My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Hunter Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Royal Hogs Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs
Giant Snowball
Skeletons Royal Hogs Lumberjack
Zap
Skeletons Royal Hogs
Barbarian Barrel
Skeletons Royal Hogs Hunter Magic Archer Lumberjack
The Log
Skeletons Royal Hogs Hunter Lumberjack
Earthquake
Skeletons Royal Hogs
Arrows
Skeletons Royal Hogs
Royal Delivery
Skeletons Royal Hogs Hunter Magic Archer Lumberjack
Fireball
Royal Hogs Hunter Magic Archer Lumberjack
Poison
Royal Hogs Hunter Magic Archer
Lightning
Ice Golem Hunter Magic Archer Lumberjack
Rocket
Royal Hogs Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Hunter The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Earthquake Hunter Magic Archer Lumberjack Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Earthquake

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Golem
Lumberjack Royal Hogs Hunter Magic Archer
Earthquake
Royal Hogs Hunter The Log
Royal Hogs
Earthquake Ice Golem The Log Magic Archer Lumberjack
Hunter
Ice Golem Earthquake Lumberjack
The Log
Earthquake Royal Hogs Magic Archer Lumberjack
Magic Archer
Ice Golem Royal Hogs The Log Lumberjack
Lumberjack
Ice Golem Royal Hogs Hunter The Log Magic Archer

Defense Synergies 0 17

Skeletons
Ice Golem Earthquake Hunter The Log Magic Archer Lumberjack
Ice Golem
Skeletons Earthquake Hunter The Log Magic Archer Lumberjack
Earthquake
Skeletons Ice Golem The Log
Royal Hogs
Hunter
Skeletons Ice Golem The Log Lumberjack
The Log
Skeletons Ice Golem Earthquake Hunter Magic Archer Lumberjack
Magic Archer
Skeletons Ice Golem The Log Lumberjack
Lumberjack
Skeletons Ice Golem Hunter The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem The Log Magic Archer
Hunter Lumberjack Skeletons The Log
Hunter Lumberjack Skeletons
Hunter Lumberjack Skeletons
Earthquake The Log Lumberjack
The Log Skeletons Earthquake Hunter Magic Archer Lumberjack
Hunter Magic Archer
Earthquake Ice Golem The Log Magic Archer
Hunter Skeletons Lumberjack
Skeletons Ice Golem Hunter Lumberjack
Skeletons Ice Golem Earthquake Hunter The Log Magic Archer Lumberjack
Hunter Magic Archer
Hunter Lumberjack Skeletons Earthquake The Log
Earthquake Hunter The Log Magic Archer Lumberjack
Hunter Lumberjack
Hunter The Log Lumberjack
Skeletons Hunter Lumberjack
Hunter The Log Magic Archer Lumberjack
Earthquake Hunter The Log Ice Golem Magic Archer Lumberjack
Hunter Lumberjack
Earthquake Hunter The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Ice Golem
Ice Golem Hunter The Log Magic Archer Lumberjack
Lumberjack Skeletons Ice Golem Hunter The Log
Hunter Lumberjack Ice Golem The Log
Skeletons Hunter Lumberjack
Skeletons Ice Golem Hunter Magic Archer
Skeletons Ice Golem Hunter Lumberjack
Hunter Lumberjack
Skeletons Ice Golem The Log Magic Archer
Skeletons
Hunter Lumberjack
The Log
Skeletons Ice Golem Hunter Lumberjack
Magic Archer
Skeletons Ice Golem Hunter The Log Magic Archer Lumberjack
Ice Golem Earthquake Hunter The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Ice Golem The Log
The Log Magic Archer
Earthquake The Log Magic Archer
Earthquake Ice Golem The Log
Earthquake The Log Magic Archer
Ice Golem Hunter Magic Archer
Earthquake The Log Magic Archer
Earthquake The Log Ice Golem Hunter Magic Archer
The Log
Lumberjack
Earthquake The Log Magic Archer
Magic Archer
Earthquake Ice Golem Hunter The Log Magic Archer
Earthquake Magic Archer
Earthquake Ice Golem The Log Magic Archer
Earthquake Hunter The Log Magic Archer
Earthquake Magic Archer The Log
Earthquake
Earthquake Hunter The Log Magic Archer
Earthquake The Log Magic Archer
Earthquake The Log Magic Archer
The Log
Earthquake The Log
Ice Golem Earthquake The Log Hunter Magic Archer
The Log Earthquake Hunter Magic Archer
The Log Magic Archer
The Log Magic Archer
Ice Golem Hunter Magic Archer
Earthquake Hunter The Log Magic Archer
Magic Archer
Earthquake The Log Magic Archer
Earthquake Magic Archer
Hunter Magic Archer
The Log
Hunter Magic Archer Lumberjack
The Log Ice Golem Earthquake Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer

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