My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Hog Rider
Giant Snowball
Bats Minions Hog Rider Lumberjack
Zap
Bats Minions
Barbarian Barrel
Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Bats Minions
Royal Delivery
Bats Minions Hog Rider P.E.K.K.A Lumberjack
Fireball
Minions Hog Rider Lumberjack
Poison
Bats Minions
Lightning
Ice Golem Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Arrows Minions Hog Rider Poison Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Arrows Minions

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Hog Rider Minions P.E.K.K.A Lumberjack
Arrows
Hog Rider P.E.K.K.A Lumberjack
Minions
Hog Rider Bats Ice Golem P.E.K.K.A Lumberjack
Ice Golem
Bats Hog Rider Lumberjack Minions
Hog Rider
Bats Arrows Minions Ice Golem Poison Lumberjack
Poison
P.E.K.K.A Hog Rider
P.E.K.K.A
Arrows Poison Bats Minions Lumberjack
Lumberjack
Ice Golem Bats Arrows Minions Hog Rider P.E.K.K.A

Defense Synergies 1 11

Bats
Minions Ice Golem P.E.K.K.A Lumberjack
Arrows
Ice Golem P.E.K.K.A Lumberjack
Minions
Ice Golem Bats P.E.K.K.A Lumberjack
Ice Golem
Minions Bats Arrows Poison Lumberjack
Hog Rider
Poison
Ice Golem
P.E.K.K.A
Bats Arrows Minions
Lumberjack
Bats Arrows Minions Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Ice Golem
P.E.K.K.A Lumberjack Bats Minions
P.E.K.K.A Lumberjack Bats Minions
P.E.K.K.A Lumberjack Bats Minions
Arrows Poison P.E.K.K.A Lumberjack
Arrows Bats Minions Lumberjack
Bats Minions Arrows Poison
Arrows Ice Golem Poison P.E.K.K.A
P.E.K.K.A Minions Lumberjack
Ice Golem Lumberjack
Bats Minions Poison Arrows Ice Golem Lumberjack
Arrows Minions Bats Poison
P.E.K.K.A Lumberjack Bats Minions
Bats Arrows Minions Poison P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Bats Arrows Minions Poison P.E.K.K.A Lumberjack
Arrows Bats Minions Lumberjack
Arrows Poison Bats Minions Ice Golem Lumberjack
P.E.K.K.A Lumberjack
Bats Arrows Minions Poison P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Ice Golem P.E.K.K.A
Poison Arrows Ice Golem Lumberjack
P.E.K.K.A Lumberjack Bats Minions Ice Golem
P.E.K.K.A Lumberjack Bats Ice Golem
P.E.K.K.A Lumberjack
Arrows Poison Bats Minions Ice Golem
P.E.K.K.A Bats Minions Ice Golem Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Bats Minions Ice Golem Poison
P.E.K.K.A
P.E.K.K.A Bats Minions Lumberjack
P.E.K.K.A Arrows Poison
P.E.K.K.A Ice Golem Lumberjack
Bats Minions Ice Golem Poison P.E.K.K.A Lumberjack
Bats Arrows Minions Poison Ice Golem P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Ice Golem
Arrows Poison
Arrows Poison
Arrows Ice Golem Poison
Poison Arrows
Arrows Poison Bats Minions Ice Golem
Arrows Poison
Arrows Poison Ice Golem
Arrows Poison
Bats Minions Poison Lumberjack
Poison Arrows
Poison Arrows
Poison Ice Golem
Arrows Minions Poison
Arrows Ice Golem Poison
Arrows Poison
Arrows Poison
Arrows Poison
Bats Minions
Arrows Poison
Arrows Poison
Minions Poison
Arrows Poison
Arrows Poison
Arrows Ice Golem Poison
Arrows Poison
Arrows Poison
Poison Arrows
Poison Bats Arrows Ice Golem
Bats Minions Poison
Poison Arrows
Arrows Poison
P.E.K.K.A
Arrows Poison
Bats Minions
Poison Arrows
Arrows
Poison Lumberjack
Arrows Ice Golem Poison
Arrows Poison
P.E.K.K.A
Bats Minions Poison
Bats Poison
Poison

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