My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Hunter Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Minion Horde Wall Breakers P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Wall Breakers
Giant Snowball
Skeletons Goblins Minion Horde Wall Breakers Witch
Zap
Skeletons Goblins Minion Horde Wall Breakers Witch
Barbarian Barrel
Skeletons Goblins Wall Breakers Hunter Witch
The Log
Skeletons Goblins Wall Breakers Hunter Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Goblins Minion Horde Wall Breakers Witch
Royal Delivery
Skeletons Goblins Minion Horde Wall Breakers Hunter Witch P.E.K.K.A
Fireball
Minion Horde Wall Breakers Hunter Witch
Poison
Minion Horde Hunter Witch
Lightning
Hunter Witch
Rocket
Minion Horde Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Wall Breakers Arrows Hunter Minion Horde Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins Wall Breakers Arrows

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Arrows
P.E.K.K.A Wall Breakers
Minion Horde
Wall Breakers
Arrows
Hunter
P.E.K.K.A
Witch
P.E.K.K.A
P.E.K.K.A
Arrows Hunter Witch

Defense Synergies 0 8

Skeletons
Minion Horde Hunter Witch P.E.K.K.A
Goblins
Minion Horde Hunter
Arrows
P.E.K.K.A
Minion Horde
Skeletons Goblins
Wall Breakers
Hunter
Skeletons Goblins P.E.K.K.A
Witch
Skeletons
P.E.K.K.A
Skeletons Arrows Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde Hunter P.E.K.K.A Skeletons Goblins Witch
Minion Horde Hunter Witch P.E.K.K.A Skeletons Goblins
Minion Horde Hunter Witch P.E.K.K.A Skeletons Goblins
Arrows P.E.K.K.A
Arrows Skeletons Goblins Hunter
Minion Horde Hunter Arrows Witch
Arrows P.E.K.K.A
Minion Horde Hunter Witch P.E.K.K.A Skeletons Goblins
Skeletons Goblins Minion Horde Hunter
Goblins Minion Horde Witch Skeletons Arrows Hunter
Arrows Minion Horde Hunter Witch
Minion Horde Hunter P.E.K.K.A Skeletons Witch
Goblins Arrows Minion Horde Hunter Witch P.E.K.K.A
P.E.K.K.A Minion Horde Hunter
Minion Horde Hunter P.E.K.K.A
Minion Horde Skeletons Goblins Arrows Hunter Witch P.E.K.K.A
Arrows Goblins Minion Horde Hunter Witch
Arrows Hunter Witch
P.E.K.K.A Hunter
Goblins Arrows Minion Horde Hunter Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Witch P.E.K.K.A
Arrows Hunter
P.E.K.K.A Skeletons Goblins Minion Horde Hunter Witch
Hunter P.E.K.K.A Minion Horde
P.E.K.K.A Skeletons Minion Horde Hunter Witch
Arrows Skeletons Minion Horde Hunter Witch
P.E.K.K.A Skeletons Goblins Minion Horde Hunter Witch
P.E.K.K.A Minion Horde Hunter
Minion Horde P.E.K.K.A Skeletons Goblins Witch
Witch P.E.K.K.A Skeletons Minion Horde
P.E.K.K.A Minion Horde Hunter Witch
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Minion Horde Hunter Witch
Minion Horde Witch
Witch Skeletons Goblins Minion Horde Hunter P.E.K.K.A
Arrows Minion Horde Hunter Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Minion Horde Hunter Witch
Arrows Minion Horde Witch
Arrows Hunter
Arrows
Goblins Minion Horde
Arrows Minion Horde
Arrows
Hunter
Arrows Minion Horde
Arrows
Arrows Minion Horde Hunter Witch
Arrows Minion Horde
Arrows
Minion Horde
Arrows Hunter
Arrows Witch
Minion Horde
Arrows
Arrows Minion Horde
Arrows Hunter Witch
Minion Horde Witch
Arrows Hunter Witch
Arrows Witch
Arrows
Arrows Minion Horde Hunter Witch
Minion Horde Witch
Minion Horde
Arrows Minion Horde Hunter
Arrows Minion Horde
P.E.K.K.A Minion Horde
Arrows
Minion Horde Witch
Arrows Hunter Witch
Arrows
Minion Horde Hunter
Arrows
Arrows
Minion Horde P.E.K.K.A
Minion Horde Witch
Witch
Witch

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