My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Musketeer P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Bandit
Giant Snowball
Musketeer Hog Rider Guards
Zap
Guards Bandit
Barbarian Barrel
Musketeer Guards Bandit
The Log
Musketeer Hog Rider Guards Bandit
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Musketeer Hog Rider Guards P.E.K.K.A Bandit
Fireball
Musketeer Hog Rider Bandit
Poison
Musketeer Guards
Lightning
Ice Golem Musketeer Bandit
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Guards Bandit Fireball Musketeer Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Guards Bandit

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Musketeer Hog Rider
Fireball
Hog Rider The Log
Musketeer
Ice Golem Hog Rider P.E.K.K.A The Log Bandit
Hog Rider
Ice Golem Fireball Musketeer The Log Guards Bandit
Guards
Hog Rider The Log Bandit
P.E.K.K.A
Musketeer The Log
The Log
Hog Rider Fireball Musketeer Guards P.E.K.K.A Bandit
Bandit
Musketeer Hog Rider Guards The Log

Defense Synergies 5 10

Ice Golem
Musketeer Fireball Guards The Log Bandit
Fireball
The Log Ice Golem Musketeer Bandit
Musketeer
Ice Golem Guards The Log Fireball P.E.K.K.A Bandit
Hog Rider
Guards
Musketeer Ice Golem The Log
P.E.K.K.A
The Log Musketeer
The Log
Fireball Musketeer P.E.K.K.A Ice Golem Guards Bandit
Bandit
Ice Golem Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Musketeer The Log
P.E.K.K.A Musketeer The Log Bandit
P.E.K.K.A Musketeer Bandit
P.E.K.K.A Musketeer Guards Bandit
Fireball P.E.K.K.A The Log
Fireball The Log Musketeer Guards Bandit
Musketeer Fireball
Ice Golem Fireball Musketeer P.E.K.K.A The Log Bandit
P.E.K.K.A Musketeer
Guards Ice Golem Musketeer Bandit
Guards Ice Golem Fireball Musketeer The Log Bandit
Musketeer Fireball
P.E.K.K.A Fireball Musketeer Guards The Log Bandit
Fireball Guards P.E.K.K.A The Log
P.E.K.K.A Bandit
Fireball P.E.K.K.A The Log Bandit
Fireball Musketeer P.E.K.K.A
Fireball Musketeer Guards The Log Bandit
The Log Ice Golem Fireball Musketeer Guards Bandit
P.E.K.K.A Musketeer
Fireball Musketeer Guards P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Ice Golem Fireball P.E.K.K.A Bandit
Fireball Bandit Ice Golem Musketeer The Log
Guards P.E.K.K.A Bandit Ice Golem Musketeer The Log
Guards P.E.K.K.A Ice Golem Fireball Musketeer The Log Bandit
P.E.K.K.A Musketeer Guards Bandit
Fireball Ice Golem Musketeer
Guards P.E.K.K.A Ice Golem Fireball Musketeer Bandit
P.E.K.K.A
P.E.K.K.A Ice Golem Fireball The Log Bandit
P.E.K.K.A Musketeer Guards
P.E.K.K.A Musketeer Guards
P.E.K.K.A Fireball Guards The Log
P.E.K.K.A Ice Golem Fireball Guards Bandit
Fireball Musketeer
Guards Ice Golem Fireball Musketeer P.E.K.K.A The Log
Ice Golem Fireball Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Musketeer Guards The Log Bandit
Fireball Musketeer The Log Bandit
Fireball The Log Bandit
Ice Golem Fireball Musketeer Guards The Log
Fireball The Log
Fireball Ice Golem Musketeer
Musketeer The Log
Fireball The Log Ice Golem
Fireball The Log Bandit
Fireball Musketeer Guards
Fireball Musketeer The Log Bandit
Fireball Musketeer
Ice Golem Fireball Musketeer The Log Bandit
Fireball Musketeer Bandit
Ice Golem Fireball Musketeer The Log
Fireball Musketeer The Log Bandit
Fireball Musketeer The Log Bandit
Fireball
Fireball Musketeer The Log Bandit
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
Ice Golem The Log Fireball
Fireball The Log Musketeer Bandit
Fireball Musketeer The Log Bandit
Fireball Musketeer The Log Bandit
Ice Golem Fireball Musketeer
Fireball Musketeer Guards
Fireball
Fireball Musketeer The Log Bandit
Fireball
P.E.K.K.A
Fireball The Log
Fireball Musketeer Guards Bandit
Fireball Musketeer
The Log Fireball
Fireball Musketeer
The Log Ice Golem Fireball Musketeer
Fireball
Musketeer P.E.K.K.A
Fireball Musketeer Guards The Log
Fireball Musketeer
Fireball Musketeer The Log Bandit

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