic Archer
Rocket Ice Golem Magic Archer Mega Knight
Minion Horde Zappies Mortar
Archers Minion Horde Ice Golem Zappies Mega Knight
Archers Minion Horde Ice Golem Zappies Magic Archer Mega Knight
Minion Horde Archers Zappies Magic Archer
Mortar Minion Horde Mega Knight Zappies Rocket
Rocket Mega Knight Mortar Minion Horde Zappies Magic Archer
Mortar Minion Horde Zappies Mega Knight
Minion Horde Rocket Mortar Zappies Mega Knight
Minion Horde Mega Knight Mortar Zappies
Mortar Mega Knight Archers Minion Horde Zappies Magic Archer
Mortar Archers Ice Golem Zappies Magic Archer Mega Knight
Mortar Zappies
Mega Knight Archers Minion Horde Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Ice Golem Zappies
Archers Mortar Ice Golem Rocket Magic Archer Mega Knight
Zappies Mega Knight Minion Horde Ice Golem Rocket
Rocket Mega Knight Minion Horde Ice Golem Zappies
Minion Horde Zappies Mega Knight
Rocket Archers Minion Horde Ice Golem Zappies Magic Archer
Rocket Archers Minion Horde Ice Golem Zappies
Mega Knight Minion Horde Zappies
Minion Horde Rocket Mega Knight Mortar Ice Golem Zappies Magic Archer
Minion Horde Zappies
Mega Knight Minion Horde Zappies
Rocket Mega Knight
Rocket Mega Knight Minion Horde Ice Golem Zappies
Archers Minion Horde Zappies Magic Archer Mega Knight
Zappies Archers Mortar Minion Horde Ice Golem Rocket Magic Archer
Mega Knight Archers Minion Horde Ice Golem Zappies Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Mortar Minion Horde Ice Golem Rocket
Mortar Magic Archer
Rocket Minion Horde Magic Archer
Ice Golem Rocket
Rocket Mortar Minion Horde Magic Archer Mega Knight
Minion Horde Ice Golem Rocket Magic Archer
Archers Mortar Minion Horde Magic Archer
Ice Golem Magic Archer
Mortar
Rocket Minion Horde
Rocket Mortar Minion Horde Magic Archer
Archers Rocket Magic Archer
Rocket Mortar Ice Golem Magic Archer
Mortar Minion Horde Rocket Magic Archer
Mortar Ice Golem Magic Archer
Rocket Mortar Minion Horde Magic Archer
Magic Archer Mortar Minion Horde Rocket Mega Knight
Mortar Rocket
Minion Horde Rocket
Rocket Archers Mortar Magic Archer Mega Knight
Rocket Mortar Magic Archer Mega Knight
Rocket Minion Horde Magic Archer Mega Knight
Rocket
Rocket
Rocket Mortar Minion Horde
Ice Golem Mortar Magic Archer Mega Knight
Minion Horde
Mortar Magic Archer
Mortar Magic Archer Mega Knight
Rocket Mortar Magic Archer
Archers Minion Horde Ice Golem Magic Archer
Rocket Minion Horde Zappies
Minion Horde
Mortar Minion Horde Rocket Magic Archer Mega Knight
Rocket Minion Horde Zappies Magic Archer
Minion Horde Mega Knight
Rocket Magic Archer
Minion Horde Archers Zappies Rocket Magic Archer
Rocket Archers Zappies Magic Archer
Minion Horde Rocket Magic Archer Mega Knight
Mortar Ice Golem Magic Archer
Rocket
Minion Horde Mega Knight
Minion Horde Zappies Rocket Magic Archer
Zappies Rocket Magic Archer
Mortar Rocket Magic Archer Mega Knight

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