My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Zappies Royal Ghost Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Inferno Dragon
Giant Snowball
Battle Ram Zappies Inferno Dragon Lumberjack
Zap
Battle Ram Zappies Inferno Dragon
Barbarian Barrel
Battle Ram Zappies Royal Ghost Lumberjack
The Log
Battle Ram Zappies Lumberjack
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Battle Ram Zappies Royal Ghost Inferno Dragon Lumberjack
Fireball
Battle Ram Zappies Inferno Dragon Lumberjack
Poison
Zappies
Lightning
Ice Golem Battle Ram Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Royal Ghost Fireball Battle Ram Zappies Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem The Log Royal Ghost Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Battle Ram Lumberjack Zappies
Fireball
Battle Ram The Log
Battle Ram
Ice Golem The Log Fireball Zappies Royal Ghost Lumberjack
Zappies
Ice Golem Battle Ram Royal Ghost Lumberjack
The Log
Battle Ram Fireball Lumberjack
Royal Ghost
Battle Ram Zappies Lumberjack
Inferno Dragon
Lumberjack
Ice Golem Battle Ram Zappies The Log Royal Ghost

Defense Synergies 1 13

Ice Golem
Fireball Zappies The Log Royal Ghost Inferno Dragon Lumberjack
Fireball
The Log Ice Golem Zappies Lumberjack
Battle Ram
Zappies
Ice Golem Fireball The Log Lumberjack
The Log
Fireball Ice Golem Zappies Royal Ghost Inferno Dragon Lumberjack
Royal Ghost
Ice Golem The Log
Inferno Dragon
Ice Golem The Log
Lumberjack
Ice Golem Fireball Zappies The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Zappies The Log
Inferno Dragon Lumberjack Zappies The Log
Lumberjack Zappies Inferno Dragon
Inferno Dragon Lumberjack Zappies
Fireball The Log Lumberjack
Fireball The Log Zappies Royal Ghost Lumberjack
Inferno Dragon Fireball Zappies
Ice Golem Fireball The Log
Zappies Inferno Dragon Lumberjack
Ice Golem Zappies Royal Ghost Lumberjack
Ice Golem Fireball Zappies The Log Royal Ghost Lumberjack
Inferno Dragon Fireball Zappies
Lumberjack Fireball Zappies The Log
Fireball Zappies The Log Royal Ghost Lumberjack
Inferno Dragon Zappies Lumberjack
Fireball Zappies The Log Inferno Dragon Lumberjack
Fireball Zappies Lumberjack
Fireball Zappies The Log Royal Ghost Lumberjack
The Log Ice Golem Fireball Zappies Royal Ghost Inferno Dragon Lumberjack
Zappies Inferno Dragon Lumberjack
Royal Ghost Fireball Zappies The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Ice Golem Fireball Zappies Royal Ghost
Fireball Ice Golem The Log Royal Ghost Inferno Dragon Lumberjack
Zappies Lumberjack Ice Golem The Log
Lumberjack Ice Golem Fireball Zappies The Log
Zappies Inferno Dragon Lumberjack
Fireball Ice Golem Zappies
Ice Golem Fireball Zappies Lumberjack
Zappies Inferno Dragon Lumberjack
Ice Golem Fireball Zappies The Log Inferno Dragon
Zappies Inferno Dragon
Inferno Dragon Zappies Lumberjack
Fireball The Log
Ice Golem Fireball Zappies Lumberjack
Fireball Zappies
Zappies Ice Golem Fireball The Log Inferno Dragon Lumberjack
Ice Golem Fireball Zappies The Log Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem The Log Royal Ghost
Fireball The Log Royal Ghost
Fireball The Log
Ice Golem Fireball The Log
Fireball The Log
Fireball Ice Golem
The Log
Fireball The Log Ice Golem
Fireball The Log
Fireball Lumberjack
Fireball The Log
Fireball
Ice Golem Fireball The Log
Fireball
Ice Golem Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Ice Golem The Log Fireball
Inferno Dragon
Fireball The Log Royal Ghost
Fireball The Log
Fireball The Log
Ice Golem Fireball
Fireball Zappies
Fireball
Fireball The Log
Fireball Zappies
Fireball The Log
Fireball Zappies
Fireball Zappies
The Log Fireball
Fireball Lumberjack
The Log Ice Golem Fireball
Fireball
Fireball Zappies The Log
Fireball Zappies
Fireball The Log Royal Ghost

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