My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider Bandit
Giant Snowball
Goblin Gang Minion Horde Musketeer Hog Rider
Zap
Goblin Gang Minion Horde Bandit
Barbarian Barrel
Goblin Gang Musketeer Bandit Electro Wizard
The Log
Goblin Gang Musketeer Hog Rider Bandit
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Musketeer Hog Rider Bandit Electro Wizard
Fireball
Goblin Gang Minion Horde Musketeer Hog Rider Bandit Electro Wizard
Poison
Goblin Gang Minion Horde Musketeer Electro Wizard
Lightning
Musketeer Bandit Electro Wizard
Rocket
Minion Horde Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Bandit Musketeer Hog Rider Electro Wizard Minion Horde Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Bandit Musketeer

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Bandit
Minion Horde
Hog Rider
Musketeer
Hog Rider The Log Bandit
Hog Rider
Goblin Gang Musketeer The Log Minion Horde Rocket Bandit Electro Wizard
Rocket
Hog Rider
The Log
Hog Rider Musketeer Bandit
Bandit
Goblin Gang Musketeer Hog Rider The Log Electro Wizard
Electro Wizard
Hog Rider Bandit

Defense Synergies 2 10

Goblin Gang
Musketeer The Log Bandit Electro Wizard
Minion Horde
The Log
Musketeer
Goblin Gang The Log Bandit Electro Wizard
Hog Rider
Rocket
The Log
The Log
Musketeer Goblin Gang Minion Horde Rocket Bandit Electro Wizard
Bandit
Goblin Gang Musketeer The Log Electro Wizard
Electro Wizard
Goblin Gang Musketeer The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Musketeer The Log Electro Wizard
Minion Horde Goblin Gang Musketeer The Log Bandit Electro Wizard
Goblin Gang Minion Horde Rocket Musketeer Bandit Electro Wizard
Minion Horde Goblin Gang Musketeer Bandit Electro Wizard
Rocket The Log
Goblin Gang The Log Musketeer Bandit Electro Wizard
Minion Horde Musketeer Rocket Electro Wizard Goblin Gang
Rocket Musketeer The Log Bandit Electro Wizard
Minion Horde Goblin Gang Musketeer
Goblin Gang Minion Horde Musketeer Bandit Electro Wizard
Goblin Gang Minion Horde Electro Wizard Musketeer The Log Bandit
Minion Horde Musketeer Goblin Gang Electro Wizard
Minion Horde Goblin Gang Musketeer Rocket The Log Bandit Electro Wizard
Rocket Goblin Gang Minion Horde The Log Electro Wizard
Goblin Gang Minion Horde Bandit Electro Wizard
Minion Horde Rocket Goblin Gang The Log Bandit Electro Wizard
Minion Horde Goblin Gang Musketeer Electro Wizard
Goblin Gang Minion Horde Musketeer The Log Bandit Electro Wizard
The Log Musketeer Bandit Electro Wizard
Musketeer Electro Wizard
Goblin Gang Minion Horde Musketeer The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Bandit Electro Wizard
Bandit Electro Wizard Goblin Gang Musketeer Rocket The Log
Goblin Gang Bandit Minion Horde Musketeer Rocket The Log Electro Wizard
Goblin Gang Rocket Minion Horde Musketeer The Log Bandit Electro Wizard
Goblin Gang Minion Horde Musketeer Bandit
Rocket Goblin Gang Minion Horde Musketeer Electro Wizard
Goblin Gang Rocket Minion Horde Musketeer Bandit Electro Wizard
Minion Horde
Minion Horde Rocket Electro Wizard The Log Bandit
Goblin Gang Minion Horde Musketeer
Minion Horde Musketeer
Rocket The Log Electro Wizard
Rocket Goblin Gang Minion Horde Bandit
Minion Horde Musketeer
Goblin Gang Electro Wizard Minion Horde Musketeer Rocket The Log
Minion Horde Musketeer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Rocket The Log Bandit
Musketeer The Log Bandit Electro Wizard
Rocket Minion Horde The Log Bandit
Musketeer Rocket The Log
Rocket Minion Horde The Log
Minion Horde Musketeer Rocket
Minion Horde Musketeer The Log
The Log
The Log Bandit
Rocket Goblin Gang Minion Horde Musketeer Electro Wizard
Rocket Minion Horde Musketeer The Log Bandit Electro Wizard
Musketeer Rocket
Rocket Musketeer The Log Bandit
Minion Horde Musketeer Rocket Bandit
Musketeer The Log
Rocket Minion Horde Musketeer The Log Bandit
Minion Horde Musketeer Rocket The Log Bandit
Rocket
Minion Horde Rocket
Rocket Musketeer The Log Bandit Electro Wizard
Rocket The Log
Rocket Minion Horde Musketeer The Log
Rocket
Rocket Musketeer The Log
Rocket Minion Horde Musketeer The Log
The Log
Minion Horde
The Log Musketeer Bandit Electro Wizard
Musketeer The Log Bandit
Rocket Musketeer The Log Bandit
Minion Horde Musketeer Electro Wizard
Rocket Electro Wizard Minion Horde Musketeer
Minion Horde
Minion Horde Musketeer Rocket The Log Bandit
Rocket Minion Horde Electro Wizard
Minion Horde
Rocket The Log
Minion Horde Electro Wizard Goblin Gang Musketeer Rocket Bandit
Rocket Musketeer Electro Wizard
The Log
Goblin Gang Minion Horde Musketeer Rocket Electro Wizard
The Log Musketeer
Rocket
Minion Horde Musketeer
Goblin Gang Minion Horde Musketeer Rocket The Log Electro Wizard
Musketeer Rocket Electro Wizard
Musketeer Rocket The Log Bandit Electro Wizard

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