My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers Graveyard
Giant Snowball
Skeletons Bats Archers Graveyard
Zap
Skeletons Bats Archers Graveyard
Barbarian Barrel
Skeletons Archers Graveyard
The Log
Skeletons Archers Mini P.E.K.K.A Graveyard
Earthquake
Skeletons Archers Graveyard
Arrows
Skeletons Bats Archers Graveyard
Royal Delivery
Skeletons Bats Archers Mini P.E.K.K.A Graveyard
Fireball
Archers
Poison
Bats Archers Graveyard
Lightning
Ice Golem Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mini P.E.K.K.A Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Ice Golem Archers Mini P.E.K.K.A Freeze Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap Ice Golem

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Ice Golem Zap Mini P.E.K.K.A Graveyard
Zap
Graveyard Bats Archers Ice Golem Mini P.E.K.K.A Freeze
Archers
Ice Golem Zap Mini P.E.K.K.A Graveyard
Ice Golem
Bats Archers Graveyard Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Zap Archers Ice Golem Graveyard
Freeze
Graveyard Zap
Graveyard
Zap Ice Golem Freeze Bats Archers Mini P.E.K.K.A

Defense Synergies 2 14

Skeletons
Bats Zap Archers Ice Golem Mini P.E.K.K.A
Bats
Skeletons Zap Ice Golem Mini P.E.K.K.A Freeze
Zap
Mini P.E.K.K.A Skeletons Bats Archers Ice Golem
Archers
Ice Golem Skeletons Zap Mini P.E.K.K.A
Ice Golem
Archers Skeletons Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Skeletons Bats Archers Ice Golem Freeze
Freeze
Bats Mini P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem
Mini P.E.K.K.A Skeletons Bats Zap
Mini P.E.K.K.A Skeletons Bats Archers Freeze
Mini P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A
Freeze Skeletons Bats Zap Archers
Bats Zap Archers Freeze
Zap Ice Golem
Mini P.E.K.K.A Skeletons
Skeletons Archers Ice Golem Mini P.E.K.K.A
Bats Archers Skeletons Zap Ice Golem Freeze
Bats Zap Archers
Mini P.E.K.K.A Skeletons Bats Zap Freeze
Bats Zap Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Freeze
Skeletons Bats Mini P.E.K.K.A
Bats Zap Archers
Zap Freeze Bats Archers Ice Golem
Mini P.E.K.K.A
Bats Archers Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Archers Ice Golem
Zap Archers Ice Golem Mini P.E.K.K.A
Skeletons Bats Zap Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap Ice Golem
Skeletons Mini P.E.K.K.A
Skeletons Bats Zap Archers Ice Golem Freeze
Mini P.E.K.K.A Skeletons Bats Archers Ice Golem
Mini P.E.K.K.A
Zap Freeze Skeletons Bats Ice Golem Mini P.E.K.K.A
Skeletons
Bats Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Skeletons Ice Golem
Archers
Skeletons Bats Zap Archers Ice Golem Mini P.E.K.K.A Freeze
Bats Zap Archers Ice Golem Mini P.E.K.K.A Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Freeze
Zap
Ice Golem Freeze
Zap
Bats Zap Ice Golem Freeze
Archers
Zap Ice Golem Freeze
Zap
Bats Mini P.E.K.K.A
Zap
Zap Archers
Ice Golem
Freeze
Zap Ice Golem
Zap
Freeze
Bats Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A
Zap
Zap
Zap Ice Golem Freeze
Zap
Zap
Zap
Bats Zap Archers Ice Golem
Zap Bats Freeze
Mini P.E.K.K.A
Zap
Zap Freeze
Zap Bats Archers Freeze
Zap Archers
Freeze
Mini P.E.K.K.A
Zap Ice Golem
Zap
Zap Bats Freeze
Bats Zap
Zap Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: