My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem Battle Ram Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit Inferno Dragon
Giant Snowball
Battle Ram Inferno Dragon
Zap
Battle Ram Bandit Inferno Dragon
Barbarian Barrel
Ice Spirit Battle Ram Bandit Electro Wizard
The Log
Ice Spirit Battle Ram Bandit
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Battle Ram Bandit Electro Wizard Inferno Dragon
Fireball
Battle Ram Bandit Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Ice Golem Battle Ram Bandit Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Golem Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Battle Ram Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Ice Golem Bandit Battle Ram Poison Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Ice Golem Bandit

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Battle Ram Bandit Inferno Dragon
Zap
Ice Spirit Battle Ram Electro Wizard Ice Golem Poison Bandit
Ice Golem
Battle Ram Zap Electro Wizard
Battle Ram
Ice Spirit Zap Ice Golem Poison Bandit Electro Wizard
Poison
Battle Ram Zap
Bandit
Battle Ram Ice Spirit Zap Electro Wizard
Electro Wizard
Zap Ice Golem Battle Ram Bandit
Inferno Dragon
Ice Spirit

Defense Synergies 2 16

Ice Spirit
Zap Ice Golem Poison Bandit Electro Wizard Inferno Dragon
Zap
Ice Spirit Electro Wizard Ice Golem Poison Bandit Inferno Dragon
Ice Golem
Ice Spirit Zap Poison Bandit Electro Wizard Inferno Dragon
Battle Ram
Poison
Ice Spirit Zap Ice Golem Electro Wizard
Bandit
Ice Spirit Zap Ice Golem Electro Wizard
Electro Wizard
Zap Ice Spirit Ice Golem Poison Bandit Inferno Dragon
Inferno Dragon
Ice Spirit Zap Ice Golem Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Electro Wizard
Inferno Dragon Ice Spirit Zap Bandit Electro Wizard
Bandit Electro Wizard Inferno Dragon
Inferno Dragon Bandit Electro Wizard
Poison
Zap Bandit Electro Wizard
Electro Wizard Inferno Dragon Ice Spirit Zap Poison
Zap Ice Golem Poison Bandit Electro Wizard
Inferno Dragon
Ice Spirit Ice Golem Bandit Electro Wizard
Poison Electro Wizard Zap Ice Golem Bandit
Inferno Dragon Zap Poison Electro Wizard
Ice Spirit Zap Bandit Electro Wizard
Ice Spirit Zap Poison Electro Wizard
Inferno Dragon Bandit Electro Wizard
Ice Spirit Zap Bandit Electro Wizard Inferno Dragon
Poison Electro Wizard
Ice Spirit Zap Bandit Electro Wizard
Zap Poison Ice Spirit Ice Golem Bandit Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Poison Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Bandit Electro Wizard
Poison Bandit Electro Wizard Zap Ice Golem Inferno Dragon
Bandit Ice Spirit Zap Ice Golem Electro Wizard
Zap Ice Golem Bandit Electro Wizard
Bandit Inferno Dragon
Poison Ice Spirit Zap Ice Golem Electro Wizard
Ice Golem Bandit Electro Wizard
Inferno Dragon
Zap Electro Wizard Ice Spirit Ice Golem Poison Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon
Zap Poison Electro Wizard
Ice Golem Bandit
Electro Wizard Ice Spirit Zap Ice Golem Poison Inferno Dragon
Poison Zap Ice Golem Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Bandit
Poison Zap Bandit Electro Wizard
Poison Bandit
Ice Golem Poison
Poison Zap
Poison Ice Spirit Zap Ice Golem
Poison
Poison Ice Spirit Zap Ice Golem
Poison Zap Bandit
Poison Electro Wizard
Poison Zap Bandit Electro Wizard
Poison Zap
Poison Ice Golem Bandit
Poison Bandit
Zap Ice Golem Poison
Zap Poison Bandit
Poison Bandit
Poison
Zap Poison Bandit Electro Wizard
Zap Poison
Poison
Poison
Zap Poison
Zap Ice Golem Poison Ice Spirit
Inferno Dragon
Poison Zap Bandit Electro Wizard
Zap Poison Bandit
Poison Zap Bandit
Poison Zap Ice Golem Electro Wizard
Zap Electro Wizard Ice Spirit Poison
Poison Zap Bandit
Zap Ice Spirit Poison Electro Wizard
Poison
Zap Electro Wizard Ice Spirit Bandit
Poison Zap Electro Wizard
Poison Electro Wizard
Zap Ice Golem Poison
Zap Poison
Zap Ice Spirit Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Bandit Electro Wizard

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