My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Witch Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Valkyrie Skeleton Army Witch Ice Wizard
The Log
Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Hog Rider Skeleton Army Witch Ice Wizard
Fireball
Hog Rider Skeleton Army Witch Ice Wizard
Poison
Skeleton Army Witch Ice Wizard
Lightning
Ice Golem Valkyrie Witch Ice Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Rage Skeleton Army Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Rage Skeleton Army Ice Wizard Valkyrie Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Rage Skeleton Army Ice Wizard

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Hog Rider Witch
Valkyrie
Hog Rider Witch
Hog Rider
Ice Golem Valkyrie Rage Witch Mega Knight
Rage
Hog Rider Witch
Skeleton Army
Witch
Rage Ice Golem Valkyrie Hog Rider Mega Knight
Ice Wizard
Mega Knight
Hog Rider Witch

Defense Synergies 0 9

Ice Golem
Witch Ice Wizard Mega Knight
Valkyrie
Witch Ice Wizard
Hog Rider
Rage
Skeleton Army
Ice Wizard
Witch
Ice Golem Valkyrie Ice Wizard Mega Knight
Ice Wizard
Ice Golem Valkyrie Skeleton Army Witch Mega Knight
Mega Knight
Ice Golem Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Valkyrie
Skeleton Army Valkyrie Witch Ice Wizard Mega Knight
Skeleton Army Witch Mega Knight Valkyrie Ice Wizard
Skeleton Army Witch Valkyrie Ice Wizard Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Valkyrie Ice Wizard Mega Knight
Witch Ice Wizard
Ice Golem Valkyrie Mega Knight
Witch Skeleton Army Ice Wizard
Skeleton Army Ice Golem Valkyrie Ice Wizard Mega Knight
Valkyrie Skeleton Army Witch Ice Wizard Ice Golem Mega Knight
Witch Ice Wizard
Skeleton Army Mega Knight Valkyrie Witch Ice Wizard
Valkyrie Skeleton Army Mega Knight Witch
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Mega Knight Valkyrie Skeleton Army Witch
Mega Knight Valkyrie Skeleton Army Witch Ice Wizard
Valkyrie Witch Ice Golem Ice Wizard Mega Knight
Valkyrie Skeleton Army Mega Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Ice Golem Witch
Ice Golem Valkyrie Mega Knight
Skeleton Army Mega Knight Ice Golem Valkyrie Witch
Valkyrie Skeleton Army Mega Knight Ice Golem
Valkyrie Skeleton Army Witch Mega Knight
Ice Golem Witch Ice Wizard
Skeleton Army Ice Golem Valkyrie Witch Ice Wizard
Mega Knight Valkyrie Skeleton Army
Mega Knight Ice Golem Valkyrie Skeleton Army Witch
Witch Skeleton Army
Mega Knight Valkyrie Witch
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Ice Golem Valkyrie Witch
Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Ice Golem Valkyrie
Valkyrie Mega Knight Ice Golem Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Valkyrie
Ice Wizard
Ice Golem Valkyrie
Valkyrie Mega Knight
Ice Golem Witch Ice Wizard
Witch
Ice Golem Ice Wizard
Valkyrie
Ice Golem
Ice Golem
Witch
Mega Knight
Mega Knight
Valkyrie Witch Mega Knight
Mega Knight
Ice Golem Valkyrie Witch Ice Wizard Mega Knight
Witch
Witch Ice Wizard
Witch Mega Knight
Ice Golem Witch Ice Wizard
Witch
Mega Knight
Mega Knight
Skeleton Army Witch
Witch Ice Wizard
Valkyrie Mega Knight
Ice Golem
Mega Knight
Witch
Witch
Witch Mega Knight

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