My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Tesla Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Hog Rider
Giant Snowball
Spear Goblins Archers Hog Rider
Zap
Spear Goblins Archers
Barbarian Barrel
Spear Goblins Archers Tesla
The Log
Spear Goblins Archers Hog Rider
Earthquake
Spear Goblins Archers Tesla Hog Rider
Arrows
Spear Goblins Archers
Royal Delivery
Spear Goblins Archers Hog Rider
Fireball
Archers Tesla Hog Rider
Poison
Spear Goblins Archers
Lightning
Tesla Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem The Log Archers Tornado Tesla Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Ice Golem The Log Archers

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Hog Rider
Archers
Ice Golem Hog Rider
Tesla
Ice Golem
Spear Goblins Archers Hog Rider
Fireball
Hog Rider Tornado The Log
Hog Rider
Spear Goblins Ice Golem Fireball The Log Archers Tornado
Tornado
Fireball Hog Rider The Log
The Log
Hog Rider Fireball Tornado

Defense Synergies 7 11

Spear Goblins
Tesla Ice Golem Archers The Log
Archers
Ice Golem Spear Goblins Tesla Tornado The Log
Tesla
Spear Goblins Ice Golem The Log Archers Fireball Tornado
Ice Golem
Spear Goblins Archers Tesla Fireball Tornado The Log
Fireball
Tornado The Log Tesla Ice Golem
Hog Rider
Tornado
Fireball Archers Tesla Ice Golem The Log
The Log
Tesla Fireball Spear Goblins Archers Ice Golem Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tesla Ice Golem Fireball The Log
Tesla The Log
Tesla Tornado Archers
Tesla
Fireball Tornado The Log
Fireball Tornado The Log Spear Goblins Archers Tesla
Tesla Tornado Spear Goblins Archers Fireball
Tesla Ice Golem Fireball The Log
Tesla Tornado
Tornado Spear Goblins Archers Tesla Ice Golem
Archers Spear Goblins Tesla Ice Golem Fireball Tornado The Log
Tesla Spear Goblins Archers Fireball Tornado
Tesla Fireball The Log
Fireball Tesla Tornado The Log
Tesla
Tornado Tesla Fireball The Log
Tesla Fireball Tornado
Tesla Fireball Spear Goblins Archers Tornado The Log
Tornado The Log Spear Goblins Archers Tesla Ice Golem Fireball
Tesla Tornado
Spear Goblins Archers Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers Tesla Ice Golem Fireball
Fireball Archers Tesla Ice Golem The Log
Spear Goblins Ice Golem The Log
Tesla Ice Golem Fireball Tornado The Log
Tesla
Fireball Archers Tesla Ice Golem Tornado
Spear Goblins Archers Tesla Ice Golem Fireball
Tesla
Spear Goblins Ice Golem Fireball Tornado The Log
Tesla
Tesla
Fireball Tornado The Log
Tesla Ice Golem Fireball
Archers Tesla Fireball
Tesla Spear Goblins Archers Ice Golem Fireball Tornado The Log
Archers Tesla Ice Golem Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem The Log
Fireball Tornado The Log
Fireball The Log
Ice Golem Fireball The Log
Fireball The Log
Fireball Spear Goblins Ice Golem Tornado
Archers Tornado The Log
Fireball The Log Ice Golem Tornado
Fireball The Log Tornado
Fireball Tornado
Fireball Tornado The Log
Fireball Archers Tornado
Ice Golem Fireball The Log
Fireball
Ice Golem Fireball The Log
Spear Goblins Fireball The Log
Fireball The Log
Fireball Tornado
Archers Fireball The Log
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Ice Golem Tornado The Log Fireball
Fireball The Log Tornado
Fireball Tornado The Log
Fireball Tornado The Log
Archers Ice Golem Fireball Tornado
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Spear Goblins Archers Fireball
Fireball Archers Tornado
The Log Fireball
Fireball
The Log Ice Golem Fireball
Fireball Tornado
Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log

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