My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Hunter Balloon Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon Giant Skeleton Night Witch
Giant Snowball
Clone Balloon Night Witch
Zap
Clone Balloon Night Witch
Barbarian Barrel
Valkyrie Wizard Clone Hunter Giant Skeleton Night Witch
The Log
Clone Hunter Giant Skeleton
Earthquake
Clone
Arrows
Clone Night Witch
Royal Delivery
Valkyrie Wizard Clone Hunter Balloon Giant Skeleton Night Witch
Fireball
Wizard Clone Hunter Balloon Night Witch
Poison
Wizard Clone Hunter Balloon Night Witch
Lightning
Valkyrie Wizard Hunter Balloon Night Witch
Rocket
Valkyrie Wizard Hunter Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Clone Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Clone Valkyrie Hunter Night Witch Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Clone Valkyrie Hunter

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Wizard Hunter Giant Skeleton
Wizard
Valkyrie Rage Balloon Giant Skeleton
Rage
Balloon Wizard Giant Skeleton Night Witch
Clone
Balloon Giant Skeleton Night Witch
Hunter
Valkyrie Balloon Giant Skeleton
Balloon
Valkyrie Rage Clone Wizard Hunter Giant Skeleton
Giant Skeleton
Clone Valkyrie Wizard Rage Hunter Balloon Night Witch
Night Witch
Clone Rage Giant Skeleton

Defense Synergies 0 5

Valkyrie
Wizard Hunter Night Witch
Wizard
Valkyrie Giant Skeleton
Rage
Clone
Hunter
Valkyrie Giant Skeleton
Balloon
Giant Skeleton
Wizard Hunter
Night Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Hunter Valkyrie Night Witch
Hunter Valkyrie Giant Skeleton Night Witch
Hunter Night Witch Valkyrie
Valkyrie Giant Skeleton
Valkyrie Hunter Night Witch
Hunter Wizard Night Witch
Valkyrie Giant Skeleton
Hunter Night Witch
Valkyrie Hunter Giant Skeleton Night Witch
Valkyrie Wizard Hunter Giant Skeleton Night Witch
Hunter Wizard Night Witch
Hunter Night Witch Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Hunter Night Witch
Hunter
Hunter
Wizard Valkyrie Hunter Night Witch
Valkyrie Wizard Hunter Night Witch
Valkyrie Wizard Hunter Giant Skeleton
Hunter
Valkyrie Wizard Hunter Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Skeleton
Valkyrie Wizard Hunter
Giant Skeleton Valkyrie Hunter
Valkyrie Hunter Giant Skeleton Night Witch
Giant Skeleton Valkyrie Hunter Night Witch
Wizard Hunter
Valkyrie Hunter Giant Skeleton Night Witch
Giant Skeleton Valkyrie Hunter
Giant Skeleton Valkyrie
Valkyrie Hunter Giant Skeleton
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Wizard Hunter Night Witch
Wizard Valkyrie
Valkyrie Hunter Giant Skeleton Night Witch
Valkyrie Wizard Hunter Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Giant Skeleton
Valkyrie Giant Skeleton
Wizard Valkyrie
Wizard Hunter
Wizard
Wizard Hunter
Wizard
Night Witch
Valkyrie Wizard
Wizard
Hunter
Wizard Hunter
Wizard
Night Witch
Wizard Hunter
Valkyrie Wizard
Giant Skeleton Night Witch
Wizard
Valkyrie Wizard Hunter
Wizard Hunter
Wizard
Wizard Hunter Night Witch
Wizard
Night Witch
Wizard Hunter Night Witch
Giant Skeleton
Wizard
Night Witch
Wizard Hunter
Valkyrie Wizard Hunter
Wizard
Giant Skeleton
Giant Skeleton
Giant Skeleton

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