My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Ice Golem Battle Ram Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Battle Ram Dark Prince Prince
Giant Snowball
Bats Minions Battle Ram
Zap
Bats Minions Battle Ram Dark Prince Prince
Barbarian Barrel
Tesla Battle Ram Dark Prince
The Log
Battle Ram Dark Prince Prince
Earthquake
Tesla
Arrows
Bats Minions
Royal Delivery
Bats Minions Battle Ram Dark Prince Prince
Fireball
Minions Tesla Battle Ram
Poison
Bats Minions
Lightning
Tesla Ice Golem Battle Ram Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Battle Ram Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem Minions Tesla Battle Ram Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Ice Golem Minions

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Zap Minions Battle Ram Dark Prince Prince
Zap
Battle Ram Prince Bats Minions Ice Golem Dark Prince
Minions
Bats Zap Ice Golem Battle Ram Dark Prince Prince
Tesla
Ice Golem
Bats Battle Ram Prince Zap Minions
Battle Ram
Zap Ice Golem Bats Minions
Dark Prince
Prince Bats Zap Minions
Prince
Zap Ice Golem Dark Prince Bats Minions

Defense Synergies 2 17

Bats
Zap Minions Tesla Ice Golem Dark Prince Prince
Zap
Bats Minions Tesla Ice Golem Dark Prince Prince
Minions
Ice Golem Bats Zap Tesla Dark Prince Prince
Tesla
Ice Golem Bats Zap Minions Dark Prince Prince
Ice Golem
Minions Tesla Bats Zap
Battle Ram
Dark Prince
Bats Zap Minions Tesla Prince
Prince
Bats Zap Minions Tesla Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Ice Golem
Bats Zap Minions Tesla Dark Prince Prince
Tesla Prince Bats Minions Dark Prince
Tesla Prince Bats Minions Dark Prince
Dark Prince Prince
Bats Zap Minions Tesla Dark Prince
Bats Minions Tesla Zap
Zap Tesla Ice Golem
Tesla Minions Prince
Tesla Ice Golem Dark Prince Prince
Bats Minions Zap Tesla Ice Golem Dark Prince
Minions Tesla Bats Zap
Tesla Prince Bats Zap Minions Dark Prince
Bats Zap Minions Tesla Dark Prince Prince
Tesla Prince
Zap Tesla Prince
Tesla Bats Minions Dark Prince Prince
Tesla Bats Zap Minions Dark Prince Prince
Zap Bats Minions Tesla Ice Golem Dark Prince
Tesla Prince
Dark Prince Bats Minions Tesla Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Ice Golem Dark Prince Prince
Zap Tesla Ice Golem Prince
Bats Zap Minions Ice Golem Dark Prince Prince
Dark Prince Prince Bats Zap Tesla Ice Golem
Tesla Dark Prince Prince
Bats Zap Minions Tesla Ice Golem
Dark Prince Prince Bats Minions Tesla Ice Golem
Tesla Dark Prince Prince
Zap Bats Minions Ice Golem Dark Prince Prince
Tesla
Bats Minions Tesla Dark Prince Prince
Zap Dark Prince Prince
Dark Prince Prince Tesla Ice Golem
Tesla
Tesla Bats Zap Minions Ice Golem Dark Prince Prince
Bats Minions Zap Tesla Ice Golem Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Zap
Ice Golem Dark Prince Prince
Zap Dark Prince
Bats Zap Minions Ice Golem
Zap Ice Golem
Zap
Bats Minions Prince
Zap Dark Prince Prince
Zap
Ice Golem
Minions
Zap Ice Golem Prince
Zap
Bats Minions
Zap Dark Prince Prince
Zap
Minions Prince
Prince
Zap
Zap Ice Golem Dark Prince
Zap
Zap Prince
Zap
Bats Zap Ice Golem
Zap Bats Minions
Zap
Zap
Prince
Zap Bats Minions Dark Prince Prince
Zap
Dark Prince Prince
Zap Ice Golem
Zap
Dark Prince Prince
Zap Bats Minions
Bats Zap
Zap Dark Prince Prince

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