My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Miner
Giant Snowball
Minions Goblin Gang Miner
Zap
Minions Goblin Gang Mortar
Barbarian Barrel
Knight Goblin Gang Mortar Ice Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang Mortar
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Miner Ice Wizard
Fireball
Minions Goblin Gang Mortar Ice Wizard
Poison
Minions Goblin Gang Mortar Ice Wizard
Lightning
Knight Mortar Ice Golem Ice Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Ice Golem Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Ice Golem Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Knight Minions Goblin Gang Miner Ice Wizard Mortar Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Knight Minions Goblin Gang

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang Mortar Fireball Miner Ice Wizard
Minions
Knight Miner Mortar Ice Golem
Goblin Gang
Knight Ice Golem Miner Mortar
Mortar
Knight Miner Minions Goblin Gang Ice Golem Fireball
Ice Golem
Goblin Gang Minions Mortar Miner
Fireball
Knight Mortar Miner
Miner
Minions Goblin Gang Mortar Knight Ice Golem Fireball
Ice Wizard
Knight

Defense Synergies 4 15

Knight
Minions Goblin Gang Ice Wizard Mortar Fireball
Minions
Knight Ice Golem Mortar Ice Wizard
Goblin Gang
Knight Mortar Ice Golem Miner Ice Wizard
Mortar
Knight Minions Goblin Gang Ice Golem Fireball Ice Wizard
Ice Golem
Minions Goblin Gang Mortar Fireball Ice Wizard
Fireball
Knight Mortar Ice Golem Miner Ice Wizard
Miner
Goblin Gang Fireball
Ice Wizard
Knight Minions Goblin Gang Mortar Ice Golem Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Mortar Ice Golem Fireball
Knight Minions Goblin Gang Mortar Ice Wizard
Goblin Gang Mortar Knight Minions Ice Wizard
Knight Minions Goblin Gang Mortar Ice Wizard
Fireball
Goblin Gang Fireball Minions Ice Wizard
Minions Goblin Gang Mortar Fireball Ice Wizard
Ice Golem Fireball
Minions Goblin Gang Mortar Ice Wizard
Knight Goblin Gang Ice Golem Miner Ice Wizard
Minions Goblin Gang Ice Wizard Knight Ice Golem Fireball
Minions Goblin Gang Fireball Ice Wizard
Mortar Knight Minions Goblin Gang Fireball Ice Wizard
Fireball Minions Goblin Gang Mortar
Knight Goblin Gang Mortar
Goblin Gang Mortar Fireball
Knight Minions Goblin Gang Mortar Fireball
Mortar Fireball Knight Minions Goblin Gang Ice Wizard
Mortar Knight Minions Ice Golem Fireball Ice Wizard
Mortar
Goblin Gang Knight Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Ice Golem Fireball
Fireball Knight Goblin Gang Mortar Ice Golem Miner
Goblin Gang Knight Minions Ice Golem
Goblin Gang Knight Ice Golem Fireball
Knight Goblin Gang
Fireball Minions Goblin Gang Ice Golem Ice Wizard
Goblin Gang Knight Minions Ice Golem Fireball Ice Wizard
Knight
Knight Minions Mortar Ice Golem Fireball
Goblin Gang
Knight Minions
Fireball
Knight Goblin Gang Ice Golem Fireball
Fireball
Goblin Gang Knight Minions Mortar Ice Golem Fireball
Minions Ice Golem Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar Ice Golem
Mortar Fireball Miner Ice Wizard
Fireball Miner
Knight Ice Golem Fireball
Fireball Mortar
Fireball Minions Ice Golem Ice Wizard
Mortar
Fireball Ice Golem Ice Wizard
Fireball Miner Mortar
Minions Goblin Gang Fireball
Miner Knight Mortar Fireball
Fireball
Knight Mortar Ice Golem Fireball Miner
Minions Mortar Fireball
Mortar Ice Golem Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball
Minions
Mortar Fireball
Mortar Fireball Miner
Minions Fireball
Fireball
Mortar Fireball
Ice Golem Mortar Fireball Ice Wizard
Mortar Fireball Miner Ice Wizard
Fireball Mortar Miner
Fireball Miner Mortar
Ice Golem Fireball Ice Wizard
Minions Fireball
Fireball
Mortar Fireball Miner
Fireball
Fireball
Minions Goblin Gang Fireball
Fireball Ice Wizard
Fireball
Fireball Miner Knight Goblin Gang
Mortar Ice Golem Fireball
Fireball
Minions Goblin Gang Fireball
Fireball
Mortar Fireball Miner

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