My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Bowler Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Guards Lumberjack
Zap
Bats Guards
Barbarian Barrel
Guards Lumberjack
The Log
Guards Lumberjack
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards Bowler Lumberjack
Fireball
Bowler Lumberjack
Poison
Bats Guards
Lightning
Ice Golem Bowler Lumberjack
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket Poison Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Rocket Guards Poison Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Guards Poison Lumberjack Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Bowler Lumberjack
Ice Golem
Bats Lumberjack
Rocket
Guards
The Log Lumberjack
Poison
Bowler The Log
Bowler
Bats Poison The Log Lumberjack
The Log
Guards Poison Bowler Lumberjack
Lumberjack
Ice Golem Bats Guards Bowler The Log

Defense Synergies 1 16

Bats
Ice Golem Bowler The Log Lumberjack
Ice Golem
Bats Guards Poison Bowler The Log Lumberjack
Rocket
The Log
Guards
Ice Golem Poison The Log Lumberjack
Poison
Ice Golem Guards The Log
Bowler
The Log Bats Ice Golem Lumberjack
The Log
Bowler Bats Ice Golem Rocket Guards Poison Lumberjack
Lumberjack
Bats Ice Golem Guards Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Ice Golem The Log
Lumberjack Bats The Log
Rocket Bowler Lumberjack Bats
Lumberjack Bats Guards Bowler
Rocket Poison Bowler The Log Lumberjack
Bowler The Log Bats Guards Lumberjack
Bats Rocket Poison
Rocket Bowler Ice Golem Poison The Log
Lumberjack
Guards Ice Golem Bowler Lumberjack
Bats Guards Poison Ice Golem Bowler The Log Lumberjack
Bats Poison
Bowler Lumberjack Bats Rocket Guards The Log
Rocket Bowler Bats Guards Poison The Log Lumberjack
Lumberjack
Rocket Bowler The Log Lumberjack
Bats Poison Bowler Lumberjack
Bats Guards Bowler The Log Lumberjack
Poison The Log Bats Ice Golem Guards Bowler Lumberjack
Lumberjack
Bowler Bats Guards Poison The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Ice Golem Bowler
Poison Ice Golem Rocket Bowler The Log Lumberjack
Guards Lumberjack Bats Ice Golem Rocket Bowler The Log
Rocket Guards Bowler Lumberjack Bats Ice Golem The Log
Guards Bowler Lumberjack
Rocket Poison Bats Ice Golem
Rocket Guards Bats Ice Golem Bowler Lumberjack
Lumberjack
Rocket Bats Ice Golem Poison The Log
Guards
Bats Guards Bowler Lumberjack
Rocket Guards Poison Bowler The Log
Rocket Bowler Ice Golem Guards Lumberjack
Bowler
Guards Bats Ice Golem Rocket Poison Bowler The Log Lumberjack
Bats Poison Bowler Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Rocket Guards The Log
Poison Bowler The Log
Rocket Poison The Log
Ice Golem Rocket Guards Poison The Log
Rocket Poison Bowler The Log
Poison Bats Ice Golem Rocket
Poison Bowler The Log
Poison The Log Ice Golem Bowler
Poison The Log
Rocket Bats Guards Poison Bowler Lumberjack
Rocket Poison Bowler The Log
Poison Rocket
Rocket Poison Ice Golem Bowler The Log
Rocket Poison
Ice Golem Poison The Log
Rocket Poison Bowler The Log
Rocket Poison Bowler The Log
Rocket Poison
Bats Rocket
Rocket Poison Bowler The Log
Rocket Poison Bowler The Log
Rocket Poison Bowler The Log
Rocket Poison
Rocket Bowler The Log
Rocket Poison The Log
Ice Golem Poison The Log Bowler
Poison The Log Bowler
Poison Bowler The Log
Rocket Poison The Log
Poison Bats Ice Golem
Rocket Bats Guards Poison
Bowler
Poison Rocket The Log
Rocket Poison
Rocket Poison Bowler The Log
Bats Rocket Guards
Rocket Poison
The Log
Poison Rocket Bowler Lumberjack
The Log Ice Golem Poison Bowler
Rocket Poison
Bats Rocket Guards Poison Bowler The Log
Bats Rocket Poison
Poison Rocket Bowler The Log

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