My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Hunter Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Hunter Prince Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Graveyard
Giant Snowball
Fire Spirit Electro Dragon Graveyard
Zap
Fire Spirit Prince Graveyard
Barbarian Barrel
Fire Spirit Hunter Graveyard
The Log
Fire Spirit Hunter Prince Graveyard
Earthquake
Graveyard
Arrows
Fire Spirit Graveyard
Royal Delivery
Fire Spirit Hunter Prince Electro Dragon P.E.K.K.A Graveyard
Fireball
Hunter Electro Dragon
Poison
Hunter Electro Dragon Graveyard
Lightning
Ice Golem Hunter Prince Electro Dragon
Rocket
Hunter Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Golem Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Golem Hunter Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Ice Golem Hunter Prince Electro Dragon Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Ice Golem Hunter

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Ice Golem Prince
Zap
Prince P.E.K.K.A Graveyard Fire Spirit Ice Golem Hunter Electro Dragon
Ice Golem
Prince Graveyard Fire Spirit Zap Hunter Electro Dragon
Hunter
Zap Ice Golem Prince P.E.K.K.A
Prince
Zap Ice Golem Fire Spirit Hunter Graveyard
Electro Dragon
Zap Ice Golem P.E.K.K.A Graveyard
P.E.K.K.A
Fire Spirit Zap Hunter Electro Dragon Graveyard
Graveyard
Zap Ice Golem Prince Electro Dragon P.E.K.K.A

Defense Synergies 0 12

Fire Spirit
Zap Ice Golem P.E.K.K.A
Zap
Fire Spirit Ice Golem Hunter Prince Electro Dragon P.E.K.K.A
Ice Golem
Fire Spirit Zap Hunter Electro Dragon
Hunter
Zap Ice Golem Prince P.E.K.K.A
Prince
Zap Hunter
Electro Dragon
Zap Ice Golem
P.E.K.K.A
Fire Spirit Zap Hunter
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Electro Dragon
Hunter P.E.K.K.A Zap Prince Electro Dragon
Hunter Prince P.E.K.K.A Fire Spirit Electro Dragon
Hunter Prince P.E.K.K.A Electro Dragon
Prince P.E.K.K.A
Fire Spirit Zap Hunter Electro Dragon
Hunter Fire Spirit Zap Electro Dragon
Zap Ice Golem Electro Dragon P.E.K.K.A
Hunter P.E.K.K.A Prince
Fire Spirit Ice Golem Hunter Prince
Zap Ice Golem Hunter Electro Dragon
Hunter Zap Electro Dragon
Hunter Prince P.E.K.K.A Fire Spirit Zap Electro Dragon
Fire Spirit Zap Hunter Prince Electro Dragon P.E.K.K.A
P.E.K.K.A Hunter Prince
Zap Hunter Prince P.E.K.K.A
Hunter Prince Electro Dragon P.E.K.K.A
Fire Spirit Zap Hunter Prince Electro Dragon
Zap Hunter Fire Spirit Ice Golem Electro Dragon
P.E.K.K.A Hunter Prince
Fire Spirit Hunter Prince Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Prince P.E.K.K.A
Zap Ice Golem Hunter Prince Electro Dragon
P.E.K.K.A Zap Ice Golem Hunter Prince Electro Dragon
Hunter Prince P.E.K.K.A Zap Ice Golem
P.E.K.K.A Hunter Prince
Fire Spirit Zap Ice Golem Hunter Electro Dragon
Prince P.E.K.K.A Ice Golem Hunter
P.E.K.K.A Hunter Prince
Zap Electro Dragon P.E.K.K.A Ice Golem Prince
P.E.K.K.A
P.E.K.K.A Hunter Prince Electro Dragon
P.E.K.K.A Zap Prince
Prince P.E.K.K.A Ice Golem Hunter
Electro Dragon
Electro Dragon Zap Ice Golem Hunter Prince P.E.K.K.A
Zap Ice Golem Hunter Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Electro Dragon
Zap Electro Dragon
Electro Dragon
Ice Golem Prince
Fire Spirit Zap
Fire Spirit Zap Ice Golem Hunter Electro Dragon
Fire Spirit
Fire Spirit Zap Ice Golem Hunter Electro Dragon
Zap Electro Dragon
Fire Spirit Prince Electro Dragon
Zap Prince Electro Dragon
Fire Spirit Zap Electro Dragon
Fire Spirit Ice Golem Hunter
Electro Dragon
Zap Ice Golem Prince
Zap Hunter Electro Dragon
Electro Dragon
Fire Spirit Zap Hunter Prince Electro Dragon
Fire Spirit Zap Electro Dragon
Prince
Prince
Zap Electro Dragon
Zap Ice Golem Fire Spirit Hunter Electro Dragon
Zap Hunter Electro Dragon
Zap Prince Electro Dragon
Zap
Fire Spirit Zap Ice Golem Hunter Electro Dragon
Zap Electro Dragon
Zap Hunter Electro Dragon
Zap Electro Dragon
P.E.K.K.A Prince
Zap Fire Spirit Prince Electro Dragon
Fire Spirit Zap Hunter Electro Dragon
Hunter Prince Electro Dragon
Zap Ice Golem Electro Dragon
Zap
Prince Electro Dragon P.E.K.K.A
Zap Electro Dragon
Zap Electro Dragon
Electro Dragon Zap Prince

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