My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Ice Golem Inferno Tower Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Ice Golem Hunter X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Ice Golem X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde
Giant Snowball
Archers Minion Horde
Zap
Archers Minion Horde Inferno Tower X-Bow
Barbarian Barrel
Archers Knight Inferno Tower Hunter X-Bow
The Log
Archers Hunter X-Bow
Earthquake
Archers Inferno Tower X-Bow
Arrows
Archers Minion Horde
Royal Delivery
Archers Knight Minion Horde Hunter
Fireball
Archers Minion Horde Inferno Tower Hunter X-Bow
Poison
Archers Minion Horde Inferno Tower Hunter X-Bow
Lightning
Knight Ice Golem Inferno Tower Hunter X-Bow
Rocket
Minion Horde Inferno Tower Hunter X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Archers Knight Hunter Minion Horde Inferno Tower X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Archers Knight

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
X-Bow Archers Knight Minion Horde Ice Golem Hunter
Archers
Knight Ice Golem Zap X-Bow
Knight
Archers X-Bow Zap Minion Horde Hunter
Minion Horde
Zap Knight Ice Golem
Ice Golem
Archers X-Bow Zap Minion Horde Hunter
Inferno Tower
Hunter
Zap Knight Ice Golem X-Bow
X-Bow
Zap Knight Ice Golem Archers Hunter

Defense Synergies 7 14

Zap
Archers Knight Minion Horde Ice Golem Inferno Tower Hunter X-Bow
Archers
Knight Ice Golem Zap Inferno Tower X-Bow
Knight
Archers Inferno Tower Hunter X-Bow Zap Minion Horde
Minion Horde
Zap Knight Ice Golem Inferno Tower
Ice Golem
Archers Inferno Tower X-Bow Zap Minion Horde Hunter
Inferno Tower
Knight Ice Golem Zap Archers Minion Horde X-Bow
Hunter
Knight Zap Ice Golem
X-Bow
Knight Ice Golem Zap Archers Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Ice Golem Inferno Tower X-Bow
Minion Horde Inferno Tower Hunter Zap Knight X-Bow
Minion Horde Inferno Tower Hunter Archers Knight
Minion Horde Inferno Tower Hunter Knight
X-Bow
Zap Archers Hunter X-Bow
Minion Horde Inferno Tower Hunter Zap Archers X-Bow
Zap Ice Golem Inferno Tower X-Bow
Minion Horde Inferno Tower Hunter X-Bow
Knight Archers Minion Horde Ice Golem Inferno Tower Hunter
Archers Minion Horde Zap Knight Ice Golem Hunter X-Bow
Minion Horde Inferno Tower Hunter Zap Archers
Minion Horde Inferno Tower Hunter Zap Knight X-Bow
Zap Minion Horde Hunter X-Bow
Inferno Tower Knight Minion Horde Hunter X-Bow
Minion Horde Inferno Tower Zap Hunter X-Bow
Minion Horde Knight Inferno Tower Hunter X-Bow
Zap Archers Knight Minion Horde Hunter X-Bow
Zap Hunter Archers Knight Ice Golem
Inferno Tower Hunter
Archers Knight Minion Horde Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Ice Golem Inferno Tower X-Bow
Zap Archers Knight Ice Golem Hunter X-Bow
Zap Knight Minion Horde Ice Golem Inferno Tower Hunter
Hunter Zap Knight Minion Horde Ice Golem Inferno Tower X-Bow
Inferno Tower Knight Minion Horde Hunter
Zap Archers Minion Horde Ice Golem Hunter
Archers Knight Minion Horde Ice Golem Inferno Tower Hunter
Inferno Tower Knight Minion Horde Hunter
Zap Minion Horde Knight Ice Golem Inferno Tower X-Bow
Inferno Tower Minion Horde
Knight Minion Horde Inferno Tower Hunter
Zap
Knight Minion Horde Ice Golem Inferno Tower Hunter
Archers Minion Horde
Inferno Tower Zap Archers Knight Minion Horde Ice Golem Hunter X-Bow
Zap Archers Minion Horde Ice Golem Inferno Tower Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Ice Golem X-Bow
Zap X-Bow
Minion Horde X-Bow
Knight Ice Golem
Zap Minion Horde
Zap Minion Horde Ice Golem Hunter
Archers Minion Horde
X-Bow Zap Ice Golem Hunter
Zap X-Bow
Minion Horde X-Bow
Zap Knight Minion Horde X-Bow
Zap Archers
Knight Ice Golem Hunter
Minion Horde X-Bow
Zap Ice Golem X-Bow
X-Bow Zap Minion Horde Hunter
Minion Horde X-Bow
Minion Horde
Zap Archers Hunter X-Bow
Zap X-Bow
Minion Horde X-Bow
X-Bow
Zap Minion Horde X-Bow
Zap Ice Golem Hunter
Minion Horde
X-Bow Zap Hunter
Zap X-Bow
Zap X-Bow
Zap Archers Minion Horde Ice Golem Hunter X-Bow
Zap Minion Horde
Minion Horde
Zap Minion Horde Hunter X-Bow
Zap Minion Horde
Minion Horde
Zap Minion Horde Archers X-Bow
Zap Archers Hunter
Knight Minion Horde Hunter
Zap Ice Golem
Zap
Minion Horde
Zap Minion Horde
Zap
Zap X-Bow

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