My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Mediocre
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel Clone
Giant Snowball
Skeletons Bats Goblin Barrel Clone
Zap
Skeletons Bats Goblin Barrel Clone
Barbarian Barrel
Skeletons Goblin Barrel Clone
The Log
Skeletons Goblin Barrel Clone
Earthquake
Skeletons Goblin Barrel Clone
Arrows
Skeletons Bats Goblin Barrel Clone
Royal Delivery
Skeletons Bats Goblin Barrel Clone
Fireball
Goblin Barrel Clone
Poison
Bats Clone
Lightning
Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Bats Ice Golem The Log Arrows Goblin Barrel Clone

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Bats Ice Golem

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Ice Golem Goblin Barrel Clone
Arrows
Mirror Goblin Barrel
Ice Golem
Bats Goblin Barrel
Mirror
Arrows Goblin Barrel The Log
Goblin Barrel
Ice Golem Mirror Bats Arrows Clone
Clone
Bats Goblin Barrel
The Log
Mirror

Defense Synergies 1 8

Skeletons
Bats Ice Golem The Log
Bats
Skeletons Ice Golem The Log
Arrows
Mirror Ice Golem
Ice Golem
Skeletons Bats Arrows The Log
Mirror
Arrows The Log
Goblin Barrel
Clone
The Log
Skeletons Bats Ice Golem Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem The Log
Skeletons Bats The Log
Skeletons Bats
Skeletons Bats
Arrows The Log
Arrows The Log Skeletons Bats
Bats Arrows
Arrows Ice Golem The Log
Skeletons
Skeletons Ice Golem
Bats Skeletons Arrows Ice Golem The Log
Arrows Bats
Skeletons Bats The Log
Bats Arrows The Log
The Log
Skeletons Bats Arrows
Arrows Bats The Log
Arrows The Log Bats Ice Golem
Bats Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem
Arrows Ice Golem The Log
Skeletons Bats Ice Golem The Log
Bats Ice Golem The Log
Skeletons
Arrows Skeletons Bats Ice Golem
Skeletons Bats Ice Golem
Skeletons Bats Ice Golem The Log
Skeletons
Bats
Arrows The Log
Skeletons Ice Golem
Skeletons Bats Ice Golem The Log
Bats Arrows Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem The Log
Arrows The Log
Arrows The Log
Arrows Ice Golem The Log
Arrows The Log
Arrows Bats Ice Golem
Arrows The Log
Arrows The Log Ice Golem
Arrows The Log
Bats
Arrows The Log
Arrows
Ice Golem The Log
Arrows
Arrows Ice Golem The Log
Arrows The Log
Arrows The Log
Arrows
Bats
Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Ice Golem The Log
Arrows The Log
Arrows The Log
Arrows The Log
Bats Arrows Ice Golem
Bats
Arrows The Log
Arrows
Arrows The Log
Bats
Arrows
Arrows The Log
Arrows The Log Ice Golem
Arrows
Bats The Log
Bats
The Log

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