My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Zappies Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Zappies Baby Dragon Dark Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Hog Rider Baby Dragon Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Fire Spirit Hog Rider Zappies Baby Dragon Lumberjack
Zap
Fire Spirit Zappies Dark Prince
Barbarian Barrel
Fire Spirit Zappies Dark Prince Lumberjack
The Log
Fire Spirit Hog Rider Zappies Dark Prince Lumberjack
Earthquake
Hog Rider Zappies
Arrows
Fire Spirit Zappies
Royal Delivery
Fire Spirit Hog Rider Zappies Baby Dragon Dark Prince Lumberjack
Fireball
Hog Rider Zappies Baby Dragon Lumberjack
Poison
Zappies
Lightning
Ice Golem Baby Dragon Dark Prince Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Baby Dragon Dark Prince Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Baby Dragon Dark Prince Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Hog Rider Zappies Baby Dragon Dark Prince Poison Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Ice Golem Hog Rider Zappies

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Ice Golem Baby Dragon Dark Prince Lumberjack
Ice Golem
Hog Rider Lumberjack Fire Spirit Zappies Baby Dragon
Hog Rider
Fire Spirit Ice Golem Zappies Baby Dragon Dark Prince Poison Lumberjack
Zappies
Ice Golem Hog Rider Baby Dragon Dark Prince Lumberjack
Baby Dragon
Fire Spirit Ice Golem Hog Rider Zappies Dark Prince Poison Lumberjack
Dark Prince
Fire Spirit Hog Rider Zappies Baby Dragon Poison Lumberjack
Poison
Hog Rider Baby Dragon Dark Prince
Lumberjack
Ice Golem Fire Spirit Hog Rider Zappies Baby Dragon Dark Prince

Defense Synergies 0 9

Fire Spirit
Ice Golem
Ice Golem
Fire Spirit Zappies Baby Dragon Poison Lumberjack
Hog Rider
Zappies
Ice Golem Lumberjack
Baby Dragon
Ice Golem Dark Prince Lumberjack
Dark Prince
Baby Dragon Poison
Poison
Ice Golem Dark Prince
Lumberjack
Ice Golem Zappies Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Zappies Baby Dragon
Lumberjack Zappies Dark Prince
Lumberjack Fire Spirit Zappies Dark Prince
Lumberjack Zappies Dark Prince
Dark Prince Poison Lumberjack
Fire Spirit Zappies Baby Dragon Dark Prince Lumberjack
Fire Spirit Zappies Baby Dragon Poison
Ice Golem Baby Dragon Poison
Zappies Lumberjack
Fire Spirit Ice Golem Zappies Dark Prince Lumberjack
Poison Ice Golem Zappies Baby Dragon Dark Prince Lumberjack
Zappies Baby Dragon Poison
Lumberjack Fire Spirit Zappies Dark Prince
Fire Spirit Zappies Baby Dragon Dark Prince Poison Lumberjack
Zappies Lumberjack
Zappies Lumberjack
Zappies Dark Prince Poison Lumberjack
Fire Spirit Zappies Baby Dragon Dark Prince Lumberjack
Baby Dragon Poison Fire Spirit Ice Golem Zappies Dark Prince Lumberjack
Zappies Lumberjack
Dark Prince Fire Spirit Zappies Baby Dragon Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Ice Golem Zappies Dark Prince
Poison Ice Golem Baby Dragon Lumberjack
Zappies Lumberjack Ice Golem Dark Prince
Dark Prince Lumberjack Ice Golem Zappies
Zappies Dark Prince Lumberjack
Fire Spirit Poison Ice Golem Zappies Baby Dragon
Dark Prince Ice Golem Zappies Lumberjack
Zappies Dark Prince Lumberjack
Ice Golem Zappies Baby Dragon Dark Prince Poison
Zappies
Zappies Dark Prince Lumberjack
Dark Prince Poison
Dark Prince Ice Golem Zappies Lumberjack
Zappies Baby Dragon
Zappies Ice Golem Baby Dragon Dark Prince Poison Lumberjack
Poison Ice Golem Zappies Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Ice Golem Dark Prince Poison
Poison Fire Spirit Baby Dragon Dark Prince
Poison Fire Spirit Ice Golem Baby Dragon
Fire Spirit Baby Dragon Poison
Poison Fire Spirit Ice Golem Baby Dragon
Poison
Fire Spirit Poison Lumberjack
Poison Dark Prince
Poison Fire Spirit Baby Dragon
Poison Fire Spirit Ice Golem Baby Dragon
Baby Dragon Poison
Ice Golem Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Poison
Fire Spirit Baby Dragon Dark Prince Poison
Fire Spirit Baby Dragon Poison
Baby Dragon Poison
Poison
Baby Dragon Poison
Ice Golem Poison Fire Spirit Baby Dragon Dark Prince
Poison Baby Dragon
Baby Dragon Poison
Poison Baby Dragon
Poison Fire Spirit Ice Golem Baby Dragon
Zappies Poison
Poison
Zappies Poison
Poison
Fire Spirit Zappies Dark Prince
Poison Fire Spirit Zappies Baby Dragon
Poison Baby Dragon Dark Prince Lumberjack
Ice Golem Baby Dragon Poison
Poison
Dark Prince
Zappies Baby Dragon Poison
Zappies Poison
Poison Baby Dragon Dark Prince

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