My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Graveyard
Giant Snowball
Skeleton Army Graveyard
Zap
Inferno Tower Skeleton Army Graveyard
Barbarian Barrel
Inferno Tower Skeleton Army Giant Skeleton Electro Wizard Graveyard
The Log
Skeleton Army Giant Skeleton Graveyard
Earthquake
Inferno Tower Skeleton Army Graveyard
Arrows
Skeleton Army Graveyard
Royal Delivery
Skeleton Army Giant Skeleton Electro Wizard Graveyard
Fireball
Inferno Tower Skeleton Army Electro Wizard
Poison
Inferno Tower Skeleton Army Electro Wizard Graveyard
Lightning
Ice Golem Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Freeze Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Tower Skeleton Army Freeze Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Skeleton Army Freeze Poison Electro Wizard Inferno Tower Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Skeleton Army Freeze Poison

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Graveyard Electro Wizard
Inferno Tower
Skeleton Army
Freeze
Graveyard Poison
Poison
Graveyard Freeze Giant Skeleton
Giant Skeleton
Poison Electro Wizard Graveyard
Electro Wizard
Graveyard Ice Golem Giant Skeleton
Graveyard
Ice Golem Freeze Poison Electro Wizard Giant Skeleton

Defense Synergies 3 10

Ice Golem
Inferno Tower Poison Giant Skeleton Electro Wizard
Inferno Tower
Ice Golem Skeleton Army Electro Wizard Poison
Skeleton Army
Inferno Tower Freeze Giant Skeleton Electro Wizard
Freeze
Skeleton Army Electro Wizard
Poison
Ice Golem Inferno Tower Electro Wizard
Giant Skeleton
Ice Golem Skeleton Army Electro Wizard
Electro Wizard
Inferno Tower Ice Golem Skeleton Army Freeze Poison Giant Skeleton
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Freeze Giant Skeleton Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Skeleton Army Poison Giant Skeleton
Skeleton Army Freeze Electro Wizard
Inferno Tower Electro Wizard Freeze Poison
Ice Golem Inferno Tower Poison Giant Skeleton Electro Wizard
Inferno Tower Skeleton Army
Skeleton Army Ice Golem Inferno Tower Giant Skeleton Electro Wizard
Skeleton Army Poison Electro Wizard Ice Golem Freeze Giant Skeleton
Inferno Tower Poison Electro Wizard
Inferno Tower Skeleton Army Freeze Giant Skeleton Electro Wizard
Skeleton Army Freeze Poison Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Freeze Electro Wizard
Inferno Tower Skeleton Army Poison Electro Wizard
Skeleton Army Electro Wizard
Freeze Poison Ice Golem Giant Skeleton Electro Wizard
Inferno Tower Electro Wizard
Skeleton Army Poison Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Ice Golem Inferno Tower Giant Skeleton Electro Wizard
Poison Electro Wizard Ice Golem
Skeleton Army Giant Skeleton Ice Golem Inferno Tower Electro Wizard
Skeleton Army Giant Skeleton Ice Golem Inferno Tower Electro Wizard
Inferno Tower Giant Skeleton Skeleton Army
Poison Ice Golem Freeze Electro Wizard
Skeleton Army Ice Golem Inferno Tower Giant Skeleton Electro Wizard
Inferno Tower Giant Skeleton Skeleton Army
Freeze Giant Skeleton Electro Wizard Ice Golem Inferno Tower Skeleton Army Poison
Inferno Tower Skeleton Army
Inferno Tower Giant Skeleton
Skeleton Army Poison Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Ice Golem Inferno Tower
Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Ice Golem Freeze Poison Giant Skeleton
Poison Ice Golem Inferno Tower Freeze Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Freeze Giant Skeleton
Poison Electro Wizard
Poison Giant Skeleton
Ice Golem Freeze Poison Giant Skeleton
Poison
Poison Ice Golem Freeze
Poison
Poison Ice Golem Freeze
Poison
Poison Electro Wizard
Poison Electro Wizard
Poison
Poison Ice Golem
Freeze Poison
Ice Golem Poison
Poison
Poison
Freeze Poison
Poison Electro Wizard
Poison
Poison Giant Skeleton
Poison
Poison
Ice Golem Freeze Poison
Poison Electro Wizard
Poison
Poison
Poison Ice Golem Electro Wizard
Electro Wizard Freeze Poison
Poison
Freeze Poison Electro Wizard
Giant Skeleton
Poison
Electro Wizard Skeleton Army Freeze
Poison Electro Wizard
Freeze
Poison Electro Wizard
Ice Golem Poison
Poison Giant Skeleton
Freeze Poison Giant Skeleton Electro Wizard
Poison Electro Wizard
Poison Freeze Giant Skeleton Electro Wizard

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