My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Fisherman Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Golem Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Rascals Ice Golem Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Miner
Giant Snowball
Battle Ram Skeleton Army Miner
Zap
Mortar Battle Ram Skeleton Army
Barbarian Barrel
Mortar Rascals Battle Ram Wizard Skeleton Army
The Log
Rascals Battle Ram Skeleton Army
Earthquake
Mortar Skeleton Army
Arrows
Rascals Skeleton Army
Royal Delivery
Rascals Battle Ram Wizard Skeleton Army Miner
Fireball
Mortar Rascals Battle Ram Wizard Skeleton Army
Poison
Mortar Rascals Wizard Skeleton Army
Lightning
Mortar Ice Golem Battle Ram Wizard
Rocket
Mortar Rascals Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Ice Golem Earthquake Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Earthquake Skeleton Army Miner Mortar Battle Ram Rascals Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Earthquake Skeleton Army Miner

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Miner Ice Golem
Rascals
Battle Ram Miner
Ice Golem
Battle Ram Mortar Miner
Earthquake
Battle Ram
Battle Ram
Ice Golem Rascals Earthquake
Wizard
Miner
Skeleton Army
Miner
Mortar Rascals Ice Golem Wizard

Defense Synergies 0 7

Mortar
Ice Golem Earthquake Wizard Skeleton Army
Rascals
Ice Golem
Mortar Earthquake Wizard
Earthquake
Mortar Ice Golem
Battle Ram
Wizard
Mortar Ice Golem Skeleton Army
Skeleton Army
Mortar Wizard
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar Ice Golem Wizard
Skeleton Army Mortar Rascals
Mortar Skeleton Army Rascals
Skeleton Army Mortar Rascals
Earthquake Skeleton Army
Skeleton Army Rascals Earthquake
Mortar Rascals Wizard
Earthquake Rascals Ice Golem
Mortar Rascals Skeleton Army
Skeleton Army Rascals Ice Golem Miner
Skeleton Army Rascals Ice Golem Earthquake Wizard
Rascals Wizard
Mortar Skeleton Army Rascals Earthquake Wizard
Wizard Skeleton Army Mortar Rascals Earthquake
Skeleton Army Mortar Rascals
Skeleton Army Mortar Rascals
Wizard Mortar Rascals Skeleton Army
Mortar Rascals Wizard Skeleton Army
Mortar Earthquake Wizard Rascals Ice Golem
Mortar
Rascals Wizard Skeleton Army Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Ice Golem
Mortar Ice Golem Wizard Miner
Skeleton Army Rascals Ice Golem
Skeleton Army Rascals Ice Golem
Rascals Skeleton Army
Wizard Rascals Ice Golem
Rascals Skeleton Army Ice Golem
Rascals Skeleton Army
Mortar Ice Golem Skeleton Army
Skeleton Army
Rascals
Skeleton Army
Rascals Skeleton Army Ice Golem Wizard
Wizard Rascals Skeleton Army
Rascals Skeleton Army Mortar Ice Golem
Rascals Ice Golem Earthquake Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Mortar Rascals Ice Golem
Mortar Miner
Earthquake Miner
Earthquake Rascals Ice Golem
Wizard Mortar Earthquake
Wizard Ice Golem
Mortar Earthquake Wizard
Earthquake Ice Golem Wizard
Miner Mortar Wizard
Miner Mortar Earthquake Wizard
Wizard
Earthquake Mortar Ice Golem Miner
Earthquake Mortar
Earthquake Mortar Ice Golem
Earthquake Mortar Wizard
Earthquake Mortar Wizard
Mortar Earthquake
Mortar Earthquake Wizard
Mortar Earthquake Wizard Miner
Earthquake
Wizard
Earthquake Mortar
Ice Golem Earthquake Mortar Wizard
Mortar Miner Earthquake Wizard
Mortar Wizard Miner
Miner Mortar
Ice Golem Wizard
Wizard
Mortar Earthquake Wizard Miner
Earthquake Wizard
Earthquake Skeleton Army
Wizard
Miner Rascals Wizard
Mortar Ice Golem Earthquake Wizard
Rascals
Mortar Miner

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