My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Tombstone Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Tombstone Baby Dragon
Zap
Tombstone
Barbarian Barrel
Tombstone Electro Wizard
The Log
Tombstone
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Baby Dragon P.E.K.K.A Electro Wizard
Fireball
Tombstone Baby Dragon Electro Wizard
Poison
Tombstone Electro Wizard
Lightning
Ice Golem Tombstone Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Tornado Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tombstone Tornado Baby Dragon Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Tombstone Tornado Fireball Baby Dragon Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Tombstone Tornado Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Baby Dragon Electro Wizard
Tombstone
Fireball
Tornado Baby Dragon Electro Wizard
Tornado
Fireball Baby Dragon P.E.K.K.A Poison
Baby Dragon
Tornado Ice Golem Fireball Poison P.E.K.K.A Electro Wizard
Poison
P.E.K.K.A Tornado Baby Dragon
P.E.K.K.A
Tornado Poison Electro Wizard Baby Dragon
Electro Wizard
P.E.K.K.A Ice Golem Fireball Baby Dragon

Defense Synergies 2 16

Ice Golem
Fireball Tornado Baby Dragon Poison Electro Wizard
Tombstone
Fireball Baby Dragon Poison Electro Wizard
Fireball
Tornado Ice Golem Tombstone Electro Wizard
Tornado
Fireball P.E.K.K.A Ice Golem Baby Dragon Poison Electro Wizard
Baby Dragon
Ice Golem Tombstone Tornado P.E.K.K.A
Poison
Ice Golem Tombstone Tornado Electro Wizard
P.E.K.K.A
Tornado Baby Dragon Electro Wizard
Electro Wizard
Ice Golem Tombstone Fireball Tornado Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Tombstone Fireball Baby Dragon Electro Wizard
P.E.K.K.A Tombstone Electro Wizard
Tornado P.E.K.K.A Tombstone Electro Wizard
P.E.K.K.A Tombstone Electro Wizard
Tombstone Fireball Tornado Poison P.E.K.K.A
Fireball Tornado Baby Dragon Electro Wizard
Tornado Electro Wizard Tombstone Fireball Baby Dragon Poison
Ice Golem Fireball Baby Dragon Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Tombstone Tornado
Tornado Ice Golem Electro Wizard
Poison Electro Wizard Ice Golem Tombstone Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon Poison Electro Wizard
Tombstone P.E.K.K.A Fireball Electro Wizard
Fireball Tombstone Tornado Baby Dragon Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Tombstone Electro Wizard
Tornado Fireball P.E.K.K.A Electro Wizard
Tombstone Fireball Tornado Poison P.E.K.K.A Electro Wizard
Tombstone Fireball Tornado Baby Dragon Electro Wizard
Tornado Baby Dragon Poison Ice Golem Tombstone Fireball Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Fireball Baby Dragon Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Tombstone Fireball P.E.K.K.A Electro Wizard
Fireball Poison Electro Wizard Ice Golem Baby Dragon
Tombstone P.E.K.K.A Ice Golem Electro Wizard
P.E.K.K.A Ice Golem Fireball Tornado Electro Wizard
P.E.K.K.A Tombstone
Fireball Poison Ice Golem Tornado Baby Dragon Electro Wizard
P.E.K.K.A Ice Golem Tombstone Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Ice Golem Tombstone Fireball Tornado Baby Dragon Poison
P.E.K.K.A Tombstone
P.E.K.K.A Tombstone
P.E.K.K.A Fireball Tornado Poison Electro Wizard
P.E.K.K.A Ice Golem Tombstone Fireball
Fireball Baby Dragon
Tombstone Electro Wizard Ice Golem Fireball Tornado Baby Dragon Poison P.E.K.K.A
Poison Ice Golem Fireball Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Ice Golem Baby Dragon
Fireball Poison Tornado Baby Dragon Electro Wizard
Fireball Baby Dragon Poison
Ice Golem Fireball Poison
Fireball Poison Baby Dragon
Fireball Poison Ice Golem Tornado Baby Dragon
Tornado Baby Dragon Poison
Fireball Poison Ice Golem Tornado Baby Dragon
Fireball Poison Tornado
Fireball Tornado Poison Electro Wizard
Poison Fireball Tornado Electro Wizard
Fireball Poison Tornado Baby Dragon
Poison Ice Golem Fireball Baby Dragon
Fireball Baby Dragon Poison
Ice Golem Fireball Baby Dragon Poison
Fireball Baby Dragon Poison
Fireball Baby Dragon Poison
Fireball Tornado Poison
Fireball Baby Dragon Poison Electro Wizard
Fireball Tornado Baby Dragon Poison
Fireball Baby Dragon Poison
Fireball Tornado Poison
Tornado
Fireball Baby Dragon Poison
Ice Golem Tornado Poison Fireball Baby Dragon
Fireball Poison Tornado Baby Dragon Electro Wizard
Fireball Tornado Baby Dragon Poison
Fireball Poison Tornado Baby Dragon
Poison Ice Golem Fireball Tornado Baby Dragon Electro Wizard
Electro Wizard Fireball Poison
Fireball
Poison Fireball
Fireball Poison Electro Wizard
P.E.K.K.A
Fireball Poison
Electro Wizard Tombstone Fireball
Fireball Poison Tornado Baby Dragon Electro Wizard
Fireball
Fireball Poison Baby Dragon Electro Wizard
Ice Golem Fireball Baby Dragon Poison
Fireball Tornado Poison
P.E.K.K.A
Fireball Tornado Baby Dragon Poison Electro Wizard
Fireball Tornado Poison Electro Wizard
Poison Fireball Tornado Baby Dragon Electro Wizard

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