My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Cage Hunter Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Wall Breakers Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Guards
Giant Snowball
Spear Goblins Barbarians Wall Breakers Guards
Zap
Spear Goblins Wall Breakers Guards
Barbarian Barrel
Spear Goblins Barbarians Goblin Cage Wall Breakers Guards Hunter
The Log
Spear Goblins Barbarians Goblin Cage Wall Breakers Guards Hunter
Earthquake
Spear Goblins Barbarians Goblin Cage Guards
Arrows
Spear Goblins Wall Breakers Guards
Royal Delivery
Spear Goblins Barbarians Goblin Cage Wall Breakers Guards Hunter
Fireball
Barbarians Goblin Cage Wall Breakers Hunter
Poison
Spear Goblins Barbarians Goblin Cage Guards Hunter
Lightning
Goblin Cage Hunter
Rocket
Barbarians Hunter

Against air swarms

Spells and units that can counter air swarms.

Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Guards Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Guards Goblin Cage Hunter Barbarians Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Wall Breakers Guards Goblin Cage

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Cage Wall Breakers Golem
Barbarians
Goblin Cage
Spear Goblins Wall Breakers Hunter Golem
Rocket
Golem
Wall Breakers
Spear Goblins Goblin Cage
Guards
Hunter
Goblin Cage Golem
Golem
Spear Goblins Goblin Cage Rocket Hunter

Defense Synergies 1 5

Spear Goblins
Barbarians Goblin Cage Guards
Barbarians
Spear Goblins
Goblin Cage
Spear Goblins Guards Hunter
Rocket
Wall Breakers
Guards
Hunter Spear Goblins Goblin Cage
Hunter
Guards Goblin Cage
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Goblin Cage
Barbarians Hunter Goblin Cage
Barbarians Goblin Cage Rocket Hunter
Barbarians Goblin Cage Hunter Guards
Barbarians Goblin Cage Rocket
Spear Goblins Guards Hunter
Rocket Hunter Spear Goblins Goblin Cage
Rocket Barbarians Goblin Cage
Barbarians Hunter Goblin Cage
Guards Spear Goblins Barbarians Hunter
Barbarians Guards Spear Goblins Hunter
Hunter Spear Goblins
Barbarians Goblin Cage Hunter Rocket Guards
Rocket Barbarians Goblin Cage Guards Hunter
Barbarians Goblin Cage Hunter
Barbarians Rocket Goblin Cage Hunter
Barbarians Goblin Cage Hunter
Goblin Cage Spear Goblins Barbarians Guards Hunter
Goblin Cage Hunter Spear Goblins Barbarians Guards
Barbarians Goblin Cage Hunter
Spear Goblins Barbarians Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Spear Goblins Goblin Cage
Rocket Hunter
Barbarians Guards Spear Goblins Goblin Cage Rocket Hunter
Rocket Guards Hunter Barbarians Goblin Cage
Barbarians Goblin Cage Guards Hunter
Rocket Hunter
Rocket Guards Spear Goblins Barbarians Goblin Cage Hunter
Barbarians Goblin Cage Hunter
Goblin Cage Rocket Spear Goblins Barbarians
Barbarians Goblin Cage Guards
Barbarians Goblin Cage Guards Hunter
Rocket Barbarians Goblin Cage Guards
Barbarians Rocket Goblin Cage Guards Hunter
Barbarians Goblin Cage
Barbarians Guards Spear Goblins Goblin Cage Rocket Hunter
Barbarians Goblin Cage Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards
Rocket
Barbarians Rocket Guards
Rocket
Spear Goblins Rocket Hunter
Hunter
Rocket Guards
Rocket
Rocket
Rocket Hunter
Rocket
Rocket Spear Goblins Hunter
Rocket
Rocket
Rocket
Rocket Hunter
Rocket
Rocket
Rocket
Rocket
Rocket Barbarians
Hunter
Hunter
Rocket
Hunter
Rocket Guards
Rocket Hunter
Rocket
Rocket
Spear Goblins Barbarians Rocket Guards
Rocket Hunter
Rocket Hunter
Rocket
Rocket Guards
Rocket
Rocket

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