My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Musketeer Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Ice Golem Barbarian Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Musketeer Balloon Lumberjack
Zap
Bats Balloon
Barbarian Barrel
Heal Spirit Musketeer Lumberjack
The Log
Heal Spirit Musketeer Lumberjack
Earthquake
Arrows
Bats Heal Spirit
Royal Delivery
Bats Heal Spirit Musketeer Balloon Lumberjack
Fireball
Musketeer Balloon Lumberjack
Poison
Bats Musketeer Balloon
Lightning
Ice Golem Musketeer Balloon Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats Zap Ice Golem Barbarian Barrel Musketeer Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Heal Spirit Bats Zap Ice Golem

Attack Synergies 9 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Balloon Zap Barbarian Barrel Lumberjack
Zap
Balloon Bats Heal Spirit Ice Golem Musketeer Barbarian Barrel Lumberjack
Heal Spirit
Balloon Zap Musketeer Lumberjack
Ice Golem
Bats Musketeer Balloon Lumberjack Zap Barbarian Barrel
Musketeer
Ice Golem Zap Heal Spirit Barbarian Barrel Balloon Lumberjack
Barbarian Barrel
Balloon Bats Zap Ice Golem Musketeer Lumberjack
Balloon
Bats Zap Heal Spirit Ice Golem Barbarian Barrel Lumberjack Musketeer
Lumberjack
Ice Golem Balloon Bats Zap Heal Spirit Musketeer Barbarian Barrel

Defense Synergies 2 13

Bats
Zap Ice Golem Musketeer Barbarian Barrel Lumberjack
Zap
Bats Ice Golem Musketeer Barbarian Barrel Lumberjack
Heal Spirit
Ice Golem
Musketeer Bats Zap Barbarian Barrel Lumberjack
Musketeer
Ice Golem Lumberjack Bats Zap Barbarian Barrel
Barbarian Barrel
Bats Zap Ice Golem Musketeer Lumberjack
Balloon
Lumberjack
Musketeer Bats Zap Ice Golem Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Musketeer Barbarian Barrel
Lumberjack Bats Zap Musketeer
Lumberjack Bats Musketeer
Lumberjack Bats Musketeer
Barbarian Barrel Lumberjack
Barbarian Barrel Bats Zap Musketeer Lumberjack
Bats Musketeer Zap
Zap Ice Golem Musketeer Barbarian Barrel
Musketeer Lumberjack
Ice Golem Musketeer Barbarian Barrel Lumberjack
Bats Zap Ice Golem Musketeer Barbarian Barrel Lumberjack
Musketeer Bats Zap
Lumberjack Bats Zap Musketeer
Bats Zap Barbarian Barrel Lumberjack
Lumberjack
Zap Lumberjack
Bats Musketeer Lumberjack
Bats Zap Musketeer Barbarian Barrel Lumberjack
Zap Barbarian Barrel Bats Ice Golem Musketeer Lumberjack
Musketeer Lumberjack
Bats Musketeer Barbarian Barrel Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Ice Golem Barbarian Barrel
Zap Ice Golem Musketeer Barbarian Barrel Lumberjack
Lumberjack Bats Zap Ice Golem Musketeer
Lumberjack Bats Zap Ice Golem Musketeer Barbarian Barrel
Musketeer Lumberjack
Bats Zap Ice Golem Musketeer
Bats Ice Golem Musketeer Lumberjack
Lumberjack
Zap Bats Ice Golem Barbarian Barrel
Musketeer
Bats Musketeer Lumberjack
Zap
Ice Golem Lumberjack
Musketeer
Bats Zap Ice Golem Musketeer Barbarian Barrel Lumberjack
Bats Zap Ice Golem Musketeer Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer Barbarian Barrel
Zap Musketeer Barbarian Barrel
Barbarian Barrel
Ice Golem Musketeer Barbarian Barrel
Zap Barbarian Barrel
Bats Zap Ice Golem Musketeer
Musketeer
Zap Ice Golem Barbarian Barrel
Zap
Bats Musketeer Lumberjack
Zap Musketeer Barbarian Barrel
Zap Musketeer
Ice Golem Musketeer Barbarian Barrel
Musketeer Barbarian Barrel
Zap Ice Golem Musketeer Barbarian Barrel
Zap Musketeer Barbarian Barrel
Musketeer Barbarian Barrel
Barbarian Barrel
Bats
Zap Musketeer Barbarian Barrel
Zap Barbarian Barrel
Musketeer
Musketeer
Zap Musketeer Barbarian Barrel
Zap Ice Golem Barbarian Barrel
Zap Musketeer Barbarian Barrel
Zap Musketeer
Zap Musketeer Barbarian Barrel
Bats Zap Ice Golem Musketeer
Zap Bats Musketeer
Zap Musketeer
Zap
Zap Bats Musketeer Barbarian Barrel
Zap Musketeer
Barbarian Barrel
Musketeer Lumberjack
Zap Ice Golem Musketeer
Zap
Musketeer
Zap Bats Musketeer
Bats Zap Musketeer
Zap Musketeer Barbarian Barrel

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