My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Flying Machine Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Flying Machine Giant Elixir Collector Three Musketeers Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Flying Machine Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Three Musketeers
Giant Snowball
Bats Flying Machine Three Musketeers Lumberjack
Zap
Bats Flying Machine Three Musketeers
Barbarian Barrel
Three Musketeers Lumberjack
The Log
Three Musketeers Lumberjack
Earthquake
Elixir Collector
Arrows
Bats Flying Machine
Royal Delivery
Bats Flying Machine Three Musketeers Lumberjack
Fireball
Flying Machine Elixir Collector Three Musketeers Lumberjack
Poison
Bats Flying Machine Elixir Collector Three Musketeers
Lightning
Ice Golem Elixir Collector Three Musketeers Lumberjack
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Arrows Flying Machine Lumberjack Giant Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Ice Golem Arrows Flying Machine

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Giant Flying Machine Lumberjack
Arrows
Giant Lumberjack
Ice Golem
Bats Three Musketeers Lumberjack Flying Machine
Flying Machine
Bats Ice Golem Giant Three Musketeers Lumberjack
Giant
Bats Arrows Flying Machine Three Musketeers Lumberjack
Elixir Collector
Three Musketeers
Ice Golem Flying Machine Giant
Lumberjack
Ice Golem Bats Arrows Flying Machine Giant

Defense Synergies 0 8

Bats
Ice Golem Lumberjack
Arrows
Ice Golem Lumberjack
Ice Golem
Bats Arrows Flying Machine Three Musketeers Lumberjack
Flying Machine
Ice Golem Lumberjack
Giant
Elixir Collector
Three Musketeers
Ice Golem
Lumberjack
Bats Arrows Ice Golem Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Flying Machine
Lumberjack Bats Flying Machine Three Musketeers
Three Musketeers Lumberjack Bats
Three Musketeers Lumberjack Bats
Arrows Lumberjack
Arrows Bats Flying Machine Lumberjack
Bats Three Musketeers Arrows Flying Machine
Arrows Ice Golem Flying Machine
Three Musketeers Lumberjack
Ice Golem Lumberjack
Bats Arrows Ice Golem Flying Machine Lumberjack
Arrows Three Musketeers Bats Flying Machine
Lumberjack Bats Flying Machine Three Musketeers
Three Musketeers Bats Arrows Lumberjack
Three Musketeers Lumberjack
Three Musketeers Lumberjack
Three Musketeers Bats Arrows Lumberjack
Arrows Bats Flying Machine Three Musketeers Lumberjack
Arrows Bats Ice Golem Flying Machine Lumberjack
Three Musketeers Lumberjack
Bats Arrows Flying Machine Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Ice Golem
Arrows Ice Golem Flying Machine Lumberjack
Lumberjack Bats Ice Golem
Lumberjack Bats Ice Golem
Three Musketeers Lumberjack
Arrows Bats Ice Golem Flying Machine Three Musketeers
Bats Ice Golem Flying Machine Lumberjack
Lumberjack
Bats Ice Golem Flying Machine
Three Musketeers
Bats Flying Machine Lumberjack
Arrows
Ice Golem Three Musketeers Lumberjack
Flying Machine Three Musketeers
Bats Ice Golem Flying Machine Three Musketeers Lumberjack
Bats Arrows Ice Golem Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Ice Golem Flying Machine
Arrows
Arrows Bats Ice Golem Flying Machine
Arrows Flying Machine
Arrows Ice Golem Flying Machine
Arrows Flying Machine
Bats Three Musketeers Lumberjack
Arrows Flying Machine
Arrows Flying Machine
Flying Machine Ice Golem Three Musketeers
Arrows Flying Machine
Arrows Ice Golem Flying Machine
Arrows Flying Machine Three Musketeers
Arrows Flying Machine Three Musketeers
Arrows Three Musketeers
Bats
Arrows Flying Machine Three Musketeers
Arrows Flying Machine
Arrows
Arrows Flying Machine
Arrows Ice Golem
Arrows Flying Machine
Arrows Flying Machine
Arrows
Bats Arrows Ice Golem Flying Machine
Bats Flying Machine
Arrows
Arrows
Arrows
Bats Flying Machine
Arrows Flying Machine Three Musketeers
Arrows
Flying Machine Three Musketeers Lumberjack
Arrows Ice Golem Flying Machine
Arrows
Flying Machine Three Musketeers
Bats Flying Machine
Bats Flying Machine
Flying Machine

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