My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Ice Golem Zappies Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Ice Golem Zappies Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ice Golem Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Ram Rider
Giant Snowball
Archers Zappies Ram Rider
Zap
Archers Zappies Ram Rider
Barbarian Barrel
Archers Rascals Zappies Royal Ghost
The Log
Archers Rascals Zappies Ram Rider
Earthquake
Archers Zappies
Arrows
Archers Rascals Zappies
Royal Delivery
Archers Rascals Zappies Royal Ghost Ram Rider
Fireball
Archers Rascals Zappies Ram Rider
Poison
Archers Rascals Zappies
Lightning
Ice Golem Ram Rider
Rocket
Rascals Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Tornado Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Tornado Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Archers Arrows Tornado Royal Ghost Zappies Rascals Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Archers Arrows Tornado

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Arrows Royal Ghost Ram Rider
Arrows
Archers Ram Rider
Rascals
Zappies Ram Rider
Ice Golem
Archers Zappies Ram Rider
Zappies
Rascals Ice Golem Royal Ghost Ram Rider
Tornado
Ram Rider
Royal Ghost
Archers Zappies Ram Rider
Ram Rider
Archers Arrows Rascals Ice Golem Zappies Tornado Royal Ghost

Defense Synergies 1 10

Archers
Ice Golem Rascals Tornado
Arrows
Ice Golem Tornado
Rascals
Archers Tornado
Ice Golem
Archers Arrows Zappies Tornado Royal Ghost
Zappies
Ice Golem Tornado
Tornado
Archers Arrows Rascals Ice Golem Zappies Ram Rider
Royal Ghost
Ice Golem
Ram Rider
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Zappies Ram Rider
Rascals Zappies Ram Rider
Tornado Ram Rider Archers Rascals Zappies
Rascals Zappies Ram Rider
Arrows Tornado
Arrows Tornado Archers Rascals Zappies Royal Ghost
Tornado Ram Rider Archers Arrows Rascals Zappies
Arrows Rascals Ice Golem Ram Rider
Zappies Rascals Tornado
Tornado Archers Rascals Ice Golem Zappies Royal Ghost
Archers Arrows Rascals Ice Golem Zappies Tornado Royal Ghost Ram Rider
Arrows Archers Rascals Zappies Tornado Ram Rider
Rascals Zappies Ram Rider
Arrows Rascals Zappies Tornado Royal Ghost
Rascals Zappies Ram Rider
Tornado Rascals Zappies Ram Rider
Arrows Rascals Zappies Tornado
Arrows Archers Rascals Zappies Tornado Royal Ghost Ram Rider
Arrows Tornado Archers Rascals Ice Golem Zappies Royal Ghost Ram Rider
Zappies Tornado Ram Rider
Rascals Royal Ghost Archers Arrows Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Archers Ice Golem Zappies Royal Ghost
Archers Arrows Ice Golem Royal Ghost
Zappies Rascals Ice Golem Ram Rider
Rascals Ice Golem Zappies Tornado Ram Rider
Rascals Zappies Ram Rider
Arrows Archers Rascals Ice Golem Zappies Tornado Ram Rider
Rascals Archers Ice Golem Zappies Ram Rider
Rascals Zappies
Ice Golem Zappies Tornado
Zappies
Rascals Zappies
Arrows Tornado
Rascals Ice Golem Zappies Ram Rider
Archers Rascals Zappies
Rascals Zappies Archers Ice Golem Tornado
Arrows Archers Rascals Ice Golem Zappies Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Ice Golem Royal Ghost
Arrows Tornado Royal Ghost Ram Rider
Arrows
Arrows Rascals Ice Golem
Arrows
Arrows Ice Golem Tornado Ram Rider
Archers Arrows Tornado
Arrows Ice Golem Tornado Ram Rider
Arrows Tornado Ram Rider
Tornado
Arrows Tornado Ram Rider
Archers Arrows Tornado
Ice Golem
Arrows
Arrows Ice Golem
Arrows
Arrows
Arrows Tornado
Archers Arrows
Arrows Tornado
Arrows Tornado
Tornado
Arrows
Arrows Ice Golem Tornado
Arrows Tornado Royal Ghost Ram Rider
Arrows Tornado Ram Rider
Arrows Tornado
Archers Arrows Ice Golem Tornado
Zappies
Arrows
Arrows Zappies
Arrows
Archers Zappies
Archers Arrows Zappies Tornado Ram Rider
Arrows
Rascals
Arrows Ice Golem
Arrows Tornado
Rascals Zappies Tornado
Zappies Tornado
Tornado Royal Ghost

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