My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Hunter Giant Skeleton Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Minion Horde Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Miner Bandit
Giant Snowball
Minion Horde Miner
Zap
Minion Horde Bandit
Barbarian Barrel
Ice Spirit Hunter Giant Skeleton Ice Wizard Bandit
The Log
Ice Spirit Hunter Giant Skeleton Bandit
Earthquake
Arrows
Ice Spirit Minion Horde
Royal Delivery
Ice Spirit Minion Horde Hunter Giant Skeleton Miner Ice Wizard Bandit
Fireball
Minion Horde Hunter Ice Wizard Bandit
Poison
Minion Horde Hunter Ice Wizard
Lightning
Hunter Ice Wizard Bandit
Rocket
Minion Horde Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Giant Skeleton Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Miner Ice Wizard Bandit Hunter Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Miner Ice Wizard

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minion Horde Hunter Giant Skeleton Miner Bandit
Zap
Ice Spirit Miner Minion Horde Hunter Giant Skeleton Ice Wizard Bandit
Minion Horde
Miner Ice Spirit Zap Giant Skeleton
Hunter
Ice Spirit Zap Giant Skeleton Bandit
Giant Skeleton
Ice Spirit Zap Minion Horde Hunter Miner Ice Wizard Bandit
Miner
Zap Minion Horde Ice Spirit Giant Skeleton Bandit
Ice Wizard
Zap Giant Skeleton Bandit
Bandit
Ice Spirit Zap Hunter Giant Skeleton Miner Ice Wizard

Defense Synergies 1 18

Ice Spirit
Zap Minion Horde Hunter Giant Skeleton Miner Ice Wizard Bandit
Zap
Ice Spirit Minion Horde Hunter Giant Skeleton Miner Ice Wizard Bandit
Minion Horde
Ice Spirit Zap Ice Wizard
Hunter
Ice Spirit Zap Giant Skeleton Ice Wizard Bandit
Giant Skeleton
Ice Spirit Zap Hunter Ice Wizard
Miner
Ice Spirit Zap
Ice Wizard
Ice Spirit Zap Minion Horde Hunter Giant Skeleton Bandit
Bandit
Ice Spirit Zap Hunter Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Hunter Ice Spirit Zap Ice Wizard Bandit
Minion Horde Hunter Giant Skeleton Ice Wizard Bandit
Minion Horde Hunter Ice Wizard Bandit
Giant Skeleton
Zap Hunter Ice Wizard Bandit
Minion Horde Hunter Ice Spirit Zap Ice Wizard
Zap Giant Skeleton Bandit
Minion Horde Hunter Ice Wizard
Ice Spirit Minion Horde Hunter Giant Skeleton Miner Ice Wizard Bandit
Minion Horde Ice Wizard Zap Hunter Giant Skeleton Bandit
Minion Horde Hunter Zap Ice Wizard
Minion Horde Hunter Ice Spirit Zap Giant Skeleton Ice Wizard Bandit
Ice Spirit Zap Minion Horde Hunter
Minion Horde Hunter Bandit
Minion Horde Ice Spirit Zap Hunter Bandit
Minion Horde Hunter
Ice Spirit Zap Minion Horde Hunter Ice Wizard Bandit
Zap Hunter Ice Spirit Giant Skeleton Ice Wizard Bandit
Hunter
Minion Horde Hunter Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Skeleton Bandit
Bandit Zap Hunter Miner
Giant Skeleton Bandit Ice Spirit Zap Minion Horde Hunter
Hunter Giant Skeleton Zap Minion Horde Bandit
Giant Skeleton Minion Horde Hunter Bandit
Ice Spirit Zap Minion Horde Hunter Ice Wizard
Minion Horde Hunter Giant Skeleton Ice Wizard Bandit
Giant Skeleton Minion Horde Hunter
Zap Minion Horde Giant Skeleton Ice Spirit Bandit
Minion Horde
Minion Horde Hunter Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Minion Horde Hunter Bandit
Minion Horde
Ice Spirit Zap Minion Horde Hunter Giant Skeleton
Zap Minion Horde Hunter Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton Bandit
Zap Miner Ice Wizard Bandit
Minion Horde Giant Skeleton Miner Bandit
Giant Skeleton
Zap Minion Horde
Ice Spirit Zap Minion Horde Hunter Ice Wizard
Minion Horde
Ice Spirit Zap Hunter Ice Wizard
Miner Zap Bandit
Minion Horde
Miner Zap Minion Horde Bandit
Zap
Hunter Miner Bandit
Minion Horde Bandit
Zap
Zap Minion Horde Hunter Bandit
Minion Horde Bandit
Minion Horde
Zap Hunter Bandit
Zap Miner
Minion Horde Giant Skeleton
Zap Minion Horde
Zap Ice Spirit Hunter Ice Wizard
Minion Horde
Miner Zap Hunter Ice Wizard Bandit
Zap Miner Bandit
Miner Zap Bandit
Zap Minion Horde Hunter Ice Wizard
Zap Ice Spirit Minion Horde
Minion Horde
Zap Minion Horde Hunter Miner Bandit
Zap Ice Spirit Minion Horde
Minion Horde Giant Skeleton
Zap Minion Horde Ice Spirit Bandit
Zap Hunter Ice Wizard
Miner Minion Horde Hunter
Zap
Zap Giant Skeleton
Minion Horde
Zap Ice Spirit Minion Horde Giant Skeleton
Zap
Zap Giant Skeleton Miner Bandit

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