My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Graveyard
Giant Snowball
Fire Spirit Goblins Bomber Royal Recruits Graveyard
Zap
Fire Spirit Goblins Bomber Graveyard
Barbarian Barrel
Fire Spirit Goblins Bomber Royal Recruits Hunter Graveyard
The Log
Fire Spirit Goblins Bomber Royal Recruits Hunter Graveyard
Earthquake
Bomber Graveyard
Arrows
Fire Spirit Goblins Bomber Royal Recruits Graveyard
Royal Delivery
Fire Spirit Goblins Bomber Royal Recruits Hunter Graveyard
Fireball
Bomber Hunter
Poison
Bomber Royal Recruits Hunter Graveyard
Lightning
Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Fireball Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Goblins Bomber Fireball Hunter Graveyard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Goblins Bomber

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits
Goblins
Bomber
Royal Recruits Graveyard
Royal Recruits
Fire Spirit Bomber Graveyard
Fireball
Mirror Graveyard
Mirror
Fireball Graveyard
Hunter
Graveyard
Fireball Bomber Royal Recruits Mirror

Defense Synergies 1 5

Fire Spirit
Royal Recruits
Goblins
Bomber Hunter
Bomber
Goblins Royal Recruits
Royal Recruits
Fire Spirit Bomber
Fireball
Mirror
Mirror
Fireball Hunter
Hunter
Goblins Mirror
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Royal Recruits Fireball
Hunter Goblins Bomber Royal Recruits
Hunter Fire Spirit Goblins Bomber Royal Recruits
Royal Recruits Hunter Goblins Bomber
Bomber Royal Recruits Fireball
Fireball Fire Spirit Goblins Bomber Hunter
Hunter Fire Spirit Fireball
Royal Recruits Fireball
Hunter Goblins Royal Recruits
Fire Spirit Goblins Bomber Royal Recruits Hunter
Goblins Bomber Royal Recruits Fireball Hunter
Hunter Fireball
Royal Recruits Hunter Fire Spirit Bomber Fireball
Fire Spirit Bomber Fireball Goblins Royal Recruits Hunter
Royal Recruits Hunter
Royal Recruits Fireball Hunter
Goblins Bomber Royal Recruits Fireball Hunter
Fire Spirit Fireball Goblins Bomber Royal Recruits Hunter
Hunter Fire Spirit Bomber Royal Recruits Fireball
Royal Recruits Hunter
Bomber Royal Recruits Fire Spirit Goblins Fireball Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Fireball
Fireball Bomber Hunter
Royal Recruits Goblins Hunter
Royal Recruits Hunter Fireball
Royal Recruits Hunter
Fire Spirit Fireball Hunter
Royal Recruits Goblins Fireball Hunter
Royal Recruits Hunter
Royal Recruits Goblins Fireball
Royal Recruits
Royal Recruits Hunter
Royal Recruits Fireball
Royal Recruits Fireball Hunter
Royal Recruits Bomber Fireball
Royal Recruits Goblins Bomber Fireball Hunter
Bomber Royal Recruits Fireball Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits
Fireball
Fireball
Royal Recruits Fireball
Bomber Fireball Fire Spirit
Fireball Fire Spirit Hunter
Fire Spirit Bomber
Fireball Fire Spirit Hunter
Fireball
Fire Spirit Goblins Fireball
Royal Recruits Fireball
Fireball Fire Spirit
Fire Spirit Fireball Hunter
Fireball
Fireball
Bomber Fireball Hunter
Royal Recruits Fireball
Fireball
Bomber
Fire Spirit Bomber Fireball Hunter
Fire Spirit Bomber Fireball
Fireball
Fireball
Royal Recruits Fireball
Fire Spirit Bomber Fireball Hunter
Fireball Hunter
Fireball
Fireball
Fire Spirit Fireball Hunter
Fireball
Fireball
Bomber Fireball Hunter
Fireball
Fireball
Fire Spirit Royal Recruits Fireball
Fireball Fire Spirit Hunter
Fireball
Fireball Hunter
Bomber Fireball
Fireball
Royal Recruits
Royal Recruits Fireball
Fireball
Royal Recruits Fireball

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