My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit Inferno Dragon Graveyard
Giant Snowball
Goblin Gang Mega Minion Inferno Dragon Graveyard
Zap
Goblin Gang Bandit Inferno Dragon Graveyard
Barbarian Barrel
Goblin Gang Bandit Graveyard
The Log
Goblin Gang Bandit Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Goblin Gang Graveyard
Royal Delivery
Goblin Gang Mega Minion Bandit Inferno Dragon Graveyard
Fireball
Goblin Gang Mega Minion Bandit Inferno Dragon
Poison
Goblin Gang Mega Minion Graveyard
Lightning
Ice Golem Mega Minion Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Goblin Gang Mega Minion Bandit Freeze Inferno Dragon Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Goblin Gang Mega Minion

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Graveyard Ice Golem Freeze Bandit
Goblin Gang
Ice Golem Bandit
Ice Golem
Goblin Gang Mega Minion Graveyard Zap
Mega Minion
Zap Ice Golem Graveyard
Freeze
Graveyard Zap
Bandit
Zap Goblin Gang Graveyard
Inferno Dragon
Graveyard
Zap Ice Golem Freeze Mega Minion Bandit

Defense Synergies 2 11

Zap
Mega Minion Goblin Gang Ice Golem Bandit Inferno Dragon
Goblin Gang
Zap Ice Golem Bandit Inferno Dragon
Ice Golem
Mega Minion Zap Goblin Gang Bandit Inferno Dragon
Mega Minion
Zap Ice Golem Freeze Bandit
Freeze
Mega Minion
Bandit
Zap Goblin Gang Ice Golem Mega Minion
Inferno Dragon
Zap Goblin Gang Ice Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Mega Minion
Inferno Dragon Zap Goblin Gang Mega Minion Bandit
Goblin Gang Mega Minion Freeze Bandit Inferno Dragon
Inferno Dragon Goblin Gang Mega Minion Bandit
Goblin Gang Freeze Zap Mega Minion Bandit
Mega Minion Inferno Dragon Zap Goblin Gang Freeze
Zap Ice Golem Bandit
Inferno Dragon Goblin Gang
Goblin Gang Ice Golem Bandit
Goblin Gang Zap Ice Golem Mega Minion Freeze Bandit
Mega Minion Inferno Dragon Zap Goblin Gang
Zap Goblin Gang Freeze Bandit
Zap Goblin Gang Mega Minion Freeze
Inferno Dragon Goblin Gang Bandit
Zap Goblin Gang Freeze Bandit Inferno Dragon
Goblin Gang
Zap Goblin Gang Mega Minion Bandit
Zap Freeze Ice Golem Mega Minion Bandit Inferno Dragon
Inferno Dragon
Goblin Gang Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Ice Golem Bandit
Bandit Zap Goblin Gang Ice Golem Mega Minion Inferno Dragon
Goblin Gang Bandit Zap Ice Golem
Goblin Gang Zap Ice Golem Bandit
Goblin Gang Bandit Inferno Dragon
Zap Goblin Gang Ice Golem Freeze
Goblin Gang Ice Golem Mega Minion Bandit
Inferno Dragon
Zap Freeze Ice Golem Mega Minion Bandit Inferno Dragon
Goblin Gang Mega Minion Inferno Dragon
Inferno Dragon Mega Minion
Zap
Goblin Gang Ice Golem Bandit
Goblin Gang Zap Ice Golem Mega Minion Freeze Inferno Dragon
Zap Ice Golem Mega Minion Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Freeze Bandit
Zap Bandit
Bandit
Ice Golem Freeze
Zap
Zap Ice Golem Mega Minion Freeze
Zap Ice Golem Freeze
Zap Bandit
Goblin Gang
Zap Bandit
Zap
Ice Golem Bandit
Freeze Bandit
Zap Ice Golem
Zap Bandit
Bandit
Freeze
Zap Mega Minion Bandit
Zap
Zap
Zap Ice Golem Freeze
Mega Minion Inferno Dragon
Zap Bandit
Zap Bandit
Zap Bandit
Zap Ice Golem
Zap Mega Minion Freeze
Mega Minion
Zap Bandit
Zap Freeze
Zap Goblin Gang Freeze Bandit
Zap Mega Minion
Freeze
Goblin Gang Mega Minion
Zap Ice Golem
Zap
Mega Minion
Zap Goblin Gang Freeze
Zap
Zap Freeze Bandit

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