My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Ice Golem Elixir Golem Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Ice Golem Elixir Golem Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Elixir Golem
Giant Snowball
Archers
Zap
Archers Mortar Royal Giant
Barbarian Barrel
Archers Mortar Elixir Golem Executioner
The Log
Archers Royal Giant Elixir Golem
Earthquake
Archers Mortar Elixir Golem
Arrows
Archers
Royal Delivery
Archers Elixir Golem Executioner
Fireball
Archers Mortar Elixir Golem Executioner
Poison
Archers Mortar Elixir Golem Executioner
Lightning
Mortar Ice Golem Executioner
Rocket
Mortar Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Ice Golem Fireball Barbarian Barrel Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Elixir Golem Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Barbarian Barrel Archers Elixir Golem Mortar Fireball Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Barbarian Barrel Archers Elixir Golem

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Mortar Royal Giant Elixir Golem Barbarian Barrel
Mortar
Royal Giant Archers Ice Golem Fireball Barbarian Barrel
Royal Giant
Mortar Fireball Barbarian Barrel Archers Ice Golem Executioner
Ice Golem
Archers Mortar Royal Giant Barbarian Barrel Executioner
Elixir Golem
Archers Fireball Barbarian Barrel Executioner
Fireball
Royal Giant Mortar Elixir Golem
Barbarian Barrel
Royal Giant Archers Mortar Ice Golem Elixir Golem Executioner
Executioner
Royal Giant Ice Golem Elixir Golem Barbarian Barrel

Defense Synergies 3 7

Archers
Ice Golem Barbarian Barrel Mortar
Mortar
Archers Ice Golem Fireball Barbarian Barrel
Royal Giant
Ice Golem
Archers Mortar Fireball Barbarian Barrel Executioner
Elixir Golem
Fireball
Barbarian Barrel Mortar Ice Golem
Barbarian Barrel
Archers Fireball Mortar Ice Golem
Executioner
Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Ice Golem Fireball Barbarian Barrel Executioner
Mortar Executioner
Mortar Archers Executioner
Mortar
Fireball Barbarian Barrel
Fireball Barbarian Barrel Archers Executioner
Archers Mortar Fireball Executioner
Ice Golem Fireball Barbarian Barrel
Mortar
Archers Ice Golem Barbarian Barrel
Archers Executioner Ice Golem Fireball Barbarian Barrel
Executioner Archers Fireball
Mortar Fireball
Fireball Executioner Mortar Barbarian Barrel
Mortar
Mortar Fireball
Mortar Fireball Executioner
Mortar Fireball Archers Barbarian Barrel Executioner
Mortar Barbarian Barrel Executioner Archers Ice Golem Fireball
Mortar
Archers Fireball Barbarian Barrel Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Ice Golem Fireball Barbarian Barrel
Fireball Archers Mortar Ice Golem Barbarian Barrel Executioner
Ice Golem
Ice Golem Fireball Barbarian Barrel
Executioner
Fireball Executioner Archers Ice Golem
Archers Ice Golem Fireball
Mortar Ice Golem Fireball Barbarian Barrel
Fireball
Ice Golem Fireball Executioner
Archers Fireball Executioner
Archers Mortar Ice Golem Fireball Barbarian Barrel Executioner
Executioner Archers Ice Golem Fireball Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Ice Golem Barbarian Barrel
Mortar Fireball Barbarian Barrel Executioner
Fireball Barbarian Barrel
Ice Golem Fireball Barbarian Barrel
Fireball Executioner Mortar Barbarian Barrel
Fireball Executioner Ice Golem
Archers Mortar Executioner
Fireball Ice Golem Barbarian Barrel Executioner
Fireball Mortar
Fireball
Mortar Fireball Barbarian Barrel
Fireball Archers Executioner
Mortar Ice Golem Fireball Barbarian Barrel Executioner
Mortar Fireball Barbarian Barrel
Mortar Ice Golem Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel Executioner
Mortar Fireball Barbarian Barrel Executioner
Mortar Fireball Barbarian Barrel
Archers Mortar Fireball Barbarian Barrel Executioner
Mortar Fireball Barbarian Barrel
Fireball
Fireball
Mortar Fireball Barbarian Barrel
Ice Golem Mortar Fireball Barbarian Barrel Executioner
Mortar Fireball Barbarian Barrel Executioner
Fireball Mortar
Fireball Mortar Barbarian Barrel
Archers Ice Golem Fireball Executioner
Fireball
Fireball
Mortar Fireball
Fireball
Fireball
Archers Fireball Barbarian Barrel
Fireball Archers Executioner
Fireball Barbarian Barrel
Fireball Executioner
Mortar Ice Golem Fireball Executioner
Fireball
Executioner
Fireball
Fireball Executioner
Mortar Fireball Barbarian Barrel Executioner

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