My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Flying Machine Barbarian Hut P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Elite Barbarians
Giant Snowball
Skeletons Minions Flying Machine
Zap
Skeletons Minions Flying Machine
Barbarian Barrel
Skeletons Elite Barbarians Barbarian Hut
The Log
Skeletons Elite Barbarians Barbarian Hut
Earthquake
Skeletons Barbarian Hut
Arrows
Skeletons Minions Flying Machine
Royal Delivery
Skeletons Minions Elite Barbarians Flying Machine P.E.K.K.A
Fireball
Minions Elite Barbarians Flying Machine Barbarian Hut
Poison
Minions Flying Machine Barbarian Hut
Lightning
Elite Barbarians Ice Golem Barbarian Hut
Rocket
Elite Barbarians Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Ice Golem Minions Flying Machine Elite Barbarians Barbarian Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Giant Snowball Ice Golem Minions

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
P.E.K.K.A Elite Barbarians Ice Golem Flying Machine Barbarian Hut
Minions
Elite Barbarians Ice Golem Barbarian Hut P.E.K.K.A
Elite Barbarians
Giant Snowball Minions Ice Golem
Ice Golem
Giant Snowball Minions Elite Barbarians Flying Machine Barbarian Hut
Flying Machine
Giant Snowball Ice Golem Barbarian Hut P.E.K.K.A
Barbarian Hut
Giant Snowball Minions Ice Golem Flying Machine
P.E.K.K.A
Giant Snowball Minions Flying Machine

Defense Synergies 2 20

Skeletons
Giant Snowball Minions Elite Barbarians Ice Golem Flying Machine Barbarian Hut P.E.K.K.A
Giant Snowball
Skeletons Minions Elite Barbarians Ice Golem Flying Machine Barbarian Hut P.E.K.K.A
Minions
Ice Golem Barbarian Hut Skeletons Giant Snowball Flying Machine P.E.K.K.A
Elite Barbarians
Skeletons Giant Snowball Ice Golem
Ice Golem
Minions Skeletons Giant Snowball Elite Barbarians Flying Machine Barbarian Hut
Flying Machine
Skeletons Giant Snowball Minions Ice Golem Barbarian Hut P.E.K.K.A
Barbarian Hut
Minions Skeletons Giant Snowball Ice Golem Flying Machine
P.E.K.K.A
Skeletons Giant Snowball Minions Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minions Ice Golem Flying Machine
Elite Barbarians Barbarian Hut P.E.K.K.A Skeletons Minions Flying Machine
Barbarian Hut P.E.K.K.A Skeletons Giant Snowball Minions Elite Barbarians
Elite Barbarians Barbarian Hut P.E.K.K.A Skeletons Minions
Elite Barbarians P.E.K.K.A
Skeletons Giant Snowball Minions Flying Machine
Giant Snowball Minions Flying Machine Barbarian Hut
Barbarian Hut Ice Golem Flying Machine P.E.K.K.A
Barbarian Hut P.E.K.K.A Skeletons Minions Elite Barbarians
Elite Barbarians Skeletons Giant Snowball Ice Golem
Minions Skeletons Giant Snowball Ice Golem Flying Machine
Minions Giant Snowball Flying Machine Barbarian Hut
Barbarian Hut P.E.K.K.A Skeletons Giant Snowball Minions Elite Barbarians Flying Machine
Barbarian Hut Giant Snowball Minions P.E.K.K.A
Elite Barbarians Barbarian Hut P.E.K.K.A
Barbarian Hut Giant Snowball Elite Barbarians P.E.K.K.A
Barbarian Hut Skeletons Minions Elite Barbarians P.E.K.K.A
Giant Snowball Minions Elite Barbarians Flying Machine Barbarian Hut
Giant Snowball Minions Ice Golem Flying Machine Barbarian Hut
Barbarian Hut P.E.K.K.A Elite Barbarians
Giant Snowball Minions Elite Barbarians Flying Machine P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeletons Giant Snowball Elite Barbarians Ice Golem P.E.K.K.A
Giant Snowball Elite Barbarians Ice Golem Flying Machine
P.E.K.K.A Skeletons Minions Elite Barbarians Ice Golem Barbarian Hut
P.E.K.K.A Elite Barbarians Ice Golem Barbarian Hut
Barbarian Hut P.E.K.K.A Skeletons Elite Barbarians
Skeletons Giant Snowball Minions Ice Golem Flying Machine
P.E.K.K.A Skeletons Minions Elite Barbarians Ice Golem Flying Machine Barbarian Hut
P.E.K.K.A Elite Barbarians Barbarian Hut
P.E.K.K.A Skeletons Giant Snowball Minions Elite Barbarians Ice Golem Flying Machine Barbarian Hut
P.E.K.K.A Skeletons Barbarian Hut
P.E.K.K.A Minions Elite Barbarians Flying Machine
P.E.K.K.A Giant Snowball Elite Barbarians
Elite Barbarians P.E.K.K.A Skeletons Ice Golem Barbarian Hut
Flying Machine Barbarian Hut
Elite Barbarians Skeletons Minions Ice Golem Flying Machine Barbarian Hut P.E.K.K.A
Minions Giant Snowball Elite Barbarians Ice Golem Flying Machine Barbarian Hut P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Flying Machine Barbarian Hut
Giant Snowball Flying Machine
Flying Machine Barbarian Hut
Ice Golem Flying Machine Barbarian Hut
Giant Snowball
Giant Snowball Minions Ice Golem Flying Machine
Flying Machine
Giant Snowball Ice Golem Flying Machine Barbarian Hut
Giant Snowball Flying Machine
Giant Snowball Minions Elite Barbarians
Flying Machine
Giant Snowball Flying Machine
Flying Machine Giant Snowball Elite Barbarians Ice Golem Barbarian Hut
Minions Flying Machine
Giant Snowball Elite Barbarians Ice Golem Flying Machine Barbarian Hut
Giant Snowball Flying Machine Barbarian Hut
Flying Machine Barbarian Hut
Giant Snowball
Minions
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Minions
Giant Snowball
Giant Snowball Flying Machine Barbarian Hut
Giant Snowball Ice Golem
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Elite Barbarians Giant Snowball Ice Golem Flying Machine
Giant Snowball Minions Flying Machine
Giant Snowball Elite Barbarians
Giant Snowball
Giant Snowball
P.E.K.K.A
Giant Snowball
Minions Flying Machine Barbarian Hut
Giant Snowball Flying Machine
Flying Machine
Giant Snowball Ice Golem Flying Machine
Giant Snowball
Elite Barbarians Flying Machine P.E.K.K.A
Giant Snowball Minions Elite Barbarians Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine

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