My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Hunter Golem Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Mega Minion Battle Ram Skeleton Army
Zap
Battle Ram Skeleton Army
Barbarian Barrel
Battle Ram Bomb Tower Skeleton Army Hunter Royal Ghost
The Log
Battle Ram Skeleton Army Hunter
Earthquake
Bomb Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mega Minion Battle Ram Skeleton Army Hunter Royal Ghost
Fireball
Mega Minion Battle Ram Bomb Tower Skeleton Army Hunter
Poison
Mega Minion Bomb Tower Skeleton Army Hunter
Lightning
Mega Minion Battle Ram Bomb Tower Hunter
Rocket
Bomb Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Hunter The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Skeleton Army Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Skeleton Army Royal Ghost Battle Ram Bomb Tower Hunter Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Mega Minion Skeleton Army Royal Ghost

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Golem
Battle Ram
The Log Hunter Royal Ghost
Bomb Tower
Skeleton Army
Hunter
Battle Ram Golem
Golem
Mega Minion Hunter The Log
The Log
Battle Ram Golem
Royal Ghost
Battle Ram

Defense Synergies 1 8

Mega Minion
Bomb Tower Skeleton Army Hunter The Log
Battle Ram
Bomb Tower
The Log Mega Minion Skeleton Army
Skeleton Army
Mega Minion Bomb Tower The Log
Hunter
Mega Minion The Log
Golem
The Log
Bomb Tower Mega Minion Skeleton Army Hunter Royal Ghost
Royal Ghost
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log
Bomb Tower Skeleton Army Hunter Mega Minion The Log
Bomb Tower Skeleton Army Hunter Mega Minion
Bomb Tower Skeleton Army Hunter Mega Minion
Bomb Tower Skeleton Army The Log
Skeleton Army The Log Mega Minion Bomb Tower Hunter Royal Ghost
Mega Minion Hunter Bomb Tower
Bomb Tower The Log
Hunter Bomb Tower Skeleton Army
Skeleton Army Hunter Royal Ghost
Skeleton Army Mega Minion Bomb Tower Hunter The Log Royal Ghost
Mega Minion Hunter
Bomb Tower Skeleton Army Hunter The Log
Bomb Tower Skeleton Army Mega Minion Hunter The Log Royal Ghost
Skeleton Army Bomb Tower Hunter
Bomb Tower Skeleton Army Hunter The Log
Bomb Tower Skeleton Army Hunter
Bomb Tower Mega Minion Skeleton Army Hunter The Log Royal Ghost
Bomb Tower Hunter The Log Mega Minion Royal Ghost
Bomb Tower Hunter
Skeleton Army Royal Ghost Bomb Tower Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Royal Ghost
Mega Minion Bomb Tower Hunter The Log Royal Ghost
Skeleton Army Bomb Tower Hunter The Log
Skeleton Army Hunter The Log
Skeleton Army Hunter
Bomb Tower Hunter
Skeleton Army Mega Minion Bomb Tower Hunter
Bomb Tower Skeleton Army Hunter
Mega Minion Bomb Tower Skeleton Army The Log
Mega Minion Skeleton Army
Mega Minion Bomb Tower Hunter
Skeleton Army The Log
Skeleton Army Bomb Tower Hunter
Bomb Tower Skeleton Army
Skeleton Army Mega Minion Bomb Tower Hunter The Log
Mega Minion Bomb Tower Hunter The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
The Log Royal Ghost
The Log
The Log
The Log
Mega Minion Hunter
The Log
The Log Hunter
The Log
The Log
Hunter The Log
The Log
Hunter The Log
The Log
Mega Minion Hunter The Log
The Log
The Log
The Log
The Log
The Log Hunter
Mega Minion
The Log Hunter Royal Ghost
The Log
The Log
Hunter
Mega Minion
Mega Minion
Hunter The Log
The Log
Skeleton Army
Mega Minion Hunter
The Log
Mega Minion Hunter
The Log
Mega Minion
The Log
The Log Royal Ghost

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