My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Hunter X-Bow Royal Ghost Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant X-Bow Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant X-Bow Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Night Witch Lava Hound
Giant Snowball
Skeleton Army Night Witch Lava Hound
Zap
Skeleton Army X-Bow Night Witch Lava Hound
Barbarian Barrel
Skeleton Army Hunter X-Bow Royal Ghost Night Witch
The Log
Skeleton Army Hunter X-Bow
Earthquake
Skeleton Army X-Bow
Arrows
Skeleton Army Night Witch Lava Hound
Royal Delivery
Skeleton Army Hunter Royal Ghost Night Witch Lava Hound
Fireball
Skeleton Army Hunter X-Bow Night Witch Lava Hound
Poison
Skeleton Army Hunter X-Bow Night Witch Lava Hound
Lightning
Hunter X-Bow Night Witch
Rocket
Hunter X-Bow Night Witch

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Royal Ghost Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Royal Ghost Hunter Night Witch Giant Lightning X-Bow Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Royal Ghost Hunter Night Witch

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant
Hunter Lightning Night Witch Royal Ghost
Skeleton Army
X-Bow Lava Hound
Hunter
Giant X-Bow
Lightning
Giant Lava Hound
X-Bow
Skeleton Army Hunter
Royal Ghost
Giant
Night Witch
Giant Lava Hound
Lava Hound
Lightning Skeleton Army Night Witch

Defense Synergies 0 1

Giant
Skeleton Army
X-Bow
Hunter
Lightning
X-Bow
Skeleton Army
Royal Ghost
Night Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning X-Bow
Skeleton Army Hunter X-Bow Night Witch
Skeleton Army Hunter Lightning Night Witch
Skeleton Army Hunter Night Witch
Lightning Skeleton Army X-Bow
Skeleton Army Hunter X-Bow Royal Ghost Night Witch
Hunter Lightning X-Bow Night Witch
Lightning X-Bow
Hunter Skeleton Army X-Bow Night Witch
Skeleton Army Hunter Royal Ghost Night Witch
Skeleton Army Hunter X-Bow Royal Ghost Night Witch
Hunter Night Witch
Skeleton Army Hunter Night Witch Lightning X-Bow
Skeleton Army Hunter X-Bow Royal Ghost Night Witch
Skeleton Army Hunter X-Bow
Skeleton Army Hunter Lightning X-Bow
Skeleton Army Hunter X-Bow Night Witch
Skeleton Army Hunter X-Bow Royal Ghost Night Witch
Hunter Royal Ghost
Hunter
Skeleton Army Royal Ghost Hunter Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army X-Bow Royal Ghost
Hunter Lightning X-Bow Royal Ghost
Skeleton Army Hunter Lightning
Skeleton Army Hunter Lightning X-Bow Night Witch
Skeleton Army Hunter Night Witch
Hunter
Skeleton Army Hunter Lightning Night Witch
Skeleton Army Hunter
Lightning Skeleton Army X-Bow
Skeleton Army
Hunter
Skeleton Army Lightning
Skeleton Army Lightning Hunter Night Witch
Skeleton Army
Skeleton Army Hunter Lightning X-Bow Night Witch
Hunter Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning X-Bow Royal Ghost
X-Bow Royal Ghost
Lightning X-Bow
Lightning
Hunter
X-Bow Hunter Lightning
Lightning X-Bow
Lightning X-Bow Night Witch
Lightning X-Bow
Lightning
Lightning Hunter
Lightning X-Bow
Lightning X-Bow
Lightning X-Bow Hunter
Lightning X-Bow
Lightning
Lightning Night Witch
Lightning Hunter X-Bow
Lightning X-Bow
Lightning X-Bow Night Witch
Lightning
Lightning X-Bow
Lightning X-Bow
Hunter
X-Bow Hunter Lightning Royal Ghost
Lightning X-Bow
Lightning X-Bow
Lightning Hunter X-Bow Night Witch
Lightning
Lightning Night Witch
Lightning Hunter X-Bow Night Witch
Lightning
Lightning
Lightning Skeleton Army X-Bow Night Witch
Lightning Hunter
Lightning Hunter
Lightning
Lightning
Lightning
Lightning
Lightning X-Bow Royal Ghost

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