My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Hunter Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel
Giant Snowball
Fire Spirit Goblin Barrel
Zap
Fire Spirit Royal Giant Goblin Barrel
Barbarian Barrel
Fire Spirit Goblin Barrel Hunter Ice Wizard
The Log
Fire Spirit Royal Giant Goblin Barrel Hunter
Earthquake
Goblin Barrel
Arrows
Fire Spirit Goblin Barrel
Royal Delivery
Fire Spirit Goblin Barrel Hunter Ice Wizard
Fireball
Goblin Barrel Hunter Ice Wizard
Poison
Hunter Ice Wizard
Lightning
Hunter Ice Wizard
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Rage Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Goblin Barrel Ice Wizard Hunter Royal Giant Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Goblin Barrel Ice Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Goblin Barrel Golem
Royal Giant
Fire Spirit Goblin Barrel Hunter Ice Wizard Rocket
Rocket
Royal Giant Golem
Rage
Goblin Barrel
Royal Giant Fire Spirit Golem Ice Wizard
Hunter
Royal Giant Golem
Golem
Fire Spirit Rocket Goblin Barrel Hunter Ice Wizard
Ice Wizard
Royal Giant Goblin Barrel Golem

Defense Synergies 0 1

Fire Spirit
Royal Giant
Rocket
Rage
Goblin Barrel
Hunter
Ice Wizard
Golem
Ice Wizard
Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Hunter Ice Wizard
Rocket Hunter Fire Spirit Ice Wizard
Hunter Ice Wizard
Rocket
Fire Spirit Hunter Ice Wizard
Rocket Hunter Fire Spirit Ice Wizard
Rocket
Hunter Ice Wizard
Fire Spirit Hunter Ice Wizard
Ice Wizard Hunter
Hunter Ice Wizard
Hunter Fire Spirit Rocket Ice Wizard
Fire Spirit Rocket Hunter
Hunter
Rocket Hunter
Hunter
Fire Spirit Hunter Ice Wizard
Hunter Fire Spirit Ice Wizard
Hunter
Fire Spirit Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rocket Hunter
Rocket Hunter
Rocket Hunter
Hunter
Fire Spirit Rocket Hunter Ice Wizard
Rocket Hunter Ice Wizard
Hunter
Rocket
Hunter
Rocket
Rocket Hunter
Rocket Hunter
Hunter Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Ice Wizard
Rocket
Rocket
Rocket Fire Spirit
Fire Spirit Rocket Hunter Ice Wizard
Fire Spirit
Fire Spirit Hunter Ice Wizard
Rocket Fire Spirit
Rocket
Fire Spirit Rocket
Rocket Fire Spirit Hunter
Rocket
Rocket Hunter
Rocket
Rocket
Rocket
Rocket Fire Spirit Hunter
Rocket Fire Spirit
Rocket
Rocket
Rocket
Rocket
Fire Spirit Hunter Ice Wizard
Hunter Ice Wizard
Rocket
Fire Spirit Hunter Ice Wizard
Rocket
Rocket Hunter
Rocket
Rocket
Fire Spirit Rocket
Rocket Fire Spirit Hunter Ice Wizard
Rocket Hunter
Rocket
Rocket
Rocket
Rocket

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