My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Ice Golem Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Balloon Lumberjack
Zap
Skeletons Balloon
Barbarian Barrel
Skeletons Ice Spirit Lumberjack
The Log
Skeletons Ice Spirit Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Balloon Lumberjack
Fireball
Balloon Lumberjack
Poison
Balloon
Lightning
Ice Golem Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Golem Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Golem Tornado Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Tornado Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Ice Golem Tornado Freeze Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Zap Ice Golem

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Balloon Lumberjack
Zap
Ice Spirit Tornado Balloon Ice Golem Freeze Lumberjack
Ice Golem
Balloon Lumberjack Zap
Tornado
Zap Freeze Balloon
Freeze
Balloon Zap Tornado
Balloon
Ice Spirit Zap Ice Golem Freeze Lumberjack Tornado
Lumberjack
Ice Golem Balloon Ice Spirit Zap

Defense Synergies 1 14

Skeletons
Ice Spirit Zap Ice Golem Tornado Lumberjack
Ice Spirit
Zap Skeletons Ice Golem Tornado Lumberjack
Zap
Ice Spirit Skeletons Ice Golem Tornado Lumberjack
Ice Golem
Skeletons Ice Spirit Zap Tornado Lumberjack
Tornado
Skeletons Ice Spirit Zap Ice Golem
Freeze
Lumberjack
Balloon
Lumberjack
Skeletons Ice Spirit Zap Ice Golem Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem
Lumberjack Skeletons Ice Spirit Zap
Tornado Lumberjack Skeletons Freeze
Lumberjack Skeletons
Tornado Lumberjack
Tornado Freeze Skeletons Zap Lumberjack
Tornado Ice Spirit Zap Freeze
Zap Ice Golem
Skeletons Tornado Lumberjack
Tornado Skeletons Ice Spirit Ice Golem Lumberjack
Skeletons Zap Ice Golem Tornado Freeze Lumberjack
Zap Tornado
Lumberjack Skeletons Ice Spirit Zap Freeze
Ice Spirit Zap Tornado Freeze Lumberjack
Lumberjack
Tornado Ice Spirit Zap Freeze Lumberjack
Skeletons Tornado Lumberjack
Ice Spirit Zap Tornado Lumberjack
Zap Tornado Freeze Ice Spirit Ice Golem Lumberjack
Tornado Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zap Ice Golem
Zap Ice Golem Lumberjack
Lumberjack Skeletons Ice Spirit Zap Ice Golem
Lumberjack Zap Ice Golem Tornado
Skeletons Lumberjack
Skeletons Ice Spirit Zap Ice Golem Tornado Freeze
Skeletons Ice Golem Lumberjack
Lumberjack
Zap Freeze Skeletons Ice Spirit Ice Golem Tornado
Skeletons
Lumberjack
Zap Tornado
Skeletons Ice Golem Lumberjack
Skeletons Ice Spirit Zap Ice Golem Tornado Freeze Lumberjack
Zap Ice Golem Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Freeze
Zap Tornado
Ice Golem Freeze
Zap
Ice Spirit Zap Ice Golem Tornado Freeze
Tornado
Ice Spirit Zap Ice Golem Tornado Freeze
Zap Tornado
Tornado Lumberjack
Zap Tornado
Zap Tornado
Ice Golem
Freeze
Zap Ice Golem
Zap
Tornado Freeze
Zap
Zap Tornado
Tornado
Tornado
Zap
Zap Ice Golem Tornado Freeze Ice Spirit
Zap Tornado
Zap Tornado
Zap Tornado
Zap Ice Golem Tornado
Zap Ice Spirit Freeze
Zap
Zap Ice Spirit Freeze
Zap Ice Spirit Freeze
Zap Tornado
Freeze
Lumberjack
Zap Ice Golem
Zap Tornado
Zap Ice Spirit Tornado Freeze
Zap Tornado
Zap Tornado Freeze

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