My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Witch Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem Witch Princess Royal Ghost Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Princess Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Witch Princess Inferno Dragon Lumberjack
Zap
Witch Princess Inferno Dragon
Barbarian Barrel
Ice Spirit Witch Princess Royal Ghost Lumberjack
The Log
Ice Spirit Witch Princess Lumberjack
Earthquake
Witch
Arrows
Ice Spirit Witch Princess
Royal Delivery
Ice Spirit Witch Princess Royal Ghost Inferno Dragon Lumberjack
Fireball
Witch Princess Inferno Dragon Lumberjack
Poison
Witch Princess
Lightning
Ice Golem Witch Inferno Dragon Lumberjack
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Golem Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Golem Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Princess Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Ice Golem Princess Royal Ghost Inferno Dragon Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Ice Golem Princess

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Witch Princess Royal Ghost Inferno Dragon Lumberjack
Zap
Ice Spirit Ice Golem Witch Princess Royal Ghost Lumberjack
Ice Golem
Lumberjack Zap Witch
Witch
Ice Spirit Zap Ice Golem Royal Ghost Lumberjack
Princess
Ice Spirit Zap Royal Ghost
Royal Ghost
Ice Spirit Zap Witch Princess Lumberjack
Inferno Dragon
Ice Spirit
Lumberjack
Ice Golem Ice Spirit Zap Witch Royal Ghost

Defense Synergies 1 20

Ice Spirit
Zap Ice Golem Witch Princess Royal Ghost Inferno Dragon Lumberjack
Zap
Ice Spirit Ice Golem Witch Princess Royal Ghost Inferno Dragon Lumberjack
Ice Golem
Ice Spirit Zap Witch Princess Royal Ghost Inferno Dragon Lumberjack
Witch
Ice Spirit Zap Ice Golem Royal Ghost Lumberjack
Princess
Ice Spirit Zap Ice Golem Royal Ghost
Royal Ghost
Ice Spirit Zap Ice Golem Witch Princess
Inferno Dragon
Ice Spirit Zap Ice Golem
Lumberjack
Ice Spirit Zap Ice Golem Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem
Inferno Dragon Lumberjack Ice Spirit Zap Witch
Witch Lumberjack Inferno Dragon
Witch Inferno Dragon Lumberjack
Princess Lumberjack
Zap Royal Ghost Lumberjack
Inferno Dragon Ice Spirit Zap Witch Princess
Zap Ice Golem
Witch Inferno Dragon Princess Lumberjack
Ice Spirit Ice Golem Royal Ghost Lumberjack
Witch Zap Ice Golem Princess Royal Ghost Lumberjack
Inferno Dragon Zap Witch Princess
Lumberjack Ice Spirit Zap Witch
Ice Spirit Zap Witch Princess Royal Ghost Lumberjack
Inferno Dragon Lumberjack
Ice Spirit Zap Inferno Dragon Lumberjack
Witch Lumberjack
Ice Spirit Zap Witch Royal Ghost Lumberjack
Zap Witch Ice Spirit Ice Golem Princess Royal Ghost Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Royal Ghost Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Ice Golem Witch Royal Ghost
Zap Ice Golem Royal Ghost Inferno Dragon Lumberjack
Lumberjack Ice Spirit Zap Ice Golem Witch
Lumberjack Zap Ice Golem
Witch Inferno Dragon Lumberjack
Ice Spirit Zap Ice Golem Witch Princess
Ice Golem Witch Lumberjack
Inferno Dragon Lumberjack
Zap Ice Spirit Ice Golem Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch Lumberjack
Zap
Ice Golem Witch Lumberjack
Witch Princess
Witch Ice Spirit Zap Ice Golem Inferno Dragon Lumberjack
Zap Ice Golem Witch Princess Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Ice Golem Royal Ghost
Zap Princess Royal Ghost
Ice Golem
Zap
Ice Spirit Zap Ice Golem Witch Princess
Witch Princess
Ice Spirit Zap Ice Golem Princess
Zap
Lumberjack
Zap Princess
Zap Princess
Ice Golem Princess
Princess
Princess Zap Ice Golem
Zap Witch Princess
Princess
Zap Princess
Zap Witch Princess
Princess
Zap
Zap Ice Golem Ice Spirit Witch Princess
Witch Inferno Dragon
Zap Witch Princess Royal Ghost
Zap Witch Princess
Zap
Zap Ice Golem Witch Princess
Zap Ice Spirit Witch
Zap
Zap Ice Spirit Princess
Princess
Zap Ice Spirit Witch Princess
Zap Witch Princess
Princess Lumberjack
Zap Ice Golem Princess
Zap
Zap Ice Spirit Witch Princess
Zap Witch Princess
Zap Witch Princess Royal Ghost

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