My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Hunter Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Barbarian Barrel Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Ram Rider
Giant Snowball
Fire Spirit Skeleton Army Clone Ram Rider
Zap
Fire Spirit Skeleton Army Clone Ram Rider
Barbarian Barrel
Fire Spirit Valkyrie Skeleton Army Clone Hunter
The Log
Fire Spirit Skeleton Army Clone Hunter Ram Rider
Earthquake
Skeleton Army Clone
Arrows
Fire Spirit Skeleton Army Clone
Royal Delivery
Fire Spirit Valkyrie Skeleton Army Clone Hunter Ram Rider
Fireball
Skeleton Army Clone Hunter Ram Rider
Poison
Skeleton Army Clone Hunter
Lightning
Valkyrie Hunter Ram Rider
Rocket
Valkyrie Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Barbarian Barrel Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Barbarian Barrel Skeleton Army Clone Valkyrie Hunter Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Barbarian Barrel Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Ram Rider
Zap
Ram Rider Fire Spirit Valkyrie Barbarian Barrel Hunter
Valkyrie
Fire Spirit Zap Hunter Ram Rider
Barbarian Barrel
Zap Hunter Ram Rider
Skeleton Army
Clone
Clone
Skeleton Army
Hunter
Zap Valkyrie Barbarian Barrel Ram Rider
Ram Rider
Zap Fire Spirit Valkyrie Barbarian Barrel Hunter

Defense Synergies 0 10

Fire Spirit
Zap Valkyrie
Zap
Fire Spirit Valkyrie Barbarian Barrel Skeleton Army Hunter Ram Rider
Valkyrie
Fire Spirit Zap Hunter
Barbarian Barrel
Zap Hunter
Skeleton Army
Zap
Clone
Hunter
Zap Valkyrie Barbarian Barrel Ram Rider
Ram Rider
Zap Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Barbarian Barrel Ram Rider
Skeleton Army Hunter Zap Valkyrie Ram Rider
Skeleton Army Hunter Ram Rider Fire Spirit Valkyrie
Skeleton Army Hunter Valkyrie Ram Rider
Valkyrie Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Fire Spirit Zap Valkyrie Hunter
Hunter Ram Rider Fire Spirit Zap
Zap Valkyrie Barbarian Barrel Ram Rider
Hunter Skeleton Army
Skeleton Army Fire Spirit Valkyrie Barbarian Barrel Hunter
Valkyrie Skeleton Army Zap Barbarian Barrel Hunter Ram Rider
Hunter Zap Ram Rider
Skeleton Army Hunter Fire Spirit Zap Valkyrie Ram Rider
Fire Spirit Valkyrie Skeleton Army Zap Barbarian Barrel Hunter
Skeleton Army Hunter Ram Rider
Skeleton Army Zap Hunter Ram Rider
Valkyrie Skeleton Army Hunter
Fire Spirit Zap Valkyrie Barbarian Barrel Skeleton Army Hunter Ram Rider
Zap Valkyrie Barbarian Barrel Hunter Fire Spirit Ram Rider
Hunter Ram Rider
Valkyrie Skeleton Army Fire Spirit Barbarian Barrel Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Barbarian Barrel
Zap Valkyrie Barbarian Barrel Hunter
Skeleton Army Zap Valkyrie Hunter Ram Rider
Valkyrie Skeleton Army Hunter Zap Barbarian Barrel Ram Rider
Valkyrie Skeleton Army Hunter Ram Rider
Fire Spirit Zap Hunter Ram Rider
Skeleton Army Valkyrie Hunter Ram Rider
Valkyrie Skeleton Army Hunter
Zap Valkyrie Barbarian Barrel Skeleton Army
Skeleton Army
Valkyrie Hunter
Skeleton Army Zap Valkyrie
Skeleton Army Valkyrie Hunter Ram Rider
Valkyrie Skeleton Army
Skeleton Army Zap Valkyrie Barbarian Barrel Hunter
Valkyrie Zap Barbarian Barrel Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Barrel
Zap Barbarian Barrel Ram Rider
Barbarian Barrel
Valkyrie Barbarian Barrel
Fire Spirit Zap Valkyrie Barbarian Barrel
Fire Spirit Zap Hunter Ram Rider
Fire Spirit
Fire Spirit Zap Barbarian Barrel Hunter Ram Rider
Zap Ram Rider
Fire Spirit
Zap Valkyrie Barbarian Barrel Ram Rider
Fire Spirit Zap
Fire Spirit Barbarian Barrel Hunter
Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel Hunter
Barbarian Barrel
Barbarian Barrel
Fire Spirit Zap Barbarian Barrel Hunter
Fire Spirit Zap Valkyrie Barbarian Barrel
Zap Barbarian Barrel
Zap Fire Spirit Valkyrie Barbarian Barrel Hunter
Zap Barbarian Barrel Hunter Ram Rider
Zap Ram Rider
Zap Barbarian Barrel
Fire Spirit Zap Hunter
Zap
Zap Hunter
Zap
Zap Fire Spirit Barbarian Barrel Skeleton Army
Fire Spirit Zap Hunter Ram Rider
Barbarian Barrel
Valkyrie Hunter
Zap
Zap
Zap
Zap
Zap Barbarian Barrel

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