My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Furnace Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider
Giant Snowball
Archers Hog Rider Furnace
Zap
Archers Furnace
Barbarian Barrel
Archers Elite Barbarians Furnace
The Log
Archers Elite Barbarians Hog Rider Furnace
Earthquake
Archers Hog Rider Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Elite Barbarians Hog Rider Bowler
Fireball
Archers Elite Barbarians Hog Rider Furnace Bowler
Poison
Archers Furnace
Lightning
Elite Barbarians Ice Golem Furnace Bowler
Rocket
Elite Barbarians Hog Rider Furnace Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Furnace Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Archers Hog Rider Furnace Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Archers

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Archers Ice Golem Furnace Bowler The Log
Archers
Ice Golem Zap Elite Barbarians Hog Rider Bowler
Elite Barbarians
Zap Archers Ice Golem Hog Rider Furnace The Log
Ice Golem
Archers Hog Rider Zap Elite Barbarians Furnace
Hog Rider
Zap Ice Golem The Log Archers Elite Barbarians Furnace Bowler
Furnace
Zap Elite Barbarians Ice Golem Hog Rider Bowler
Bowler
Zap Archers Hog Rider Furnace The Log
The Log
Hog Rider Zap Elite Barbarians Bowler

Defense Synergies 2 15

Zap
Archers Elite Barbarians Ice Golem Furnace Bowler The Log
Archers
Ice Golem Zap Furnace Bowler The Log
Elite Barbarians
Zap Ice Golem The Log
Ice Golem
Archers Zap Elite Barbarians Furnace Bowler The Log
Hog Rider
Furnace
Zap Archers Ice Golem Bowler
Bowler
The Log Zap Archers Ice Golem Furnace
The Log
Bowler Zap Archers Elite Barbarians Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Ice Golem The Log
Elite Barbarians Zap Furnace The Log
Furnace Bowler Archers Elite Barbarians
Elite Barbarians Furnace Bowler
Elite Barbarians Bowler The Log
Bowler The Log Zap Archers Furnace
Furnace Zap Archers
Bowler Zap Ice Golem The Log
Elite Barbarians Furnace
Elite Barbarians Archers Ice Golem Bowler
Archers Zap Ice Golem Furnace Bowler The Log
Zap Archers Furnace
Furnace Bowler Zap Elite Barbarians The Log
Bowler Zap Furnace The Log
Elite Barbarians Furnace
Zap Elite Barbarians Furnace Bowler The Log
Elite Barbarians Furnace Bowler
Zap Archers Elite Barbarians Furnace Bowler The Log
Zap Furnace The Log Archers Ice Golem Bowler
Elite Barbarians
Bowler Archers Elite Barbarians Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Ice Golem Furnace Bowler
Zap Archers Elite Barbarians Ice Golem Bowler The Log
Zap Elite Barbarians Ice Golem Furnace Bowler The Log
Bowler Zap Elite Barbarians Ice Golem The Log
Elite Barbarians Bowler
Furnace Zap Archers Ice Golem
Archers Elite Barbarians Ice Golem Furnace Bowler
Elite Barbarians
Zap Elite Barbarians Ice Golem The Log
Elite Barbarians Bowler
Zap Elite Barbarians Bowler The Log
Elite Barbarians Bowler Ice Golem
Archers Furnace Bowler
Elite Barbarians Zap Archers Ice Golem Furnace Bowler The Log
Bowler Zap Archers Elite Barbarians Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
Zap Bowler The Log
The Log
Ice Golem The Log
Zap Furnace Bowler The Log
Zap Ice Golem Furnace
Archers Furnace Bowler The Log
The Log Zap Ice Golem Bowler
The Log Zap
Elite Barbarians Bowler
Zap Bowler The Log
Zap Archers
Elite Barbarians Ice Golem Bowler The Log
Zap Elite Barbarians Ice Golem Furnace The Log
Zap Furnace Bowler The Log
Furnace Bowler The Log
Zap Archers Bowler The Log
Zap Bowler The Log
Bowler The Log
Bowler The Log
Zap The Log
Zap Ice Golem The Log Furnace Bowler
The Log Zap Bowler
Zap Bowler The Log
Zap The Log
Elite Barbarians Zap Archers Ice Golem Furnace
Zap
Elite Barbarians Bowler
Zap The Log
Zap
Bowler The Log
Zap Archers
Zap Archers
The Log
Bowler
The Log Zap Ice Golem Bowler
Zap
Elite Barbarians
Zap Elite Barbarians Bowler The Log
Zap
Zap Bowler The Log

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