My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Balloon Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Balloon Lumberjack
Zap
Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Ice Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Balloon Ice Wizard Lumberjack
Fireball
Goblin Gang Balloon Ice Wizard Lumberjack
Poison
Goblin Gang Balloon Ice Wizard
Lightning
Ice Golem Balloon Ice Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Tornado Freeze The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tornado Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Goblin Gang Tornado Ice Wizard Freeze Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Goblin Gang Tornado

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Ice Golem Balloon
Ice Golem
Goblin Gang Balloon Lumberjack
Tornado
Freeze Balloon The Log Ice Wizard
Freeze
Balloon Tornado
Balloon
Ice Golem Freeze Lumberjack Goblin Gang Tornado The Log Ice Wizard
The Log
Tornado Balloon Lumberjack
Ice Wizard
Tornado Balloon Lumberjack
Lumberjack
Ice Golem Balloon The Log Ice Wizard

Defense Synergies 1 13

Goblin Gang
Ice Golem The Log Ice Wizard Lumberjack
Ice Golem
Goblin Gang Tornado The Log Ice Wizard Lumberjack
Tornado
Ice Wizard Ice Golem The Log
Freeze
Lumberjack
Balloon
The Log
Goblin Gang Ice Golem Tornado Ice Wizard Lumberjack
Ice Wizard
Tornado Goblin Gang Ice Golem The Log Lumberjack
Lumberjack
Goblin Gang Ice Golem Freeze The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem The Log
Lumberjack Goblin Gang The Log Ice Wizard
Goblin Gang Tornado Lumberjack Freeze Ice Wizard
Lumberjack Goblin Gang Ice Wizard
Tornado The Log Lumberjack
Goblin Gang Tornado Freeze The Log Ice Wizard Lumberjack
Tornado Goblin Gang Freeze Ice Wizard
Ice Golem The Log
Goblin Gang Tornado Ice Wizard Lumberjack
Goblin Gang Tornado Ice Golem Ice Wizard Lumberjack
Goblin Gang Ice Wizard Ice Golem Tornado Freeze The Log Lumberjack
Goblin Gang Tornado Ice Wizard
Lumberjack Goblin Gang Freeze The Log Ice Wizard
Goblin Gang Tornado Freeze The Log Lumberjack
Goblin Gang Lumberjack
Tornado Goblin Gang Freeze The Log Lumberjack
Goblin Gang Tornado Lumberjack
Goblin Gang Tornado The Log Ice Wizard Lumberjack
Tornado Freeze The Log Ice Golem Ice Wizard Lumberjack
Tornado Lumberjack
Goblin Gang The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Ice Golem
Goblin Gang Ice Golem The Log Lumberjack
Goblin Gang Lumberjack Ice Golem The Log
Goblin Gang Lumberjack Ice Golem Tornado The Log
Goblin Gang Lumberjack
Goblin Gang Ice Golem Tornado Freeze Ice Wizard
Goblin Gang Ice Golem Ice Wizard Lumberjack
Lumberjack
Freeze Ice Golem Tornado The Log
Goblin Gang
Lumberjack
Tornado The Log
Goblin Gang Ice Golem Lumberjack
Goblin Gang Ice Golem Tornado Freeze The Log Lumberjack
Ice Golem Freeze The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Freeze The Log
Tornado The Log Ice Wizard
The Log
Ice Golem Freeze The Log
The Log
Ice Golem Tornado Freeze Ice Wizard
Tornado The Log
The Log Ice Golem Tornado Freeze Ice Wizard
The Log Tornado
Goblin Gang Tornado Lumberjack
Tornado The Log
Tornado
Ice Golem The Log
Freeze
Ice Golem The Log
The Log
The Log
Tornado Freeze
The Log
Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Ice Golem Tornado Freeze The Log Ice Wizard
The Log Tornado Ice Wizard
Tornado The Log
Tornado The Log
Ice Golem Tornado Ice Wizard
Freeze
The Log
Freeze
The Log
Goblin Gang Freeze
Tornado Ice Wizard
Freeze
The Log
Goblin Gang Lumberjack
The Log Ice Golem
Tornado
Goblin Gang Tornado Freeze The Log
Tornado
Tornado Freeze The Log

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