My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Lumberjack
Zap
Inferno Tower Guards
Barbarian Barrel
Inferno Tower Guards Electro Wizard Lumberjack
The Log
Hog Rider Guards Lumberjack
Earthquake
Hog Rider Inferno Tower Guards
Arrows
Guards
Royal Delivery
Hog Rider Guards Electro Wizard Lumberjack
Fireball
Hog Rider Inferno Tower Electro Wizard Lumberjack
Poison
Inferno Tower Guards Electro Wizard
Lightning
Ice Golem Inferno Tower Electro Wizard Lumberjack
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Tower Guards Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Guards Hog Rider Poison Electro Wizard Lumberjack Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Guards Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Ice Golem Guards Poison Lumberjack
Ice Golem
Hog Rider Lumberjack Zap Electro Wizard
Hog Rider
Zap Ice Golem Guards Poison Electro Wizard Lumberjack
Inferno Tower
Guards
Zap Hog Rider Lumberjack
Poison
Zap Hog Rider
Electro Wizard
Zap Ice Golem Hog Rider Lumberjack
Lumberjack
Ice Golem Zap Hog Rider Guards Electro Wizard

Defense Synergies 4 16

Zap
Electro Wizard Ice Golem Inferno Tower Guards Poison Lumberjack
Ice Golem
Inferno Tower Zap Guards Poison Electro Wizard Lumberjack
Hog Rider
Inferno Tower
Ice Golem Guards Electro Wizard Zap Poison Lumberjack
Guards
Inferno Tower Zap Ice Golem Poison Electro Wizard Lumberjack
Poison
Zap Ice Golem Inferno Tower Guards Electro Wizard
Electro Wizard
Zap Inferno Tower Ice Golem Guards Poison Lumberjack
Lumberjack
Zap Ice Golem Inferno Tower Guards Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Inferno Tower Electro Wizard
Inferno Tower Lumberjack Zap Electro Wizard
Inferno Tower Lumberjack Electro Wizard
Inferno Tower Lumberjack Guards Electro Wizard
Poison Lumberjack
Zap Guards Electro Wizard Lumberjack
Inferno Tower Electro Wizard Zap Poison
Zap Ice Golem Inferno Tower Poison Electro Wizard
Inferno Tower Lumberjack
Guards Ice Golem Inferno Tower Electro Wizard Lumberjack
Guards Poison Electro Wizard Zap Ice Golem Lumberjack
Inferno Tower Zap Poison Electro Wizard
Inferno Tower Lumberjack Zap Guards Electro Wizard
Zap Guards Poison Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack
Inferno Tower Zap Electro Wizard Lumberjack
Inferno Tower Poison Electro Wizard Lumberjack
Zap Guards Electro Wizard Lumberjack
Zap Poison Ice Golem Guards Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack
Guards Poison Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Ice Golem Inferno Tower Electro Wizard
Poison Electro Wizard Zap Ice Golem Lumberjack
Guards Lumberjack Zap Ice Golem Inferno Tower Electro Wizard
Guards Lumberjack Zap Ice Golem Inferno Tower Electro Wizard
Inferno Tower Guards Lumberjack
Poison Zap Ice Golem Electro Wizard
Guards Ice Golem Inferno Tower Electro Wizard Lumberjack
Inferno Tower Lumberjack
Zap Electro Wizard Ice Golem Inferno Tower Poison
Inferno Tower Guards
Inferno Tower Guards Lumberjack
Zap Guards Poison Electro Wizard
Ice Golem Inferno Tower Guards Lumberjack
Inferno Tower Guards Electro Wizard Zap Ice Golem Poison Lumberjack
Poison Zap Ice Golem Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Guards
Poison Zap Electro Wizard
Poison
Ice Golem Guards Poison
Poison Zap
Poison Zap Ice Golem
Poison
Poison Zap Ice Golem
Poison Zap
Guards Poison Electro Wizard Lumberjack
Poison Zap Electro Wizard
Poison Zap
Poison Ice Golem
Poison
Zap Ice Golem Poison
Zap Poison
Poison
Poison
Zap Poison Electro Wizard
Zap Poison
Poison
Poison
Zap Poison
Zap Ice Golem Poison
Poison Zap Electro Wizard
Zap Poison
Poison Zap
Poison Zap Ice Golem Electro Wizard
Zap Electro Wizard Guards Poison
Poison Zap
Zap Poison Electro Wizard
Poison
Zap Electro Wizard Guards
Poison Zap Electro Wizard
Poison Electro Wizard Lumberjack
Zap Ice Golem Poison
Zap Poison
Zap Guards Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Electro Wizard

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