My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Hunter Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Balloon
Giant Snowball
Spear Goblins Bats Balloon Lumberjack
Zap
Spear Goblins Bats Balloon
Barbarian Barrel
Spear Goblins Hunter Lumberjack
The Log
Spear Goblins Hunter Lumberjack
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Hunter Balloon Lumberjack
Fireball
Hunter Balloon Lumberjack
Poison
Spear Goblins Bats Hunter Balloon
Lightning
Hunter Balloon Lumberjack
Rocket
Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Fireball Hunter Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Zap Fireball

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Balloon Lumberjack Mega Knight
Bats
Balloon Mega Knight Zap Lumberjack
Zap
Fireball Balloon Spear Goblins Bats Hunter Lumberjack Mega Knight
Fireball
Zap Mega Knight
Hunter
Zap Balloon Lumberjack Mega Knight
Balloon
Bats Zap Lumberjack Spear Goblins Hunter Mega Knight
Lumberjack
Balloon Spear Goblins Bats Zap Hunter Mega Knight
Mega Knight
Bats Spear Goblins Zap Fireball Hunter Balloon Lumberjack

Defense Synergies 2 14

Spear Goblins
Bats Zap Lumberjack Mega Knight
Bats
Spear Goblins Zap Hunter Lumberjack Mega Knight
Zap
Fireball Mega Knight Spear Goblins Bats Hunter Lumberjack
Fireball
Zap Lumberjack Mega Knight
Hunter
Bats Zap Lumberjack Mega Knight
Balloon
Lumberjack
Spear Goblins Bats Zap Fireball Hunter
Mega Knight
Zap Spear Goblins Bats Fireball Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball
Hunter Lumberjack Bats Zap Mega Knight
Hunter Lumberjack Mega Knight Bats
Hunter Lumberjack Bats Mega Knight
Fireball Lumberjack Mega Knight
Fireball Spear Goblins Bats Zap Hunter Lumberjack Mega Knight
Bats Hunter Spear Goblins Zap Fireball
Zap Fireball Mega Knight
Hunter Lumberjack
Spear Goblins Hunter Lumberjack Mega Knight
Bats Spear Goblins Zap Fireball Hunter Lumberjack Mega Knight
Hunter Spear Goblins Bats Zap Fireball
Hunter Lumberjack Mega Knight Bats Zap Fireball
Fireball Mega Knight Bats Zap Hunter Lumberjack
Hunter Lumberjack Mega Knight
Zap Fireball Hunter Lumberjack Mega Knight
Mega Knight Bats Fireball Hunter Lumberjack
Fireball Mega Knight Spear Goblins Bats Zap Hunter Lumberjack
Zap Hunter Spear Goblins Bats Fireball Lumberjack Mega Knight
Hunter Lumberjack
Mega Knight Spear Goblins Bats Fireball Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Spear Goblins Zap Fireball
Fireball Zap Hunter Lumberjack Mega Knight
Lumberjack Mega Knight Spear Goblins Bats Zap Hunter
Hunter Lumberjack Mega Knight Bats Zap Fireball
Hunter Lumberjack Mega Knight
Fireball Bats Zap Hunter
Spear Goblins Bats Fireball Hunter Lumberjack
Mega Knight Hunter Lumberjack
Zap Mega Knight Spear Goblins Bats Fireball
Mega Knight Bats Hunter Lumberjack
Mega Knight Zap Fireball
Mega Knight Fireball Hunter Lumberjack
Fireball Mega Knight
Spear Goblins Bats Zap Fireball Hunter Lumberjack
Bats Mega Knight Zap Fireball Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap Mega Knight
Fireball Spear Goblins Bats Zap Hunter
Fireball Zap Hunter
Fireball Zap
Bats Fireball Lumberjack
Zap Fireball
Fireball Zap
Fireball Hunter
Fireball
Zap Fireball
Spear Goblins Zap Fireball Hunter
Fireball Mega Knight
Fireball
Bats
Zap Fireball Hunter Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Hunter Mega Knight
Fireball Zap Hunter
Fireball Zap Mega Knight
Fireball Zap
Bats Zap Fireball Hunter
Zap Bats Fireball
Fireball
Zap Fireball Hunter Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Spear Goblins Bats Fireball
Fireball Zap Hunter
Fireball
Fireball Hunter Lumberjack Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball Mega Knight

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