My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Gang Ice Golem Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Ice Golem Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Archers Goblin Gang Mega Minion Hog Rider
Zap
Fire Spirit Archers Goblin Gang
Barbarian Barrel
Fire Spirit Archers Goblin Gang
The Log
Fire Spirit Archers Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Fire Spirit Archers Goblin Gang
Royal Delivery
Fire Spirit Archers Goblin Gang Mega Minion Mini P.E.K.K.A Hog Rider
Fireball
Archers Goblin Gang Mega Minion Hog Rider
Poison
Archers Goblin Gang Mega Minion
Lightning
Ice Golem Mega Minion Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Mega Minion Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Ice Golem Archers Goblin Gang Mega Minion Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Ice Golem Archers

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Ice Golem Mega Minion Mini P.E.K.K.A
Zap
Mega Minion Hog Rider Fire Spirit Archers Ice Golem Mini P.E.K.K.A
Archers
Ice Golem Zap Mini P.E.K.K.A Hog Rider
Goblin Gang
Ice Golem Hog Rider Mini P.E.K.K.A
Ice Golem
Archers Goblin Gang Mega Minion Hog Rider Fire Spirit Zap Mini P.E.K.K.A
Mega Minion
Zap Ice Golem Fire Spirit
Mini P.E.K.K.A
Fire Spirit Zap Archers Goblin Gang Ice Golem Hog Rider
Hog Rider
Fire Spirit Zap Goblin Gang Ice Golem Archers Mini P.E.K.K.A

Defense Synergies 4 12

Fire Spirit
Zap Ice Golem Mini P.E.K.K.A
Zap
Mega Minion Mini P.E.K.K.A Fire Spirit Archers Goblin Gang Ice Golem
Archers
Ice Golem Zap Goblin Gang Mega Minion Mini P.E.K.K.A
Goblin Gang
Zap Archers Ice Golem Mini P.E.K.K.A
Ice Golem
Archers Mega Minion Fire Spirit Zap Goblin Gang Mini P.E.K.K.A
Mega Minion
Zap Ice Golem Archers
Mini P.E.K.K.A
Zap Fire Spirit Archers Goblin Gang Ice Golem
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Mega Minion
Mini P.E.K.K.A Zap Goblin Gang Mega Minion
Goblin Gang Mini P.E.K.K.A Fire Spirit Archers Mega Minion
Mini P.E.K.K.A Goblin Gang Mega Minion
Mini P.E.K.K.A
Goblin Gang Fire Spirit Zap Archers Mega Minion
Mega Minion Fire Spirit Zap Archers Goblin Gang
Zap Ice Golem
Mini P.E.K.K.A Goblin Gang
Goblin Gang Fire Spirit Archers Ice Golem Mini P.E.K.K.A
Archers Goblin Gang Zap Ice Golem Mega Minion
Mega Minion Zap Archers Goblin Gang
Mini P.E.K.K.A Fire Spirit Zap Goblin Gang
Fire Spirit Zap Goblin Gang Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A
Fire Spirit Zap Archers Goblin Gang Mega Minion
Zap Fire Spirit Archers Ice Golem Mega Minion
Mini P.E.K.K.A
Goblin Gang Fire Spirit Archers Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Archers Ice Golem
Zap Archers Goblin Gang Ice Golem Mega Minion Mini P.E.K.K.A
Goblin Gang Zap Ice Golem Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Ice Golem
Goblin Gang Mini P.E.K.K.A
Fire Spirit Zap Archers Goblin Gang Ice Golem
Goblin Gang Mini P.E.K.K.A Archers Ice Golem Mega Minion
Mini P.E.K.K.A
Zap Ice Golem Mega Minion Mini P.E.K.K.A
Goblin Gang Mega Minion
Mega Minion Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Goblin Gang Ice Golem
Archers
Goblin Gang Zap Archers Ice Golem Mega Minion Mini P.E.K.K.A
Zap Archers Ice Golem Mega Minion Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Zap
Ice Golem
Fire Spirit Zap
Fire Spirit Zap Ice Golem Mega Minion
Fire Spirit Archers
Fire Spirit Zap Ice Golem
Zap
Fire Spirit Goblin Gang Mini P.E.K.K.A
Zap
Fire Spirit Zap Archers
Fire Spirit Ice Golem
Zap Ice Golem
Zap
Mini P.E.K.K.A
Fire Spirit Zap Archers Mega Minion Mini P.E.K.K.A
Fire Spirit Zap
Zap
Zap Ice Golem Fire Spirit
Mega Minion
Zap
Zap
Zap
Fire Spirit Zap Archers Ice Golem
Zap Mega Minion
Mega Minion Mini P.E.K.K.A
Zap
Zap
Zap Fire Spirit Archers Goblin Gang
Fire Spirit Zap Archers Mega Minion
Goblin Gang Mega Minion Mini P.E.K.K.A
Zap Ice Golem
Zap
Mega Minion
Zap Goblin Gang
Zap
Zap

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