My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Musketeer Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Graveyard
Giant Snowball
Bats Musketeer Graveyard
Zap
Bats Bandit Graveyard
Barbarian Barrel
Musketeer Ice Wizard Bandit Graveyard
The Log
Musketeer Bandit Graveyard
Earthquake
Graveyard
Arrows
Bats Graveyard
Royal Delivery
Bats Musketeer Ice Wizard Bandit Graveyard
Fireball
Musketeer Ice Wizard Bandit
Poison
Bats Musketeer Ice Wizard Graveyard
Lightning
Ice Golem Musketeer Ice Wizard Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Ice Golem Ice Wizard Bandit Musketeer Freeze Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Giant Snowball Ice Golem Ice Wizard

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Bandit Graveyard
Giant Snowball
Graveyard Ice Golem Musketeer Bandit
Ice Golem
Bats Musketeer Graveyard Giant Snowball
Musketeer
Ice Golem Giant Snowball Bandit Graveyard
Freeze
Graveyard
Ice Wizard
Bandit Graveyard
Bandit
Bats Giant Snowball Musketeer Ice Wizard Graveyard
Graveyard
Giant Snowball Ice Golem Freeze Bats Musketeer Ice Wizard Bandit

Defense Synergies 1 14

Bats
Giant Snowball Ice Golem Musketeer Freeze Ice Wizard Bandit
Giant Snowball
Bats Ice Golem Musketeer Ice Wizard Bandit
Ice Golem
Musketeer Bats Giant Snowball Ice Wizard Bandit
Musketeer
Ice Golem Bats Giant Snowball Bandit
Freeze
Bats
Ice Wizard
Bats Giant Snowball Ice Golem Bandit
Bandit
Bats Giant Snowball Ice Golem Musketeer Ice Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Musketeer
Bats Musketeer Ice Wizard Bandit
Bats Giant Snowball Musketeer Freeze Ice Wizard Bandit
Bats Musketeer Ice Wizard Bandit
Freeze Bats Giant Snowball Musketeer Ice Wizard Bandit
Bats Giant Snowball Musketeer Freeze Ice Wizard
Ice Golem Musketeer Bandit
Musketeer Ice Wizard
Giant Snowball Ice Golem Musketeer Ice Wizard Bandit
Bats Ice Wizard Giant Snowball Ice Golem Musketeer Freeze Bandit
Musketeer Bats Giant Snowball Ice Wizard
Bats Giant Snowball Musketeer Freeze Ice Wizard Bandit
Bats Giant Snowball Freeze
Bandit
Giant Snowball Freeze Bandit
Bats Musketeer
Bats Giant Snowball Musketeer Ice Wizard Bandit
Giant Snowball Freeze Bats Ice Golem Musketeer Ice Wizard Bandit
Musketeer
Bats Giant Snowball Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Ice Golem Bandit
Bandit Giant Snowball Ice Golem Musketeer
Bandit Bats Ice Golem Musketeer
Bats Ice Golem Musketeer Bandit
Musketeer Bandit
Bats Giant Snowball Ice Golem Musketeer Freeze Ice Wizard
Bats Ice Golem Musketeer Ice Wizard Bandit
Freeze Bats Giant Snowball Ice Golem Bandit
Musketeer
Bats Musketeer
Giant Snowball
Ice Golem Bandit
Musketeer
Bats Ice Golem Musketeer Freeze
Bats Giant Snowball Ice Golem Musketeer Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer Freeze Bandit
Giant Snowball Musketeer Ice Wizard Bandit
Bandit
Ice Golem Musketeer Freeze
Giant Snowball
Bats Giant Snowball Ice Golem Musketeer Freeze Ice Wizard
Musketeer
Giant Snowball Ice Golem Freeze Ice Wizard
Giant Snowball Bandit
Bats Giant Snowball Musketeer
Musketeer Bandit
Giant Snowball Musketeer
Giant Snowball Ice Golem Musketeer Bandit
Musketeer Freeze Bandit
Giant Snowball Ice Golem Musketeer
Giant Snowball Musketeer Bandit
Musketeer Bandit
Giant Snowball Freeze
Bats
Giant Snowball Musketeer Bandit
Giant Snowball
Musketeer
Giant Snowball
Musketeer
Giant Snowball Musketeer
Giant Snowball Ice Golem Freeze Ice Wizard
Giant Snowball Musketeer Ice Wizard Bandit
Giant Snowball Musketeer Bandit
Musketeer Bandit
Bats Giant Snowball Ice Golem Musketeer Ice Wizard
Bats Giant Snowball Musketeer Freeze
Giant Snowball
Giant Snowball Musketeer Bandit
Giant Snowball Freeze
Giant Snowball
Bats Musketeer Freeze Bandit
Giant Snowball Musketeer Ice Wizard
Freeze
Musketeer
Giant Snowball Ice Golem Musketeer
Giant Snowball
Musketeer
Bats Giant Snowball Musketeer Freeze
Bats Giant Snowball Musketeer
Giant Snowball Musketeer Freeze Bandit

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