My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Ice Golem Mega Minion Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Guards Miner
Giant Snowball
Bomber Mega Minion Wall Breakers Guards Miner
Zap
Bomber Wall Breakers Guards
Barbarian Barrel
Bomber Wall Breakers Guards Magic Archer
The Log
Bomber Wall Breakers Guards
Earthquake
Bomber Guards
Arrows
Bomber Wall Breakers Guards
Royal Delivery
Bomber Mega Minion Wall Breakers Guards Miner Magic Archer
Fireball
Bomber Mega Minion Wall Breakers Magic Archer
Poison
Bomber Mega Minion Guards Magic Archer
Lightning
Ice Golem Mega Minion Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Ice Golem Rocket Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Rocket Guards Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Ice Golem Wall Breakers Mega Minion Guards Miner Magic Archer Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Ice Golem Wall Breakers Mega Minion

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Ice Golem Miner
Ice Golem
Mega Minion Wall Breakers Bomber Miner Magic Archer
Mega Minion
Ice Golem Miner
Rocket
Miner
Wall Breakers
Ice Golem Miner
Guards
Miner
Miner
Wall Breakers Guards Bomber Ice Golem Mega Minion Rocket Magic Archer
Magic Archer
Ice Golem Miner

Defense Synergies 2 7

Bomber
Ice Golem Guards Miner
Ice Golem
Bomber Mega Minion Guards Magic Archer
Mega Minion
Ice Golem Guards Miner
Rocket
Wall Breakers
Guards
Bomber Ice Golem Mega Minion Magic Archer
Miner
Bomber Mega Minion
Magic Archer
Ice Golem Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Ice Golem Mega Minion Magic Archer
Bomber Mega Minion
Rocket Bomber Mega Minion
Bomber Mega Minion Guards
Bomber Rocket
Bomber Mega Minion Guards Magic Archer
Mega Minion Rocket Magic Archer
Rocket Ice Golem Magic Archer
Guards Bomber Ice Golem Miner
Guards Bomber Ice Golem Mega Minion Magic Archer
Mega Minion Magic Archer
Bomber Rocket Guards
Bomber Rocket Mega Minion Guards Magic Archer
Rocket
Bomber
Bomber Mega Minion Guards Magic Archer
Bomber Ice Golem Mega Minion Guards Magic Archer
Bomber Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Ice Golem
Bomber Ice Golem Mega Minion Rocket Miner Magic Archer
Guards Ice Golem Rocket
Rocket Guards Ice Golem
Guards
Rocket Ice Golem Magic Archer
Rocket Guards Ice Golem Mega Minion
Rocket Ice Golem Mega Minion Magic Archer
Mega Minion Guards
Mega Minion Guards
Rocket Guards
Rocket Ice Golem Guards
Bomber Magic Archer
Guards Bomber Ice Golem Mega Minion Rocket Magic Archer
Bomber Ice Golem Mega Minion Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Ice Golem Rocket Guards
Miner Magic Archer
Rocket Miner Magic Archer
Ice Golem Rocket Guards
Bomber Rocket Magic Archer
Ice Golem Mega Minion Rocket Magic Archer
Bomber Magic Archer
Ice Golem Magic Archer
Miner
Rocket Guards
Rocket Miner Magic Archer
Rocket Magic Archer
Rocket Ice Golem Miner Magic Archer
Rocket Magic Archer
Ice Golem Magic Archer
Rocket Bomber Magic Archer
Magic Archer Rocket
Rocket
Bomber Rocket
Rocket Bomber Mega Minion Magic Archer
Rocket Bomber Miner Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket
Ice Golem Bomber Magic Archer
Mega Minion
Miner Magic Archer
Miner Magic Archer
Rocket Miner Magic Archer
Ice Golem Magic Archer
Rocket Mega Minion Guards
Mega Minion
Bomber Rocket Miner Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Rocket Guards Magic Archer
Rocket Mega Minion Magic Archer
Miner Mega Minion Rocket Magic Archer
Bomber Ice Golem Magic Archer
Rocket
Mega Minion
Rocket Guards Magic Archer
Rocket Magic Archer
Rocket Miner Magic Archer

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