My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Bandit Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dart Goblin Battle Ram Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit Inferno Dragon
Giant Snowball
Dart Goblin Battle Ram Inferno Dragon Lumberjack
Zap
Dart Goblin Battle Ram Bandit Inferno Dragon
Barbarian Barrel
Dart Goblin Battle Ram Bandit Lumberjack
The Log
Dart Goblin Battle Ram Bandit Lumberjack
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Battle Ram Bandit Inferno Dragon Lumberjack
Fireball
Dart Goblin Battle Ram Bandit Inferno Dragon Lumberjack
Poison
Dart Goblin
Lightning
Ice Golem Battle Ram Bandit Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Dart Goblin Bandit Fireball Battle Ram Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Dart Goblin Bandit

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Ice Golem Dart Goblin Bandit Lumberjack
Ice Golem
Battle Ram Lumberjack Zap Dart Goblin
Dart Goblin
Zap Ice Golem Battle Ram Bandit
Fireball
Zap Battle Ram
Battle Ram
Zap Ice Golem Bandit Dart Goblin Fireball Lumberjack
Bandit
Battle Ram Zap Dart Goblin Lumberjack
Inferno Dragon
Lumberjack
Ice Golem Zap Battle Ram Bandit

Defense Synergies 1 16

Zap
Fireball Ice Golem Dart Goblin Bandit Inferno Dragon Lumberjack
Ice Golem
Zap Dart Goblin Fireball Bandit Inferno Dragon Lumberjack
Dart Goblin
Zap Ice Golem Bandit Inferno Dragon Lumberjack
Fireball
Zap Ice Golem Bandit Lumberjack
Battle Ram
Bandit
Zap Ice Golem Dart Goblin Fireball Lumberjack
Inferno Dragon
Zap Ice Golem Dart Goblin
Lumberjack
Zap Ice Golem Dart Goblin Fireball Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Dart Goblin Fireball
Inferno Dragon Lumberjack Zap Dart Goblin Bandit
Lumberjack Dart Goblin Bandit Inferno Dragon
Inferno Dragon Lumberjack Dart Goblin Bandit
Fireball Lumberjack
Fireball Zap Dart Goblin Bandit Lumberjack
Dart Goblin Inferno Dragon Zap Fireball
Zap Ice Golem Dart Goblin Fireball Bandit
Inferno Dragon Lumberjack
Ice Golem Dart Goblin Bandit Lumberjack
Dart Goblin Zap Ice Golem Fireball Bandit Lumberjack
Inferno Dragon Zap Dart Goblin Fireball
Lumberjack Zap Fireball Bandit
Fireball Zap Dart Goblin Lumberjack
Inferno Dragon Bandit Lumberjack
Zap Fireball Bandit Inferno Dragon Lumberjack
Fireball Lumberjack
Fireball Zap Dart Goblin Bandit Lumberjack
Zap Ice Golem Dart Goblin Fireball Bandit Inferno Dragon Lumberjack
Dart Goblin Inferno Dragon Lumberjack
Dart Goblin Fireball Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Ice Golem Fireball Bandit
Fireball Bandit Zap Ice Golem Inferno Dragon Lumberjack
Bandit Lumberjack Zap Ice Golem
Lumberjack Zap Ice Golem Fireball Bandit
Bandit Inferno Dragon Lumberjack
Fireball Zap Ice Golem Dart Goblin
Ice Golem Dart Goblin Fireball Bandit Lumberjack
Inferno Dragon Lumberjack
Zap Ice Golem Fireball Bandit Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Dart Goblin Lumberjack
Zap Fireball
Ice Golem Fireball Bandit Lumberjack
Dart Goblin Fireball
Zap Ice Golem Dart Goblin Fireball Inferno Dragon Lumberjack
Zap Ice Golem Dart Goblin Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Dart Goblin Bandit
Fireball Zap Dart Goblin Bandit
Dart Goblin Fireball Bandit
Ice Golem Dart Goblin Fireball
Fireball Zap
Fireball Zap Ice Golem Dart Goblin
Dart Goblin
Fireball Zap Ice Golem Dart Goblin
Fireball Zap Dart Goblin Bandit
Fireball Lumberjack
Zap Dart Goblin Fireball Bandit
Fireball Zap Dart Goblin
Ice Golem Dart Goblin Fireball Bandit
Dart Goblin Fireball Bandit
Zap Ice Golem Dart Goblin Fireball
Zap Dart Goblin Fireball Bandit
Dart Goblin Fireball Bandit
Fireball
Zap Dart Goblin Fireball Bandit
Zap Dart Goblin Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Golem Fireball
Inferno Dragon
Fireball Zap Dart Goblin Bandit
Fireball Zap Bandit
Fireball Zap Dart Goblin Bandit
Zap Ice Golem Dart Goblin Fireball
Zap Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball Bandit
Zap Fireball
Fireball
Zap Dart Goblin Fireball Bandit
Fireball Zap Dart Goblin
Fireball
Fireball Dart Goblin Lumberjack
Zap Ice Golem Dart Goblin Fireball
Zap Fireball
Dart Goblin
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Bandit

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