My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Musketeer Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Cannon Musketeer Battle Ram
Zap
Minions Cannon Battle Ram
Barbarian Barrel
Cannon Musketeer Battle Ram
The Log
Cannon Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Cannon
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Musketeer Battle Ram
Fireball
Minions Cannon Musketeer Battle Ram
Poison
Minions Cannon Musketeer
Lightning
Cannon Ice Golem Mini P.E.K.K.A Musketeer Battle Ram
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Minions Cannon Mini P.E.K.K.A Musketeer Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Minions

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Minions Ice Golem Mini P.E.K.K.A Musketeer The Log
Minions
Zap Ice Golem Mini P.E.K.K.A Battle Ram
Cannon
Ice Golem
Musketeer Battle Ram Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Minions Ice Golem Musketeer The Log
Musketeer
Ice Golem Zap Mini P.E.K.K.A Battle Ram The Log
Battle Ram
Zap Ice Golem The Log Minions Musketeer
The Log
Battle Ram Zap Mini P.E.K.K.A Musketeer

Defense Synergies 9 11

Zap
Cannon Mini P.E.K.K.A Minions Ice Golem Musketeer The Log
Minions
Ice Golem Zap Cannon Musketeer The Log
Cannon
Zap Ice Golem Musketeer The Log Minions Mini P.E.K.K.A
Ice Golem
Minions Cannon Musketeer Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log Cannon Ice Golem Musketeer
Musketeer
Cannon Ice Golem The Log Zap Minions Mini P.E.K.K.A
Battle Ram
The Log
Cannon Mini P.E.K.K.A Musketeer Zap Minions Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Ice Golem Musketeer The Log
Mini P.E.K.K.A Zap Minions Cannon Musketeer The Log
Cannon Mini P.E.K.K.A Minions Musketeer
Cannon Mini P.E.K.K.A Minions Musketeer
Mini P.E.K.K.A The Log
The Log Zap Minions Cannon Musketeer
Minions Musketeer Zap Cannon
Zap Cannon Ice Golem Musketeer The Log
Cannon Mini P.E.K.K.A Minions Musketeer
Cannon Ice Golem Mini P.E.K.K.A Musketeer
Minions Zap Cannon Ice Golem Musketeer The Log
Minions Musketeer Zap
Cannon Mini P.E.K.K.A Zap Minions Musketeer The Log
Zap Minions Cannon Mini P.E.K.K.A The Log
Mini P.E.K.K.A Cannon
Zap Cannon Mini P.E.K.K.A The Log
Minions Cannon Mini P.E.K.K.A Musketeer
Cannon Zap Minions Musketeer The Log
Zap The Log Minions Cannon Ice Golem Musketeer
Mini P.E.K.K.A Cannon Musketeer
Minions Cannon Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Ice Golem
Zap Ice Golem Mini P.E.K.K.A Musketeer The Log
Zap Minions Ice Golem Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Zap Ice Golem Musketeer The Log
Cannon Mini P.E.K.K.A Musketeer
Zap Minions Ice Golem Musketeer
Mini P.E.K.K.A Minions Ice Golem Musketeer
Mini P.E.K.K.A
Zap Minions Ice Golem Mini P.E.K.K.A The Log
Cannon Musketeer
Minions Mini P.E.K.K.A Musketeer
Zap The Log
Mini P.E.K.K.A Cannon Ice Golem
Cannon Musketeer
Zap Minions Ice Golem Mini P.E.K.K.A Musketeer The Log
Minions Zap Cannon Ice Golem Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer The Log
Zap Musketeer The Log
The Log
Ice Golem Musketeer The Log
Zap The Log
Zap Minions Ice Golem Musketeer
Musketeer The Log
The Log Zap Ice Golem
The Log Zap
Minions Mini P.E.K.K.A Musketeer
Zap Musketeer The Log
Zap Musketeer
Ice Golem Musketeer The Log
Minions Musketeer
Zap Ice Golem Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer The Log
Zap The Log
Minions Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap Ice Golem The Log
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Zap Ice Golem Musketeer
Zap Minions Musketeer
Mini P.E.K.K.A
Zap Musketeer The Log
Zap
The Log
Zap Minions Musketeer
Zap Musketeer
The Log
Mini P.E.K.K.A Musketeer
The Log Zap Ice Golem Musketeer
Zap
Musketeer
Zap Minions Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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