My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Graveyard
Giant Snowball
Archers Furnace Skeleton Army Graveyard
Zap
Archers Furnace Skeleton Army Graveyard
Barbarian Barrel
Archers Furnace Skeleton Army Ice Wizard Graveyard
The Log
Archers Furnace Skeleton Army Graveyard
Earthquake
Archers Furnace Skeleton Army Graveyard
Arrows
Archers Furnace Skeleton Army Graveyard
Royal Delivery
Archers Skeleton Army Ice Wizard Graveyard
Fireball
Archers Furnace Skeleton Army Ice Wizard
Poison
Archers Furnace Skeleton Army Ice Wizard Graveyard
Lightning
Ice Golem Furnace Ice Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Furnace Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Furnace Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Skeleton Army Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Archers Skeleton Army Tornado Ice Wizard Fireball Furnace Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Archers Skeleton Army Tornado

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Graveyard
Ice Golem
Archers Graveyard Furnace
Fireball
Tornado Graveyard
Furnace
Ice Golem Graveyard
Skeleton Army
Tornado
Fireball Ice Wizard Graveyard
Ice Wizard
Tornado Graveyard
Graveyard
Ice Golem Fireball Archers Furnace Tornado Ice Wizard

Defense Synergies 3 13

Archers
Ice Golem Furnace Skeleton Army Tornado Ice Wizard
Ice Golem
Archers Fireball Furnace Tornado Ice Wizard
Fireball
Tornado Ice Golem Ice Wizard
Furnace
Archers Ice Golem Skeleton Army Tornado Ice Wizard
Skeleton Army
Archers Furnace Ice Wizard
Tornado
Fireball Ice Wizard Archers Ice Golem Furnace
Ice Wizard
Tornado Archers Ice Golem Fireball Furnace Skeleton Army
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball
Skeleton Army Furnace Ice Wizard
Furnace Skeleton Army Tornado Archers Ice Wizard
Skeleton Army Furnace Ice Wizard
Fireball Skeleton Army Tornado
Fireball Skeleton Army Tornado Archers Furnace Ice Wizard
Furnace Tornado Archers Fireball Ice Wizard
Ice Golem Fireball
Furnace Skeleton Army Tornado Ice Wizard
Skeleton Army Tornado Archers Ice Golem Ice Wizard
Archers Skeleton Army Ice Wizard Ice Golem Fireball Furnace Tornado
Archers Fireball Furnace Tornado Ice Wizard
Furnace Skeleton Army Fireball Ice Wizard
Fireball Skeleton Army Furnace Tornado
Skeleton Army Furnace
Skeleton Army Tornado Fireball Furnace
Fireball Furnace Skeleton Army Tornado
Fireball Archers Furnace Skeleton Army Tornado Ice Wizard
Furnace Tornado Archers Ice Golem Fireball Ice Wizard
Tornado
Skeleton Army Archers Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Ice Golem Fireball Furnace
Fireball Archers Ice Golem
Skeleton Army Ice Golem Furnace
Skeleton Army Ice Golem Fireball Tornado
Skeleton Army
Fireball Furnace Archers Ice Golem Tornado Ice Wizard
Skeleton Army Archers Ice Golem Fireball Furnace Ice Wizard
Skeleton Army
Ice Golem Fireball Skeleton Army Tornado
Skeleton Army
Skeleton Army Fireball Tornado
Skeleton Army Ice Golem Fireball
Archers Fireball Furnace Skeleton Army
Skeleton Army Archers Ice Golem Fireball Furnace Tornado
Archers Ice Golem Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball Tornado Ice Wizard
Fireball
Ice Golem Fireball
Fireball Furnace
Fireball Ice Golem Furnace Tornado Ice Wizard
Archers Furnace Tornado
Fireball Ice Golem Tornado Ice Wizard
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Archers Tornado
Ice Golem Fireball
Fireball
Ice Golem Fireball Furnace
Fireball Furnace
Fireball Furnace
Fireball Tornado
Archers Fireball
Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Ice Golem Tornado Fireball Furnace Ice Wizard
Fireball Tornado Ice Wizard
Fireball Tornado
Fireball Tornado
Archers Ice Golem Fireball Furnace Tornado Ice Wizard
Fireball
Fireball
Fireball
Fireball
Fireball
Archers Fireball Skeleton Army
Fireball Archers Tornado Ice Wizard
Fireball
Fireball
Ice Golem Fireball
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado

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