My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Bowler Ice Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Hunter Ice Wizard Lumberjack
The Log
Goblin Gang Hunter Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hunter Bowler Ice Wizard Lumberjack
Fireball
Goblin Gang Hunter Bowler Ice Wizard Lumberjack
Poison
Goblin Gang Hunter Ice Wizard
Lightning
Hunter Bowler Ice Wizard Lumberjack
Rocket
Hunter Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Hunter Bowler Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Ice Wizard Fireball Hunter Lumberjack Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Ice Wizard Fireball

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Bowler Lumberjack Mega Knight
Goblin Gang
Bowler
Fireball
Arrows Mega Knight
Hunter
Bowler Lumberjack Mega Knight
Bowler
Arrows Goblin Gang Hunter Ice Wizard Lumberjack
Ice Wizard
Bowler Lumberjack
Lumberjack
Arrows Hunter Bowler Ice Wizard Mega Knight
Mega Knight
Arrows Fireball Hunter Lumberjack

Defense Synergies 1 17

Arrows
Mega Knight Fireball Bowler Ice Wizard Lumberjack
Goblin Gang
Ice Wizard Lumberjack
Fireball
Arrows Ice Wizard Lumberjack Mega Knight
Hunter
Bowler Ice Wizard Lumberjack Mega Knight
Bowler
Arrows Hunter Ice Wizard Lumberjack
Ice Wizard
Arrows Goblin Gang Fireball Hunter Bowler Lumberjack Mega Knight
Lumberjack
Arrows Goblin Gang Fireball Hunter Bowler Ice Wizard
Mega Knight
Arrows Fireball Hunter Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball
Hunter Lumberjack Goblin Gang Ice Wizard Mega Knight
Goblin Gang Hunter Bowler Lumberjack Mega Knight Ice Wizard
Hunter Lumberjack Goblin Gang Bowler Ice Wizard Mega Knight
Arrows Fireball Bowler Lumberjack Mega Knight
Arrows Goblin Gang Fireball Bowler Hunter Ice Wizard Lumberjack Mega Knight
Hunter Arrows Goblin Gang Fireball Ice Wizard
Bowler Arrows Fireball Mega Knight
Hunter Goblin Gang Ice Wizard Lumberjack
Goblin Gang Hunter Bowler Ice Wizard Lumberjack Mega Knight
Goblin Gang Ice Wizard Arrows Fireball Hunter Bowler Lumberjack Mega Knight
Arrows Hunter Goblin Gang Fireball Ice Wizard
Hunter Bowler Lumberjack Mega Knight Goblin Gang Fireball Ice Wizard
Fireball Bowler Mega Knight Arrows Goblin Gang Hunter Lumberjack
Goblin Gang Hunter Lumberjack Mega Knight
Goblin Gang Fireball Hunter Bowler Lumberjack Mega Knight
Mega Knight Arrows Goblin Gang Fireball Hunter Bowler Lumberjack
Arrows Fireball Mega Knight Goblin Gang Hunter Bowler Ice Wizard Lumberjack
Arrows Hunter Fireball Bowler Ice Wizard Lumberjack Mega Knight
Hunter Lumberjack
Goblin Gang Bowler Mega Knight Arrows Fireball Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Fireball Bowler
Fireball Arrows Goblin Gang Hunter Bowler Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Hunter Bowler
Goblin Gang Hunter Bowler Lumberjack Mega Knight Fireball
Goblin Gang Hunter Bowler Lumberjack Mega Knight
Arrows Fireball Goblin Gang Hunter Ice Wizard
Goblin Gang Fireball Hunter Bowler Ice Wizard Lumberjack
Mega Knight Hunter Lumberjack
Mega Knight Fireball
Goblin Gang
Mega Knight Hunter Bowler Lumberjack
Mega Knight Arrows Fireball Bowler
Bowler Mega Knight Goblin Gang Fireball Hunter Lumberjack
Fireball Bowler Mega Knight
Goblin Gang Fireball Hunter Bowler Lumberjack
Arrows Bowler Mega Knight Fireball Hunter Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Bowler Ice Wizard
Arrows Fireball
Arrows Fireball
Fireball Arrows Bowler Mega Knight
Arrows Fireball Hunter Ice Wizard
Arrows Bowler
Arrows Fireball Hunter Bowler Ice Wizard
Arrows Fireball
Goblin Gang Fireball Bowler Lumberjack
Arrows Fireball Bowler
Fireball Arrows
Fireball Hunter Bowler
Arrows Fireball
Arrows Fireball
Arrows Fireball Hunter Bowler
Arrows Fireball Bowler Mega Knight
Arrows Fireball
Arrows Fireball Hunter Bowler Mega Knight
Arrows Fireball Bowler Mega Knight
Fireball Bowler Mega Knight
Arrows Fireball
Bowler
Arrows Fireball
Arrows Fireball Hunter Bowler Ice Wizard Mega Knight
Arrows Fireball Hunter Bowler Ice Wizard
Fireball Arrows Bowler Mega Knight
Fireball Arrows
Arrows Fireball Hunter Ice Wizard
Fireball
Fireball Bowler
Arrows Fireball Hunter Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball Bowler
Goblin Gang Fireball
Fireball Arrows Hunter Ice Wizard
Arrows Fireball
Fireball Goblin Gang Hunter Bowler Lumberjack Mega Knight
Arrows Fireball Bowler
Arrows Fireball
Mega Knight
Goblin Gang Fireball Bowler
Fireball
Fireball Bowler Mega Knight

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