My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ice Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Three Musketeers Clone
Giant Snowball
Archers Three Musketeers Clone
Zap
Archers Mortar Three Musketeers Clone
Barbarian Barrel
Archers Mortar Bomb Tower Three Musketeers Clone
The Log
Archers Three Musketeers Clone
Earthquake
Archers Mortar Bomb Tower Clone
Arrows
Archers Clone
Royal Delivery
Archers Three Musketeers Clone
Fireball
Archers Mortar Bomb Tower Three Musketeers Clone
Poison
Archers Mortar Bomb Tower Three Musketeers Clone
Lightning
Mortar Ice Golem Bomb Tower Three Musketeers
Rocket
Mortar Bomb Tower Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Ice Golem Bomb Tower Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Clone Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Archers Clone Mortar Bomb Tower Freeze Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Archers Clone

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Mortar Ice Golem Three Musketeers Freeze
Archers
Ice Golem Zap Mortar
Mortar
Zap Archers Ice Golem
Ice Golem
Archers Three Musketeers Zap Mortar
Bomb Tower
Three Musketeers
Ice Golem Zap Clone
Clone
Three Musketeers
Freeze
Zap

Defense Synergies 3 8

Zap
Bomb Tower Archers Mortar Ice Golem Three Musketeers
Archers
Ice Golem Zap Mortar Bomb Tower
Mortar
Zap Archers Ice Golem
Ice Golem
Archers Bomb Tower Zap Mortar Three Musketeers
Bomb Tower
Zap Ice Golem Archers
Three Musketeers
Zap Ice Golem
Clone
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Ice Golem
Bomb Tower Zap Mortar Three Musketeers
Mortar Bomb Tower Three Musketeers Archers Freeze
Bomb Tower Three Musketeers Mortar
Bomb Tower
Freeze Zap Archers Bomb Tower
Three Musketeers Zap Archers Mortar Bomb Tower Freeze
Zap Ice Golem Bomb Tower
Three Musketeers Mortar Bomb Tower
Archers Ice Golem
Archers Zap Ice Golem Bomb Tower Freeze
Three Musketeers Zap Archers
Mortar Bomb Tower Zap Three Musketeers Freeze
Bomb Tower Three Musketeers Zap Mortar Freeze
Mortar Bomb Tower Three Musketeers
Bomb Tower Zap Mortar Three Musketeers Freeze
Bomb Tower Three Musketeers Mortar
Mortar Bomb Tower Zap Archers Three Musketeers
Zap Mortar Bomb Tower Freeze Archers Ice Golem
Mortar Bomb Tower Three Musketeers
Archers Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Ice Golem
Zap Archers Mortar Ice Golem Bomb Tower
Zap Ice Golem Bomb Tower
Zap Ice Golem
Three Musketeers
Zap Archers Ice Golem Bomb Tower Three Musketeers Freeze
Archers Ice Golem Bomb Tower
Bomb Tower
Zap Freeze Mortar Ice Golem Bomb Tower
Three Musketeers
Bomb Tower
Zap
Ice Golem Bomb Tower Three Musketeers
Archers Bomb Tower Three Musketeers
Zap Archers Mortar Ice Golem Bomb Tower Three Musketeers Freeze
Zap Archers Ice Golem Bomb Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Ice Golem Freeze
Mortar Zap
Ice Golem Freeze
Zap Mortar
Zap Ice Golem Freeze
Archers Mortar
Zap Ice Golem Freeze
Zap Mortar
Three Musketeers
Zap Mortar
Zap Archers
Mortar Ice Golem Three Musketeers
Mortar Freeze
Zap Mortar Ice Golem
Zap Mortar Three Musketeers
Mortar Three Musketeers
Mortar Three Musketeers Freeze
Zap Archers Mortar Three Musketeers
Zap Mortar
Zap Mortar
Zap Ice Golem Freeze Mortar
Mortar Zap
Zap Mortar
Zap Mortar
Zap Archers Ice Golem
Zap Freeze
Zap Mortar
Zap Freeze
Zap Archers Freeze
Zap Archers Three Musketeers
Freeze
Three Musketeers
Zap Mortar Ice Golem
Zap
Three Musketeers
Zap Freeze
Zap
Zap Mortar Freeze

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